Summary: Adding a function in pytorch3d.structures.meshes to join multiple meshes into a Meshes object representing a single mesh. The function currently ignores all textures.
Reviewed By: nikhilaravi
Differential Revision: D21876908
fbshipit-source-id: 448602857e9d3d3f774d18bb4e93076f78329823
Summary: To avoid pytorch warnings and future behaviour changes, stop using torch.div and / with tensors of integers.
Reviewed By: gkioxari, mruberry
Differential Revision: D21857955
fbshipit-source-id: fb9f3000f3d953352cdc721d2a5f73d3a4bbf4b7
Summary: Adds support to hard_rgb_blend and hard blending shaders in shader.py (HardPhongShader, HardGouraudShader, and HardFlatShader) for changing the background color on which objects are rendered
Reviewed By: nikhilaravi
Differential Revision: D21746062
fbshipit-source-id: 08001200f4339d6a69c52405c6b8f4cac9f3f56e
Summary:
Update the transform method in the mesh rasterizer class to use the new `update_padded` method on the `Meshes` class to directly update the mesh vertices.
Also added a benchmark.
Reviewed By: gkioxari
Differential Revision: D21700352
fbshipit-source-id: c330e4040c681729eb2cc7bdfd92fb4a51a1a7d6
Summary:
Three changes to Meshes
1. `num_verts_per_mesh` and `num_faces_per_mesh` are assigned at construction time and are returned without the need for `compute_packed`
2. `update_padded` updates `verts_padded` and shallow copies faces list and faces_padded and existing attributes from construction.
3. `padded_to_packed_idx` does not need `compute_packed`
Reviewed By: nikhilaravi
Differential Revision: D21653674
fbshipit-source-id: dc6815a2e2a925fe4a834fe357919da2b2c14527
Summary: Add ability to decode ply files which use types like int32.
Reviewed By: nikhilaravi
Differential Revision: D21639208
fbshipit-source-id: 0ede7d4aa353a6e940446680a18e7ac0c48fafee
Summary: I was trying to speed up the lighting computations, but my ideas didn't work. Even if that didn't work, we can at least commit the benchmarking script I wrote for diffuse and specular shading.
Reviewed By: nikhilaravi
Differential Revision: D21580171
fbshipit-source-id: 8b60c0284e91ecbe258b6aae839bd5c2bbe788aa
Summary: lg-zhang found the problem with the quadratic part of ePnP implementation: n262385 . It was caused by a coefficient returned from the linear equation solver being equal to exactly 0.0, which caused `sign()` to return 0, something I had not anticipated. I also made sure we avoid division by zero by clamping all relevant denominators.
Reviewed By: nikhilaravi, lg-zhang
Differential Revision: D21531200
fbshipit-source-id: 9eb2fa9d4f4f8f5f411d4cf1cffcc44b365b7e51
Summary:
Fixes the case where the rotation angle is exactly 0/PI.
Added a test for `so3_log_map(identity_matrix)`.
Reviewed By: nikhilaravi
Differential Revision: D21477078
fbshipit-source-id: adff804da97f6f0d4f50aa1f6904a34832cb8bfe
Summary: Fix to enable a mesh/point rasterizer to be initialized without having to specify the camera.
Reviewed By: jcjohnson, gkioxari
Differential Revision: D21362359
fbshipit-source-id: 4f84ea18ad9f179c7b7c2289ebf9422a2f5e26de
Summary: This has been failing intermittently
Reviewed By: nikhilaravi
Differential Revision: D21403157
fbshipit-source-id: 51b74d6c813b52effe72d14b565e250fcabbb463
Summary:
Ran the linter.
TODO: need to update the linter as per D21353065.
Reviewed By: bottler
Differential Revision: D21362270
fbshipit-source-id: ad0e781de0a29f565ad25c43bc94a19b1828c020
Summary:
Use nn.functional.interpolate instead of a TorchVision transform to resize texture maps to a common value. This works on all devices. This fixes issue #175.
Also fix the condition so it only happens when needed.
Reviewed By: nikhilaravi
Differential Revision: D21324510
fbshipit-source-id: c50eb06514984995bd81f2c44079be6e0b4098e4
Summary: Bump the nvidia driver used in the conda tests. Add an environment variable (unused) to allow building without ninja. Print relative error on assertClose failure.
Reviewed By: nikhilaravi
Differential Revision: D21227373
fbshipit-source-id: 5dd8eb097151da27d3632daa755a1e7b9ac97845
Summary:
Cuda test failing on circle with the error `random_ expects 'from' to be less than 'to', but got from=0 >= to=0`
This is because the `high` value in `torch.randint` is 1 more than the highest value in the distribution from which a value is drawn. So if there is only 1 cuda device available then the low and high are 0.
Reviewed By: gkioxari
Differential Revision: D21236669
fbshipit-source-id: 46c312d431c474f1f2c50747b1d5e7afbd7df3a9
Summary:
Updates to:
- enable cuda kernel launches on any GPU (not just the default)
- cuda and contiguous checks for all kernels
- checks to ensure all tensors are on the same device
- error reporting in the cuda kernels
- cuda tests now run on a random device not just the default
Reviewed By: jcjohnson, gkioxari
Differential Revision: D21215280
fbshipit-source-id: 1bedc9fe6c35e9e920bdc4d78ed12865b1005519
Summary:
Updated the load obj function to support creating of a per face texture map using the information in an .mtl file. Uses the approach from in SoftRasterizer.
Currently I have ported in the SoftRasterizer code but this is only to help with comparison and will be deleted before landing. The ShapeNet Test data will also be deleted.
Here is the [Design doc](https://docs.google.com/document/d/1AUcLP4QwVSqlfLAUfbjM9ic5vYn9P54Ha8QbcVXW2eI/edit?usp=sharing).
## Added
- texture atlas creation functions in PyTorch based on the SoftRas cuda implementation
- tests to compare SoftRas vs PyTorch3D implementation to verify it matches (using real shapenet data with meshes consisting of multiple textures)
- benchmarks tests
## Remaining todo:
- add more tests for obj io to test the new functions and the two texturing options
- replace the shapenet data with the output from SoftRas saved as a file.
# MAIN FILES TO REVIEW
- `obj_io.py`
- `test_obj_io.py` [still some tests to be added but have comparisons with SoftRas for now]
The reference SoftRas implementations are in `softras_load_obj.py` and `load_textures.cu`.
Reviewed By: gkioxari
Differential Revision: D20754859
fbshipit-source-id: 42ace9dfb73f26e29d800c763f56d5b66c60c5e2
Summary:
We have multiple KNN CUDA implementations. From python, users can currently request a particular implementation via the `version` flag, but they have no way of knowing which implementations can be used for a given problem.
This diff exposes a function `pytorch3d._C.knn_check_version(version, D, K)` that returns whether a particular version can be used.
Reviewed By: nikhilaravi
Differential Revision: D21162573
fbshipit-source-id: 6061960bdcecba454fd920b00036f4e9ff3fdbc0
Summary:
Modify test_chamfer for more robustness. Avoid empty pointclouds, including where point_reduction is mean, for which we currently return nan (*), and so that we aren't looking at an empty gradient. Make sure we aren't using padding as points in the homogenous cases in the tests, which will lead to a tie between closest points and therefore a potential instability in the gradient - see https://github.com/pytorch/pytorch/issues/35699.
(*) This doesn't attempt to fix the nan.
Reviewed By: nikhilaravi, gkioxari
Differential Revision: D21157322
fbshipit-source-id: a609e84e25a24379c8928ff645d587552526e4af
Summary:
Added backface culling as an option to the `raster_settings`. This is needed for the full forward rendering of shapenet meshes with texture (some meshes contain
multiple overlapping segments which have different textures).
For a triangle (v0, v1, v2) define the vectors A = (v1 - v0) and B = (v2 − v0) and use this to calculate the area of the triangle as:
```
area = 0.5 * A x B
area = 0.5 * ((x1 − x0)(y2 − y0) − (x2 − x0)(y1 − y0))
```
The area will be positive if (v0, v1, v2) are oriented counterclockwise (a front face), and negative if (v0, v1, v2) are oriented clockwise (a back face).
We can reuse the `edge_function` as it already calculates the triangle area.
Reviewed By: jcjohnson
Differential Revision: D20960115
fbshipit-source-id: 2d8a4b9ccfb653df18e79aed8d05c7ec0f057ab1
Summary:
Fix a bug which resulted in a rendering artifacts if the image size was not a multiple of 16.
Fix: Revert coarse rasterization to original implementation and only update fine rasterization to reverse the ordering of Y and X axis. This is much simpler than the previous approach!
Additional changes:
- updated mesh rendering end-end tests to check outputs from both naive and coarse to fine rasterization.
- added pointcloud rendering end-end tests
Reviewed By: gkioxari
Differential Revision: D21102725
fbshipit-source-id: 2e7e1b013dd6dd12b3a00b79eb8167deddb2e89a
Summary:
None of the current test_build tests make sense during `conda build`.
Also remove the unnecessary dependency on the `six` library.
Reviewed By: nikhilaravi
Differential Revision: D20893852
fbshipit-source-id: 685f0446eaa0bd9151eeee89fc630a1ddc0252ff
Summary:
Efficient PnP algorithm to fit 2D to 3D correspondences under perspective assumption.
Benchmarked both variants of nullspace and pick one; SVD takes 7 times longer in the 100K points case.
Reviewed By: davnov134, gkioxari
Differential Revision: D20095754
fbshipit-source-id: 2b4519729630e6373820880272f674829eaed073
Summary: Made a CameraBase class. Added `unproject_points` method for each camera class.
Reviewed By: nikhilaravi
Differential Revision: D20373602
fbshipit-source-id: 7e3da5ae420091b5fcab400a9884ef29ad7a7343
Summary: Estimates normals of a point cloud.
Reviewed By: gkioxari
Differential Revision: D20860182
fbshipit-source-id: 652ec2743fa645e02c01ffa37c2971bf27b89cef
Summary: knn is more general and faster than the nearest_neighbor code, so remove the latter.
Reviewed By: gkioxari
Differential Revision: D20816424
fbshipit-source-id: 75d6c44d17180752d0c9859814bbdf7892558158
Summary:
Allow Pointclouds objects and heterogenous data to be provided for Chamfer loss. Remove "none" as an option for point_reduction because it doesn't make sense and in the current implementation is effectively the same as "sum".
Possible improvement: create specialised operations for sum and cosine_similarity of padded tensors, to avoid having to create masks. sum would be useful elsewhere.
Reviewed By: gkioxari
Differential Revision: D20816301
fbshipit-source-id: 0f32073210225d157c029d80de450eecdb64f4d2
Summary: Interface and working implementation of ragged KNN. Benchmarks (which aren't ragged) haven't slowed. New benchmark shows that ragged is faster than non-ragged of the same shape.
Reviewed By: jcjohnson
Differential Revision: D20696507
fbshipit-source-id: 21b80f71343a3475c8d3ee0ce2680f92f0fae4de
Summary: The conda build process generates some files of its own, which we don't want to catch in our test for copyright notices.
Reviewed By: nikhilaravi, patricklabatut
Differential Revision: D20868566
fbshipit-source-id: 76a786a3eb9a674d59e630cc06f346e8b82258a4
Summary:
Allows to initialize a Transform3D object with a batch of user-defined transformation matrices:
```
t = Transform3D(matrix=torch.randn(2, 4, 4))
```
Reviewed By: nikhilaravi
Differential Revision: D20693475
fbshipit-source-id: dccc49b2ca4c19a034844c63463953ba8f52c1bc
Summary:
1. Introduced weights to Umeyama implementation. This will be needed for weighted ePnP but is useful on its own.
2. Refactored to use the same code for the Pointclouds mask and passed weights.
3. Added test cases with random weights.
4. Fixed a bug in tests that calls the function with 0 points (fails randomly in Pytorch 1.3, will be fixed in the next release: https://github.com/pytorch/pytorch/issues/31421 ).
Reviewed By: gkioxari
Differential Revision: D20070293
fbshipit-source-id: e9f549507ef6dcaa0688a0f17342e6d7a9a4336c
Summary:
Similar to D20392526, PLY files without vertices or faces should be allowed:
- a PLY with only vertices can represent a point cloud
- a PLY without any vertex or face is just empty
- a PLY with faces referencing inexistent vertices has invalid data
Reviewed By: gkioxari
Differential Revision: D20400330
fbshipit-source-id: 35a5f072603fd221f382c7faad5f37c3e0b49bb1
Summary: Run linter after recent changes. Fix long comment in knn.h which clang-format has reflowed badly. Add crude test that code doesn't call deprecated `.type()` or `.data()`.
Reviewed By: nikhilaravi
Differential Revision: D20692935
fbshipit-source-id: 28ce0308adae79a870cb41a810b7cf8744f41ab8
Summary:
OBJ files without vertices or faces should be allowed:
- an OBJ with only vertices can represent a point cloud
- an OBJ without any vertex or face is just empty
- an OBJ with faces referencing inexistent vertices has invalid data
Reviewed By: gkioxari
Differential Revision: D20392526
fbshipit-source-id: e72c846ff1e5787fb11d527af3fefa261f9eb0ee
Summary:
Implements K-Nearest Neighbors with C++ and CUDA versions.
KNN in CUDA is highly nontrivial. I've implemented a few different versions of the kernel, and we heuristically dispatch to different kernels based on the problem size. Some of the kernels rely on template specialization on either D or K, so we use template metaprogramming to compile specialized versions for ranges of D and K.
These kernels are up to 3x faster than our existing 1-nearest-neighbor kernels, so we should also consider swapping out `nn_points_idx` to use these kernels in the backend.
I've been working mostly on the CUDA kernels, and haven't converged on the correct Python API.
I still want to benchmark against FAISS to see how far away we are from their performance.
Reviewed By: bottler
Differential Revision: D19729286
fbshipit-source-id: 608ffbb7030c21fe4008f330522f4890f0c3c21a