520 Commits

Author SHA1 Message Date
Jeremy Reizenstein
4711665edb lint
Summary: Fix recent lint.

Reviewed By: nikhilaravi

Differential Revision: D25900168

fbshipit-source-id: 6b6e8d35b68c8415ef305dc4719f43eda9316c8f
2021-01-20 13:08:35 -08:00
Jeremy Reizenstein
95707fba1c PLY pointcloud loading
Summary:
Allow PLY files to not contain faces. Allow loading pointclouds with color, at least encoded according to the way of some cloudcompare examples.

TODO: Allow vertex normals to be read, and allow vertex colors to be written. Make the return type of load_ply something more user friendly, like a dict.

Noticed in https://github.com/facebookresearch/pytorch3d/issues/209

Reviewed By: nikhilaravi

Differential Revision: D22573314

fbshipit-source-id: 72ba1f7c6417f5dfc83f2ebf359eff017057635c
2021-01-07 15:40:11 -08:00
Jeremy Reizenstein
3b9fbfc08c Read heterogenous nonlist PLY properties as arrays
Summary:
In the original implementation, I had considered PLY properties where there are mixed types of elements in a property to be rare and basically unimportant, so the implementation is very naive.

If we want to support pointcloud PLY files, we need to handle at least the subcase where there are no lists efficiently because this seems to be very common there.

Reviewed By: nikhilaravi, gkioxari

Differential Revision: D22573315

fbshipit-source-id: db6f29446d4e555a2e2b37d38c8e4450d061465b
2021-01-07 15:40:11 -08:00
Jeremy Reizenstein
89532a876e add existing mesh formats to pluggable
Summary: We already have code for obj and ply formats. Here we actually make it available in `IO.load_mesh` and `IO.save_mesh`.

Reviewed By: theschnitz, nikhilaravi

Differential Revision: D25400650

fbshipit-source-id: f26d6d7fc46c48634a948eea4d255afad13b807b
2021-01-07 15:40:11 -08:00
David Novotny
b466c381da Implicit/Volume renderer
Summary: Implements the `ImplicitRenderer` and `VolumeRenderer`.

Reviewed By: gkioxari

Differential Revision: D24418791

fbshipit-source-id: 127f21186d8e210895db1dcd0681f09f230d81a4
2021-01-06 06:23:48 -08:00
generatedunixname89002005287564
e6a32bfc37 Daily arc lint --take BLACK
Reviewed By: zertosh

Differential Revision: D25800514

fbshipit-source-id: 191b2753b8fcfbe2386c761241aaeb58939a973e
2021-01-06 04:23:26 -08:00
David Novotny
e6bc960fb5 Raysampling
Summary: Implements 3 basic raysamplers.

Reviewed By: nikhilaravi

Differential Revision: D24110643

fbshipit-source-id: eb67d0e56773c7871ebdcb23e7e520302dc1b3c9
2021-01-06 04:01:29 -08:00
David Novotny
1af1a36bd6 Raymarching
Summary: Implements two basic raymarchers.

Reviewed By: gkioxari

Differential Revision: D24064250

fbshipit-source-id: 18071bd039995336b7410caa403ea29fafb5c66f
2021-01-05 03:59:20 -08:00
David Novotny
aa9bcaf04c Point clouds to volumes
Summary:
Conversion from point clouds to volumes

```
Benchmark                                                        Avg Time(μs)      Peak Time(μs) Iterations
--------------------------------------------------------------------------------
ADD_POINTS_TO_VOLUMES_10_trilinear_[25, 25, 25]_1000                 43219           44067             12
ADD_POINTS_TO_VOLUMES_10_trilinear_[25, 25, 25]_10000                43274           45313             12
ADD_POINTS_TO_VOLUMES_10_trilinear_[25, 25, 25]_100000               46281           47100             11
ADD_POINTS_TO_VOLUMES_10_trilinear_[101, 111, 121]_1000              51224           51912             10
ADD_POINTS_TO_VOLUMES_10_trilinear_[101, 111, 121]_10000             52092           54487             10
ADD_POINTS_TO_VOLUMES_10_trilinear_[101, 111, 121]_100000            59262           60514              9
ADD_POINTS_TO_VOLUMES_10_nearest_[25, 25, 25]_1000                   15998           17237             32
ADD_POINTS_TO_VOLUMES_10_nearest_[25, 25, 25]_10000                  15964           16994             32
ADD_POINTS_TO_VOLUMES_10_nearest_[25, 25, 25]_100000                 16881           19286             30
ADD_POINTS_TO_VOLUMES_10_nearest_[101, 111, 121]_1000                19150           25277             27
ADD_POINTS_TO_VOLUMES_10_nearest_[101, 111, 121]_10000               18746           19999             27
ADD_POINTS_TO_VOLUMES_10_nearest_[101, 111, 121]_100000              22321           24568             23
ADD_POINTS_TO_VOLUMES_100_trilinear_[25, 25, 25]_1000                49693           50288             11
ADD_POINTS_TO_VOLUMES_100_trilinear_[25, 25, 25]_10000               51429           52449             10
ADD_POINTS_TO_VOLUMES_100_trilinear_[25, 25, 25]_100000             237076          237377              3
ADD_POINTS_TO_VOLUMES_100_trilinear_[101, 111, 121]_1000             81875           82597              7
ADD_POINTS_TO_VOLUMES_100_trilinear_[101, 111, 121]_10000           106671          107045              5
ADD_POINTS_TO_VOLUMES_100_trilinear_[101, 111, 121]_100000          483740          484607              2
ADD_POINTS_TO_VOLUMES_100_nearest_[25, 25, 25]_1000                  16667           18143             31
ADD_POINTS_TO_VOLUMES_100_nearest_[25, 25, 25]_10000                 17682           18922             29
ADD_POINTS_TO_VOLUMES_100_nearest_[25, 25, 25]_100000                65463           67116              8
ADD_POINTS_TO_VOLUMES_100_nearest_[101, 111, 121]_1000               48058           48826             11
ADD_POINTS_TO_VOLUMES_100_nearest_[101, 111, 121]_10000              53529           53998             10
ADD_POINTS_TO_VOLUMES_100_nearest_[101, 111, 121]_100000            123684          123901              5
--------------------------------------------------------------------------------
```

Output with `DEBUG=True`
{F338561209}

Reviewed By: nikhilaravi

Differential Revision: D22017500

fbshipit-source-id: ed3e8ed13940c593841d93211623dd533974012f
2021-01-05 03:39:24 -08:00
David Novotny
03ee1dbf82 Volumes data structure.
Summary: Implemented a data structure for volumes.

Reviewed By: gkioxari

Differential Revision: D20342920

fbshipit-source-id: ccc23eaa183ed8a4e9cd7674b4dcf31e8a65c3c6
2021-01-05 03:39:24 -08:00
David Novotny
1e4a2e8624 __getitem__ for Transform3D
Summary: Implements the `__getitem__` method for `Transform3D`

Reviewed By: nikhilaravi

Differential Revision: D23813975

fbshipit-source-id: 5da752ed8ea029ad0af58bb7a7856f0995519b7a
2021-01-05 03:39:24 -08:00
David Novotny
b4dea43963 Support for multi-dimensional list_to_padded/padded_to_list.
Summary: Extends `list_to_padded`/`padded_to_list` to work for tensors with an arbitrary number of input dimensions.

Reviewed By: nikhilaravi, gkioxari

Differential Revision: D23813969

fbshipit-source-id: 52c212a2ecdb3c4dfb6ac47217715e07998f37f1
2021-01-04 09:42:52 -08:00
Jeremy Reizenstein
25c065e9da PathManager passing
Summary:
Make no internal functions inside pytorch3d/io interpret str paths except using a PathManager from iopath which they have been given. This means we no longer use any global PathManager object and we no longer use fvcore's deprecated file_io.

To preserve the APIs, various top level functions create their own default-initialized PathManager object if they are not provided one.

Reviewed By: theschnitz

Differential Revision: D25372969

fbshipit-source-id: c176ee31439645fa54a157d6f1aef18b09501569
2020-12-24 10:16:03 -08:00
Jeremy Reizenstein
b95621573b lint
Summary: Allowing usort, isort and black to coexist without fighting means we can't have imports commented as deprecated from the same module as other imports.

Reviewed By: nikhilaravi

Differential Revision: D25372970

fbshipit-source-id: 637f5a0025c0df9fbec47cba73ce5387f4f8b467
2020-12-24 10:16:03 -08:00
Nikhila Ravi
ebac66daeb Classic Marching Cubes algorithm implementation
Summary:
Defines a function to run marching cubes algorithm on a single or batch of 3D scalar fields. Returns a mesh's faces and vertices.

UPDATES (12/18)
- Input data is now specified as a (B, D, H, W) tensor as opposed to a (B, W, H, D) tensor. This will now be compatible with the Volumes datastructure.
- Add an option to return output vertices in local coordinates instead of world coordinates.
Also added a small fix to remove the dype for device in Transforms3D - if passing in a torch.device instead of str it causes a pyre error.

Reviewed By: jcjohnson

Differential Revision: D24599019

fbshipit-source-id: 90554a200319fed8736a12371cc349e7108aacd0
2020-12-18 07:25:50 -08:00
Nikhila Ravi
01759d8ffb Texture Atlas sampling bug fix
Summary: Fixes the index out of bound errors for texture sampling from a texture atlas: when barycentric coordinates are 1.0, the integer index into the (R, R) per face texture map is R (max can only be R-1).

Reviewed By: gkioxari

Differential Revision: D25543803

fbshipit-source-id: 82d0935b981352b49c1d95d5a17f9cc88bad0a82
2020-12-17 04:10:56 -08:00
Nikhila Ravi
3d769a66cb Non Square image rasterization for pointclouds
Summary:
Similar to non square image rasterization for meshes, apply the same updates to the pointcloud rasterizer.

Main API Change:
- PointRasterizationSettings now accepts a tuple/list of (H, W) for the image size.

Reviewed By: jcjohnson

Differential Revision: D25465206

fbshipit-source-id: 7370d83c431af1b972158cecae19d82364623380
2020-12-15 14:15:32 -08:00
Evgeniy Zheltonozhskiy
569e5229a9 Add check for verts and faces being on same device and also checks for pointclouds/features/normals being on the same device (#384)
Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/384

Test Plan: `test_meshes` and `test_points`

Reviewed By: gkioxari

Differential Revision: D24730524

Pulled By: nikhilaravi

fbshipit-source-id: acbd35be5d9f1b13b4d56f3db14f6e8c2c0f7596
2020-12-14 16:18:19 -08:00
Nikhila Ravi
19340462e4 Return self in the to method for the renderer classes
Summary: Add `return self` to the `to` function for the renderer classes.

Reviewed By: bottler

Differential Revision: D25534487

fbshipit-source-id: e8dbd35524f0bd40e835439e93184b5a1f1532ca
2020-12-14 15:28:04 -08:00
Nikhila Ravi
d07307a451 Non square image rasterization for meshes
Summary:
There are a couple of options for supporting non square images:
1) NDC stays at [-1, 1] in both directions with the distance calculations all modified by (W/H). There are a lot of distance based calculations (e.g. triangle areas for barycentric coordinates etc) so this requires changes in many places.
2) NDC is scaled by (W/H) so the smallest side has [-1, 1]. In this case none of the distance calculations need to be updated and only the pixel to NDC calculation needs to be modified.

I decided to go with option 2 after trying option 1!

API Changes:
- Image size can now be specified optionally as a tuple

TODO:
- add a benchmark test for the non square case.

Reviewed By: jcjohnson

Differential Revision: D24404975

fbshipit-source-id: 545efb67c822d748ec35999b35762bce58db2cf4
2020-12-09 09:18:11 -08:00
Georgia Gkioxari
112959e087 taubin smoothing
Summary: Taubin Smoothing for filtering meshes and making them smoother. Taubin smoothing is an iterative approach.

Reviewed By: nikhilaravi

Differential Revision: D24751149

fbshipit-source-id: fb779e955f1a1f6750e704f1b4c6dfa37aebac1a
2020-11-30 11:38:04 -08:00
Georgia Gkioxari
5fb63b4520 move icp_data.pth to tests/data
Summary: Move icp_data.pth to tests/data

Reviewed By: bottler

Differential Revision: D25012575

fbshipit-source-id: 9252d2eeca9141c82ad3bf9d3e3331a2eab5203b
2020-11-18 14:07:12 -08:00
John Reese
90f1d5c258 apply pyfmt with usort to opted-in sources
Reviewed By: zertosh

Differential Revision: D24880203

fbshipit-source-id: 2034cdfc2712209e86d3d05c119c58f979b05c52
2020-11-10 21:27:01 -08:00
Christoph Lassner
fb2763dc78 Fix flaky CircleCI test.
Summary: This fixes issues with `pulsar.test.TestDepth` that we are encountering on CircleCI. The ID equality test is removed, which seems to give different results on different hardware (which is okay, because the exact order of spheres can slightly vary if they're close due to numerical instabilities). The depth map validity test stays in place.

Reviewed By: bottler

Differential Revision: D24840776

fbshipit-source-id: 2f38ea4880abf202c84d2987fdd71a84c5ef3b05
2020-11-10 10:14:17 -08:00
Jeremy Reizenstein
d220ee2f66 pulsar build and CI changes
Summary:
Changes to CI and some minor fixes now that pulsar is part of pytorch3d. Most significantly, add CUB to CI builds.

Make CUB_HOME override the CUB already in cudatoolkit (important for cuda11.0 which uses cub 1.9.9 which pulsar doesn't work well with.
Make imageio available for testing.
Lint fixes.
Fix some test verbosity.
Avoid use of atomicAdd_block on older GPUs.

Reviewed By: nikhilaravi, classner

Differential Revision: D24773716

fbshipit-source-id: 2428356bb2e62735f2bc0c15cbe4cff35b1b24b8
2020-11-10 09:38:05 -08:00
Dave Schnizlein
83fef0a576 Add MeshRendererWithFragments class to also return fragments after rendering
Summary: Users want to be able to obtain the depth from the renderer. Current work-around requires running the rasterizer and extra time. This change creates a new renderer class that also returns the fragments from the rasterizer.

Reviewed By: nikhilaravi

Differential Revision: D24432381

fbshipit-source-id: 6552e8a6bfee646791afb34bdb7452fbc4094aed
2020-11-05 09:20:01 -08:00
Christoph Lassner
b6be3b95fb Example and test updates.
Summary: This commit performs pulsar example and test refinements. The examples are fully adjusted to adhere to PEP style guide and additional comments are added.

Reviewed By: nikhilaravi

Differential Revision: D24723391

fbshipit-source-id: 6d289006f080140159731e7f3a8c98b582164f1a
2020-11-04 09:54:17 -08:00
Christoph Lassner
960fd6d8b6 pulsar interface unification.
Summary:
This diff builds on top of the `pulsar integration` diff to provide a unified interface for the existing PyTorch3D point renderer and Pulsar. For more information about the pulsar backend, see the release notes and the paper (https://arxiv.org/abs/2004.07484). For information on how to use the backend, see the point cloud rendering notebook and the examples in the folder docs/examples.

The unified interfaces are completely consistent. Switching the render backend is as easy as using `renderer = PulsarPointsRenderer(rasterizer=rasterizer).to(device)` instead of `renderer = PointsRenderer(rasterizer=rasterizer, compositor=compositor)` and adding the `gamma` parameter to the forward function. All PyTorch3D camera types are supported as far as possible; keyword arguments are properly forwarded to the camera. The `PerspectiveCamera` and `OrthographicCamera` require znear and zfar as additional parameters for the forward pass.

Reviewed By: nikhilaravi

Differential Revision: D21421443

fbshipit-source-id: 4aa0a83a419592d9a0bb5d62486a1cdea9d73ce6
2020-11-03 13:06:35 -08:00
Christoph Lassner
b19fe1de2f pulsar integration.
Summary:
This diff integrates the pulsar renderer source code into PyTorch3D as an alternative backend for the PyTorch3D point renderer. This diff is the first of a series of three diffs to complete that migration and focuses on the packaging and integration of the source code.

For more information about the pulsar backend, see the release notes and the paper (https://arxiv.org/abs/2004.07484). For information on how to use the backend, see the point cloud rendering notebook and the examples in the folder `docs/examples`.

Tasks addressed in the following diffs:
* Add the PyTorch3D interface,
* Add notebook examples and documentation (or adapt the existing ones to feature both interfaces).

Reviewed By: nikhilaravi

Differential Revision: D23947736

fbshipit-source-id: a5e77b53e6750334db22aefa89b4c079cda1b443
2020-11-03 13:06:35 -08:00
Dave Schnizlein
36fb257ef1 Update cameras to accept projection matrix as input
Summary: To initialize the Cameras class currently we require the principal point, focal length and other parameters to be specified from which we calculate the intrinsic matrix. In some cases the matrix might be directly available e.g. from a dataset and the associated metadata for an image.

Reviewed By: nikhilaravi

Differential Revision: D24489509

fbshipit-source-id: 1b411f19c5f6c8074bcfbf613f3339d5e242c119
2020-10-30 08:53:14 -07:00
Jeremy Reizenstein
0e5f4f7660 remove texture_vis test
Summary: This recently added test is sensitive to the version of PIL because of different algorithms to draw ellipses/circles. Remove it as there is no obvious safe way to test this. Replace with a test for the underlying centres_for_image().

Reviewed By: theschnitz

Differential Revision: D24622465

fbshipit-source-id: e46d7384df491c71ac87ba8bbbce89507ac40080
2020-10-29 10:16:42 -07:00
Jeremy Reizenstein
aa4cc0adbc images for debugging TexturesUV
Summary: New methods to directly plot a TexturesUV map with its used points, using PIL and matplotlib.

Reviewed By: gkioxari

Differential Revision: D23782968

fbshipit-source-id: 692970857b5be13a35a3175dc82ac03963a73555
2020-10-27 10:10:05 -07:00
Jeremy Reizenstein
c93c4dd7b2 axis_angle representation of rotations
Summary: We can represent a rotation as a vector in the axis direction, whose length is the rotation anticlockwise in radians around that axis.

Reviewed By: gkioxari

Differential Revision: D24306293

fbshipit-source-id: 2e0f138eda8329f6cceff600a6e5f17a00e4deb7
2020-10-21 06:23:28 -07:00
Nikhila Ravi
563d441b00 multigpu mesh rendering fixes
Summary:
Small fix and updated tests for multigpu rendering case.

This resolves the issue seen in: https://github.com/facebookresearch/pytorch3d/issues/401

Reviewed By: gkioxari

Differential Revision: D24314681

fbshipit-source-id: 84c5a5359844c77518b48044001daa9a86f3c43a
2020-10-16 09:01:52 -07:00
Jeremy Reizenstein
4d52f9fb8b matrix_to_quaternion corner case
Summary: Issue #119. The function `sqrt(max(x, 0))` is not convex and has infinite gradient at 0, but 0 is a subgradient at 0. Here we implement it in such a way as to give 0 as the gradient.

Reviewed By: gkioxari

Differential Revision: D24306294

fbshipit-source-id: 48d136faca083babad4d64970be7ea522dbe9e09
2020-10-15 03:21:40 -07:00
John Reese
2d39723610 apply black 20.8b1 formatting update
Summary:
allow-large-files

black_any_style

Reviewed By: zertosh

Differential Revision: D24325133

fbshipit-source-id: b4afe80d1e8b2bc993f4b8e3822c02964df47462
2020-10-14 20:22:09 -07:00
Nikhila Ravi
f5383a7e5a Fix texture atlas for objs which only have material properties
Summary:
Fix for GitHub issue #381.

The example mesh provided in the issue only had material properties but no texture image. The current implementation of texture atlassing generated an atlas using both the material properties and the texture image but only worked if there was a texture image and associated vertex uv coordinates. I have now modified the texture atlas creation so that it doesn't require an image and can work with materials which only have material properties.

Reviewed By: gkioxari

Differential Revision: D24153068

fbshipit-source-id: 63e9d325db09a84b336b83369d5342ce588a9932
2020-10-07 12:54:01 -07:00
Georgia Gkioxari
e651a4299c add texture vertex sampling functionality to textures
Summary: Enhance every texture type with `faces_verts_textures_packed` that allows users to query the texture of each vertex in mesh

Reviewed By: nikhilaravi

Differential Revision: D24058778

fbshipit-source-id: 19d0e3a244fa96aae462c47bf52e07dfd3b7c6f0
2020-10-06 10:44:33 -07:00
Georgia Gkioxari
327bd2b976 extend sample_points_from_meshes with texture
Summary:
Enhanced `sample_points_from_meshes` with texture sampling

* This new feature is used to return textures corresponding to the sampled points in `sample_points_from_meshes`

Reviewed By: nikhilaravi

Differential Revision: D24031525

fbshipit-source-id: 8e5d8f784cc38aa391aa8e84e54423bd9fad7ad1
2020-10-06 09:17:58 -07:00
Patrick Labatut
8219a52ccc Fix a few linting warnings
Summary: Fix a few linting warnings

Reviewed By: nikhilaravi

Differential Revision: D20720810

fbshipit-source-id: c5b6a25fdd7971cc8743b54bbe162464a874071d
2020-10-01 02:39:27 -07:00
Nikhila Ravi
956d3a010c Support for moving the renderer to a new device
Summary:
Support for moving all the tensors of the renderer to another device by calling `renderer.to(new_device)`

Currently the `MeshRenderer`, `MeshRasterizer` and `SoftPhongShader` (and other shaders) are all of type `nn.Module` which already supports easily moving tensors of submodules (defined as class attributes) to a different device. However the class attributes of the rasterizer and shader (e.g. cameras, lights, materials), are of type `TensorProperties`, not nn.Module so we need to explicity create a `to` method to move these tensors to device. Note that the `TensorProperties` class already has a `to` method so we only need to call `cameras.to(device)` and don't need to worry about the internal tensors.

The other option is of course making these other classes (cameras, lights etc) also of type nn.Module.

Reviewed By: gkioxari

Differential Revision: D23885107

fbshipit-source-id: d71565c442181f739de4d797076ed5d00fb67f8e
2020-09-23 17:13:07 -07:00
andrijazz
b1eee579fd resouces filenames with spaces (#358)
Summary:
I'm constantly encountering 3D models with resources that have spaces in their filenames (especially on Windows) and therefore they can't be loaded in pytorch3d. Let me know what you think.

Thanks

Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/358

Reviewed By: bottler

Differential Revision: D23798492

Pulled By: nikhilaravi

fbshipit-source-id: 4d85b7ee05339486d2e5ef53a531f8e6052251c5
2020-09-23 12:12:20 -07:00
Jeremy Reizenstein
197f1d6217 save_ply binary
Summary:
Make save_ply save to binary instead of ascii. An option makes the previous functionality available. save_ply's API accepts a stream, but this is undocumented; that stream must now be a binary stream not a text stream.

Avoiding warnings about making tensors from immutable numpy arrays.

Possible performance improvement when reading binary files.

Fix reading zero-length binary lists.

Reviewed By: nikhilaravi

Differential Revision: D22333118

fbshipit-source-id: b423dfd3da46e047bead200255f47a7707306811
2020-09-21 05:16:31 -07:00
Nikhila Ravi
ebe2693b11 Support variable size radius for points in rasterizer
Summary:
Support variable size pointclouds in the renderer API to allow compatibility with Pulsar rasterizer.

If radius is provided as a float, it is converted to a tensor of shape (P). Otherwise radius is expected to be an (N, P_padded) dimensional tensor where P_padded is the max number of points in the batch (following the convention from pulsar: https://our.intern.facebook.com/intern/diffusion/FBS/browse/master/fbcode/frl/gemini/pulsar/pulsar/renderer.py?commit=ee0342850210e5df441e14fd97162675c70d147c&lines=50)

Reviewed By: jcjohnson, gkioxari

Differential Revision: D21429400

fbshipit-source-id: 65de7d9cd2472b27fc29f96160c33687e88098a2
2020-09-18 18:48:18 -07:00
Amitav Baruah
872ff8c796 Add background color support to compositors
Summary: Support rendering different color backgrounds for pointclouds for both compositors

Reviewed By: nikhilaravi

Differential Revision: D23611043

fbshipit-source-id: ab029650d51349340372c5bd66700e6577d48851
2020-09-14 10:39:08 -07:00
Amitav Baruah
eb517dd70b Fix look_at corner case
Summary: When the camera is vertically oriented, calculating the look_at x-axis (also known as the "right" vector) does not succeed, resulting in the x-axis being placed at the origin. Adds a check to correctly calculate the x-axis if this case occurs.

Reviewed By: nikhilaravi, sbranson

Differential Revision: D23511859

fbshipit-source-id: ee5145cdbecdbe2f7c7d288588bd0899480cb327
2020-09-10 12:53:08 -07:00
Steve Branson
f8ea5906c0 Fix softmax_rgb_blend() when mesh is outside zfar
Summary:
This fixes two small issues with blending.py:softmax_rgb_blend():
  1) zfar and znear attributes are propagated from the camera settings instead of just using default settings of znear=1.0 and zfar=100.0
  2) A check is added to prevent arithmetic overflow in softmax_rgb_blend()

This is a fix in response to https://github.com/facebookresearch/pytorch3d/issues/334
where meshes rendererd using a SoftPhongShader with faces_per_pixel=1 appear black.  This only occurs when the scale of the mesh is large (vertex values > 100, where 100 is the default value of zfar).  This fix allows the caller to increase the value of cameras.zfar to match the scale of her/his mesh.

Reviewed By: nikhilaravi

Differential Revision: D23517541

fbshipit-source-id: ab8631ce9e5f2149f140b67b13eff857771b8807
2020-09-09 13:22:25 -07:00
David Novotny
316b77782e Camera alignment
Summary:
adds `corresponding_cameras_alignment` function that estimates a similarity transformation between two sets of cameras.

The function is essential for computing camera errors in SfM pipelines.

```
Benchmark                                                   Avg Time(μs)      Peak Time(μs) Iterations
--------------------------------------------------------------------------------
CORRESPONDING_CAMERAS_ALIGNMENT_10_centers_False                32219           36211             16
CORRESPONDING_CAMERAS_ALIGNMENT_10_centers_True                 32429           36063             16
CORRESPONDING_CAMERAS_ALIGNMENT_10_extrinsics_False              5548            8782             91
CORRESPONDING_CAMERAS_ALIGNMENT_10_extrinsics_True               6153            9752             82
CORRESPONDING_CAMERAS_ALIGNMENT_100_centers_False               33344           40398             16
CORRESPONDING_CAMERAS_ALIGNMENT_100_centers_True                34528           37095             15
CORRESPONDING_CAMERAS_ALIGNMENT_100_extrinsics_False             5576            7187             90
CORRESPONDING_CAMERAS_ALIGNMENT_100_extrinsics_True              6256            9166             80
CORRESPONDING_CAMERAS_ALIGNMENT_1000_centers_False              32020           37247             16
CORRESPONDING_CAMERAS_ALIGNMENT_1000_centers_True               32776           37644             16
CORRESPONDING_CAMERAS_ALIGNMENT_1000_extrinsics_False            5336            8795             94
CORRESPONDING_CAMERAS_ALIGNMENT_1000_extrinsics_True             6266            9929             80
--------------------------------------------------------------------------------
```

Reviewed By: shapovalov

Differential Revision: D22946415

fbshipit-source-id: 8caae7ee365b304d8aa1f8133cf0dd92c35bc0dd
2020-09-03 13:27:14 -07:00
Jeremy Reizenstein
909dc83505 amalgamate meshes with texture into a single scene
Summary:
Add a join_scene method to all the textures to allow the join_mesh function to include textures. Rename the join_mesh function to join_meshes_as_scene.

For TexturesAtlas, we now interpolate if the user attempts to have the resolution vary across the batch. This doesn't look great if the resolution is already very low.

For TexturesUV, a rectangle packing function is required, this does something simple.

Reviewed By: gkioxari

Differential Revision: D23188773

fbshipit-source-id: c013db061a04076e13e90ccc168a7913e933a9c5
2020-08-25 11:28:40 -07:00
Jeremy Reizenstein
e25ccab3d9 align_corners and padding for TexturesUV
Summary:
Allow, and make default, align_corners=True for texture maps. Allow changing the padding_mode and set the default to be "border" which produces more logical results. Some new documentation.

The previous behavior corresponds to padding_mode="zeros" and align_corners=False.

Reviewed By: gkioxari

Differential Revision: D23268775

fbshipit-source-id: 58d6229baa591baa69705bcf97471c80ba3651de
2020-08-25 11:28:40 -07:00