Summary: Bumping the version number to 0.1.1 and thereby documenting all the places where the version number currently appears in the code.
Reviewed By: nikhilaravi
Differential Revision: D20067382
fbshipit-source-id: 76a25ed1d4036f51357e4ae3e0f07de32ad114ae
Summary:
## Updates
- Defined the world and camera coordinates according to this figure. The world coordinates are defined as having +Y up, +X left and +Z in.
{F230888499}
- Removed all flipping from blending functions.
- Updated the rasterizer to return images with +Y up and +X left.
- Updated all the mesh rasterizer tests
- The expected values are now defined in terms of the default +Y up, +X left
- Added tests where the triangles in the meshes are non symmetrical so that it is clear which direction +X and +Y are
## Questions:
- Should we have **scene settings** instead of raster settings?
- To be more correct we should be [z clipping in the rasterizer based on the far/near clipping planes](https://github.com/ShichenLiu/SoftRas/blob/master/soft_renderer/cuda/soft_rasterize_cuda_kernel.cu#L400) - these values are also required in the blending functions so should we make these scene level parameters and have a scene settings tuple which is available to the rasterizer and shader?
Reviewed By: gkioxari
Differential Revision: D20208604
fbshipit-source-id: 55787301b1bffa0afa9618f0a0886cc681da51f3
Summary:
Changed `torch.cumprod` to `torch.prod` in blending functions and added more tests and benchmark tests.
This should fix the issue raised on GitHub.
Reviewed By: gkioxari
Differential Revision: D20163073
fbshipit-source-id: 4569fd37be11aa4435a3ce8736b55622c00ec718
Summary:
Updates to the Renderer to enable barycentric clipping. This is important when there is blurring in the rasterization step.
Also added support for flat shading.
Reviewed By: jcjohnson
Differential Revision: D19934259
fbshipit-source-id: 036e48636cd80d28a04405d7a29fcc71a2982904
Summary:
`PointLineDistanceForward()` should return squared distance. However, it seems that it returned non-squared distance when `v0` was near by `v1` in CPU implementation.
Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/83
Reviewed By: bottler
Differential Revision: D20097181
Pulled By: nikhilaravi
fbshipit-source-id: 7ea851c0837ab89364e42d283c999df21ff5ff02
Summary:
BlendParams background_color is immutable , type hint as a sequence allows setting new values in constructor.
Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/64
Reviewed By: bottler
Differential Revision: D20068911
Pulled By: nikhilaravi
fbshipit-source-id: c580a7654dca25629218513841aa16d9d1055588
Summary:
Lint related fixes: Improve internal/OSS consistency. Fix the fight between black and certain pyre-ignore markers by moving them to the line before.
Use clang-format-8 automatically if present. Small number of pyre fixes.
arc doesn't run pyre at the moment, so I put back the explicit call to pyre. I don't know if there's an option somewhere to change this.
Reviewed By: nikhilaravi
Differential Revision: D19780518
fbshipit-source-id: ef1c243392322fa074130f6cff2dd8a6f7738a7f
Summary:
Fixed a few MSVC compiler (visual studio 2019, MSVC 19.16.27034) compatibility issues
1. Replaced long with int64_t. aten::data_ptr\<long\> is not supported in MSVC
2. pytorch3d/csrc/rasterize_points/rasterize_points_cpu.cpp, inline function is not correctly recognized by MSVC.
3. pytorch3d/csrc/rasterize_meshes/geometry_utils.cuh
const auto kEpsilon = 1e-30;
MSVC does not compile this const into both host and device, change to a MACRO.
4. pytorch3d/csrc/rasterize_meshes/geometry_utils.cuh,
const float area2 = pow(area, 2.0);
2.0 is considered as double by MSVC and raised an error
5. pytorch3d/csrc/rasterize_points/rasterize_points_cpu.cpp
std::tuple<torch::Tensor, torch::Tensor> RasterizePointsCoarseCpu() return type does not match the declaration in rasterize_points_cpu.h.
Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/9
Reviewed By: nikhilaravi
Differential Revision: D19986567
Pulled By: yuanluxu
fbshipit-source-id: f4d98525d088c99c513b85193db6f0fc69c7f017
Summary:
Added backward for mesh face areas & normals. Exposed it as a layer. Replaced the computation with the new op in Meshes and in Sample Points.
Current issue: Circular imports. I moved the import of the op in meshes inside the function scope.
Reviewed By: jcjohnson
Differential Revision: D19920082
fbshipit-source-id: d213226d5e1d19a0c8452f4d32771d07e8b91c0a
Summary:
Renamed shaders to be prefixed with Hard/Soft depending on if they use a probabalistic blending (Soft) or use the closest face (Hard).
There is some code duplication but I thought it would be cleaner to have separate shaders for each task rather than:
- inheritance (which we discussed previously that we want to avoid)
- boolean (hard/soft) or a string (hard/soft) - new blending functions other than the ones provided would need if statements in the current shaders which might get messy.
Also added a `flat_shading` function and a `FlatShader` - I could make this into a tutorial as it was really easy to add a new shader and it might be a nice showcase.
NOTE: There are a few more places where the naming will need to change (e.g the tutorials) but I wanted to reach a consensus on this before changing it everywhere.
Reviewed By: jcjohnson
Differential Revision: D19761036
fbshipit-source-id: f972f6530c7f66dc5550b0284c191abc4a7f6fc4
Summary: Fixed the rotation matrices generated by the RotateAxisAngle class and updated the tests. Added documentation for Transforms3d to clarify the conventions.
Reviewed By: gkioxari
Differential Revision: D19912903
fbshipit-source-id: c64926ce4e1381b145811557c32b73663d6d92d1
Summary:
pybind now seems to need C++17 on a mac, so advise people to use it. (Also delete an unused variable to silence a warning I got on a mac build.)
Reported in github issue #68.
Reviewed By: nikhilaravi
Differential Revision: D19970512
fbshipit-source-id: f9be20c8ed425bd6ba8d009a7d62dad658dccdb1
Summary:
Create the textures and the Meshes object from OBJ files in a single call.
There is functionality in OBJ files (like normals) which is ignored by this function.
Reviewed By: gkioxari
Differential Revision: D19691699
fbshipit-source-id: e26442ed80ff231b65b17d6c54c9d41e22b4e4a3
Summary:
Added if `WITH_CUDA` checks for points/mesh rasterization. If installing on cpu only then this causes `Undefined symbol` errors when trying to import pytorch3d.
We had these checks for all the other cuda files but not the rasterization files.
Thanks ppwwyyxx for the tip!
Reviewed By: ppwwyyxx, gkioxari
Differential Revision: D19801495
fbshipit-source-id: 20e7adccfdb33ac731c00a89414b2beaf0a35529
Summary: Make RasterizationSettings be a NamedTuple instead of a dataclass. This makes the mesh renderer work with python 3.6.
Reviewed By: nikhilaravi
Differential Revision: D19769924
fbshipit-source-id: db839f3506dda7d3344fb8a101fa75bdf139ce39
Summary:
Adds a CPU implementation for `pytorch3d.ops.nn_points_idx`.
Also renames the associated C++ and CUDA functions to use `AllCaps` names used in other C++ / CUDA code.
Reviewed By: gkioxari
Differential Revision: D19670491
fbshipit-source-id: 1b6409404025bf05e6a93f5d847e35afc9062f05