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Single function to load meshes from OBJs. join_meshes.
Summary: Create the textures and the Meshes object from OBJ files in a single call. There is functionality in OBJ files (like normals) which is ignored by this function. Reviewed By: gkioxari Differential Revision: D19691699 fbshipit-source-id: e26442ed80ff231b65b17d6c54c9d41e22b4e4a3
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@ -55,6 +55,9 @@ tex = Textures(verts_uvs=verts_uvs, faces_uvs=faces_uvs, maps=texture_image)
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# Initialise the mesh with textures
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meshes = Meshes(verts=[verts], faces=[faces.verts_idx], textures=tex)
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```
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The `load_objs_as_meshes` function provides this procedure.
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## PLY
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Ply files are flexible in the way they store additional information, pytorch3d
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@ -87,7 +87,7 @@
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"from skimage.io import imread\n",
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"\n",
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"# Util function for loading meshes\n",
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"from pytorch3d.io import load_obj\n",
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"from pytorch3d.io import load_objs_as_meshes\n",
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"\n",
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"# Data structures and functions for rendering\n",
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"from pytorch3d.structures import Meshes, Textures\n",
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@ -232,25 +232,8 @@
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"obj_filename = os.path.join(DATA_DIR, \"cow_mesh/cow.obj\")\n",
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"\n",
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"# Load obj file\n",
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"verts, faces, aux = load_obj(obj_filename)\n",
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"faces_idx = faces.verts_idx.to(device)\n",
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"verts = verts.to(device)\n",
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"\n",
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"# Get textures from the outputs of the load_obj function\n",
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"# the `aux` variable contains the texture maps and vertex uv coordinates. \n",
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"# Refer to the `obj_io.load_obj` function for full API reference. \n",
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"# Here we only have one texture map for the whole mesh. \n",
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"verts_uvs = aux.verts_uvs[None, ...].to(device) # (N, V, 2)\n",
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"faces_uvs = faces.textures_idx[None, ...].to(device) # (N, F, 3)\n",
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"tex_maps = aux.texture_images\n",
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"texture_image = list(tex_maps.values())[0]\n",
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"texture_image = texture_image[None, ...].to(device) # (N, H, W, 3)\n",
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"\n",
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"# Create a textures object\n",
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"tex = Textures(verts_uvs=verts_uvs, faces_uvs=faces_uvs, maps=texture_image)\n",
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"\n",
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"# Create a meshes object with textures\n",
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"mesh = Meshes(verts=[verts], faces=[faces_idx], textures=tex)"
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"mesh = load_objs_as_meshes([obj_filename], device=device)\n",
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"texture_image=mesh.textures.maps_padded()"
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]
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},
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{
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@ -1,7 +1,7 @@
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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from .obj_io import load_obj, save_obj
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from .obj_io import load_obj, load_objs_as_meshes, save_obj
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from .ply_io import load_ply, save_ply
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__all__ = [k for k in globals().keys() if not k.startswith("_")]
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@ -13,6 +13,8 @@ import torch
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from fvcore.common.file_io import PathManager
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from PIL import Image
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from pytorch3d.structures import Meshes, Textures, join_meshes
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def _read_image(file_name: str, format=None):
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"""
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@ -90,7 +92,7 @@ def _open_file(f):
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def load_obj(f_obj, load_textures=True):
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"""
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Load a mesh and textures from a .obj and .mtl file.
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Load a mesh from a .obj file and optionally textures from a .mtl file.
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Currently this handles verts, faces, vertex texture uv coordinates, normals,
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texture images and material reflectivity values.
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@ -208,6 +210,44 @@ def load_obj(f_obj, load_textures=True):
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f_obj.close()
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def load_objs_as_meshes(files: list, device=None, load_textures: bool = True):
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"""
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Load meshes from a list of .obj files using the load_obj function, and
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return them as a Meshes object. This only works for meshes which have a
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single texture image for the whole mesh. See the load_obj function for more
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details. material_colors and normals are not stored.
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Args:
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f: A list of file-like objects (with methods read, readline, tell,
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and seek), pathlib paths or strings containing file names.
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device: Desired device of returned Meshes. Default:
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uses the current device for the default tensor type.
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load_textures: Boolean indicating whether material files are loaded
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Returns:
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New Meshes object.
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"""
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mesh_list = []
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for f_obj in files:
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verts, faces, aux = load_obj(f_obj, load_textures=load_textures)
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verts = verts.to(device)
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tex = None
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tex_maps = aux.texture_images
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if tex_maps is not None and len(tex_maps) > 0:
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verts_uvs = aux.verts_uvs[None, ...].to(device) # (1, V, 2)
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faces_uvs = faces.textures_idx[None, ...].to(device) # (1, F, 3)
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image = list(tex_maps.values())[0].to(device)[None]
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tex = Textures(verts_uvs=verts_uvs, faces_uvs=faces_uvs, maps=image)
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mesh = Meshes(
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verts=[verts], faces=[faces.verts_idx.to(device)], textures=tex
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)
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mesh_list.append(mesh)
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if len(mesh_list) == 1:
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return mesh_list[0]
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return join_meshes(mesh_list)
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def _parse_face(
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line,
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material_idx,
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@ -1,6 +1,6 @@
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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from .meshes import Meshes
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from .meshes import Meshes, join_meshes
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from .textures import Textures
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from .utils import (
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list_to_packed,
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@ -1,6 +1,7 @@
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#!/usr/bin/env python3
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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from typing import List
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import torch
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from pytorch3d import _C
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@ -1365,3 +1366,77 @@ class Meshes(object):
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if self.textures is not None:
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tex = self.textures.extend(N)
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return Meshes(verts=new_verts_list, faces=new_faces_list, textures=tex)
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def join_meshes(meshes: List[Meshes], include_textures: bool = True):
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"""
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Merge multiple Meshes objects, i.e. concatenate the meshes objects. They
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must all be on the same device. If include_textures is true, they must all
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be compatible, either all or none having textures, and all the Textures
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objects having the same members. If include_textures is False, textures are
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ignored.
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Args:
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meshes: list of meshes.
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include_textures: (bool) whether to try to join the textures.
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Returns:
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new Meshes object containing all the meshes from all the inputs.
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"""
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if isinstance(meshes, Meshes):
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# Meshes objects can be iterated and produce single Meshes. We avoid
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# letting join_meshes(mesh1, mesh2) silently do the wrong thing.
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raise ValueError("Wrong first argument to join_meshes.")
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verts = [v for mesh in meshes for v in mesh.verts_list()]
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faces = [f for mesh in meshes for f in mesh.faces_list()]
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if len(meshes) == 0 or not include_textures:
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return Meshes(verts=verts, faces=faces)
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if meshes[0].textures is None:
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if any(mesh.textures is not None for mesh in meshes):
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raise ValueError("Inconsistent textures in join_meshes.")
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return Meshes(verts=verts, faces=faces)
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if any(mesh.textures is None for mesh in meshes):
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raise ValueError("Inconsistent textures in join_meshes.")
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# Now we know there are multiple meshes and they have textures to merge.
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first = meshes[0].textures
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kwargs = {}
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if first.maps_padded() is not None:
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if any(mesh.textures.maps_padded() is None for mesh in meshes):
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raise ValueError("Inconsistent maps_padded in join_meshes.")
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maps = [m for mesh in meshes for m in mesh.textures.maps_padded()]
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kwargs["maps"] = maps
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elif any(mesh.textures.maps_padded() is not None for mesh in meshes):
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raise ValueError("Inconsistent maps_padded in join_meshes.")
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if first.verts_uvs_padded() is not None:
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if any(mesh.textures.verts_uvs_padded() is None for mesh in meshes):
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raise ValueError("Inconsistent verts_uvs_padded in join_meshes.")
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uvs = [uv for mesh in meshes for uv in mesh.textures.verts_uvs_list()]
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V = max(uv.shape[0] for uv in uvs)
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kwargs["verts_uvs"] = struct_utils.list_to_padded(uvs, (V, 2), -1)
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elif any(mesh.textures.verts_uvs_padded() is not None for mesh in meshes):
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raise ValueError("Inconsistent verts_uvs_padded in join_meshes.")
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if first.faces_uvs_padded() is not None:
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if any(mesh.textures.faces_uvs_padded() is None for mesh in meshes):
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raise ValueError("Inconsistent faces_uvs_padded in join_meshes.")
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uvs = [uv for mesh in meshes for uv in mesh.textures.faces_uvs_list()]
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F = max(uv.shape[0] for uv in uvs)
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kwargs["faces_uvs"] = struct_utils.list_to_padded(uvs, (F, 3), -1)
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elif any(mesh.textures.faces_uvs_padded() is not None for mesh in meshes):
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raise ValueError("Inconsistent faces_uvs_padded in join_meshes.")
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if first.verts_rgb_padded() is not None:
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if any(mesh.textures.verts_rgb_padded() is None for mesh in meshes):
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raise ValueError("Inconsistent verts_rgb_padded in join_meshes.")
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rgb = [i for mesh in meshes for i in mesh.textures.verts_rgb_list()]
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V = max(i.shape[0] for i in rgb)
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kwargs["verts_rgb"] = struct_utils.list_to_padded(rgb, (V, 3))
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elif any(mesh.textures.verts_rgb_padded() is not None for mesh in meshes):
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raise ValueError("Inconsistent verts_rgb_padded in join_meshes.")
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tex = Textures(**kwargs)
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return Meshes(verts=verts, faces=faces, textures=tex)
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@ -7,10 +7,13 @@ from io import StringIO
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from pathlib import Path
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import torch
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from pytorch3d.io import load_obj, save_obj
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from pytorch3d.io import load_obj, load_objs_as_meshes, save_obj
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from pytorch3d.structures import Meshes, Textures, join_meshes
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from common_testing import TestCaseMixin
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class TestMeshObjIO(unittest.TestCase):
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class TestMeshObjIO(TestCaseMixin, unittest.TestCase):
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def test_load_obj_simple(self):
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obj_file = "\n".join(
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[
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@ -517,6 +520,88 @@ class TestMeshObjIO(unittest.TestCase):
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self.assertTrue(aux.material_colors is None)
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self.assertTrue(aux.texture_images is None)
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def test_join_meshes(self):
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"""
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Test that join_meshes and load_objs_as_meshes are consistent with single
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meshes.
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"""
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def check_triple(mesh, mesh3):
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"""
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Verify that mesh3 is three copies of mesh.
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"""
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def check_item(x, y):
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self.assertEqual(x is None, y is None)
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if x is not None:
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self.assertClose(torch.cat([x, x, x]), y)
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check_item(mesh.verts_padded(), mesh3.verts_padded())
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check_item(mesh.faces_padded(), mesh3.faces_padded())
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if mesh.textures is not None:
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check_item(
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mesh.textures.maps_padded(), mesh3.textures.maps_padded()
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)
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check_item(
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mesh.textures.faces_uvs_padded(),
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mesh3.textures.faces_uvs_padded(),
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)
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check_item(
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mesh.textures.verts_uvs_padded(),
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mesh3.textures.verts_uvs_padded(),
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)
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check_item(
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mesh.textures.verts_rgb_padded(),
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mesh3.textures.verts_rgb_padded(),
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)
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DATA_DIR = (
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Path(__file__).resolve().parent.parent / "docs/tutorials/data"
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)
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obj_filename = DATA_DIR / "cow_mesh/cow.obj"
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mesh = load_objs_as_meshes([obj_filename])
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mesh3 = load_objs_as_meshes([obj_filename, obj_filename, obj_filename])
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check_triple(mesh, mesh3)
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self.assertTupleEqual(
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mesh.textures.maps_padded().shape, (1, 1024, 1024, 3)
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)
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mesh_notex = load_objs_as_meshes([obj_filename], load_textures=False)
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mesh3_notex = load_objs_as_meshes(
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[obj_filename, obj_filename, obj_filename], load_textures=False
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)
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check_triple(mesh_notex, mesh3_notex)
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self.assertIsNone(mesh_notex.textures)
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verts = torch.randn((4, 3), dtype=torch.float32)
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faces = torch.tensor([[2, 1, 0], [3, 1, 0]], dtype=torch.int64)
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vert_tex = torch.tensor(
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[[0, 1, 0], [0, 1, 1], [1, 1, 0], [1, 1, 1]], dtype=torch.float32
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)
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tex = Textures(verts_rgb=vert_tex[None, :])
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mesh_rgb = Meshes(verts=[verts], faces=[faces], textures=tex)
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mesh_rgb3 = join_meshes([mesh_rgb, mesh_rgb, mesh_rgb])
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check_triple(mesh_rgb, mesh_rgb3)
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teapot_obj = DATA_DIR / "teapot.obj"
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mesh_teapot = load_objs_as_meshes([teapot_obj])
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teapot_verts, teapot_faces = mesh_teapot.get_mesh_verts_faces(0)
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mix_mesh = load_objs_as_meshes(
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[obj_filename, teapot_obj], load_textures=False
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)
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self.assertEqual(len(mix_mesh), 2)
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self.assertClose(mix_mesh.verts_list()[0], mesh.verts_list()[0])
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self.assertClose(mix_mesh.faces_list()[0], mesh.faces_list()[0])
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self.assertClose(mix_mesh.verts_list()[1], teapot_verts)
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self.assertClose(mix_mesh.faces_list()[1], teapot_faces)
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cow3_tea = join_meshes([mesh3, mesh_teapot], include_textures=False)
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self.assertEqual(len(cow3_tea), 4)
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check_triple(mesh_notex, cow3_tea[:3])
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self.assertClose(cow3_tea.verts_list()[3], mesh_teapot.verts_list()[0])
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self.assertClose(cow3_tea.faces_list()[3], mesh_teapot.faces_list()[0])
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@staticmethod
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def save_obj_with_init(V: int, F: int):
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verts_list = torch.tensor(V * [[0.11, 0.22, 0.33]]).view(-1, 3)
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@ -11,7 +11,7 @@ from pathlib import Path
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import torch
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from PIL import Image
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from pytorch3d.io import load_obj
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from pytorch3d.io import load_objs_as_meshes
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from pytorch3d.renderer.cameras import (
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OpenGLPerspectiveCameras,
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look_at_view_transform,
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@ -274,21 +274,7 @@ class TestRenderingMeshes(unittest.TestCase):
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obj_filename = DATA_DIR / "cow_mesh/cow.obj"
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# Load mesh + texture
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verts, faces, aux = load_obj(obj_filename)
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faces_idx = faces.verts_idx.to(device)
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verts = verts.to(device)
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texture_uvs = aux.verts_uvs
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materials = aux.material_colors
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tex_maps = aux.texture_images
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# tex_maps is a dictionary of material names as keys and texture images
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# as values. Only need the images for this example.
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textures = Textures(
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maps=list(tex_maps.values()),
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faces_uvs=faces.textures_idx.to(torch.int64).to(device)[None, :],
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verts_uvs=texture_uvs.to(torch.float32).to(device)[None, :],
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)
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mesh = Meshes(verts=[verts], faces=[faces_idx], textures=textures)
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mesh = load_objs_as_meshes([obj_filename], device=device)
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# Init rasterizer settings
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R, T = look_at_view_transform(2.7, 10, 20)
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@ -333,9 +319,11 @@ class TestRenderingMeshes(unittest.TestCase):
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self.assertTrue(torch.allclose(rgb, image_ref, atol=0.05))
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# Check grad exists
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verts = verts.clone()
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[verts] = mesh.verts_list()
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verts.requires_grad = True
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mesh = Meshes(verts=[verts], faces=[faces_idx], textures=textures)
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images = renderer(mesh)
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mesh2 = Meshes(
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verts=[verts], faces=mesh.faces_list(), textures=mesh.textures
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)
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images = renderer(mesh2)
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images[0, ...].sum().backward()
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self.assertIsNotNone(verts.grad)
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