Summary:
faces_uvs_packed and verts_uvs_packed were only used in one place and the definition of the former was ambiguous. This meant that the wrong coordinates could be used for meshes other than the first in the batch. I have therefore removed both functions and build their common result inline. Added a test that a simple batch of two meshes is rendered consistently with the rendering of each alone. This test would have failed before.
I hope this fixes https://github.com/facebookresearch/pytorch3d/issues/283.
Some other small improvements to the textures code.
Reviewed By: nikhilaravi
Differential Revision: D23161936
fbshipit-source-id: f99b560a46f6b30262e07028b049812bc04350a7
Summary:
A fairly big refactor of the texturing API with some breaking changes to how textures are defined.
Main changes:
- There are now 3 types of texture classes: `TexturesUV`, `TexturesAtlas` and `TexturesVertex`. Each class:
- has a `sample_textures` function which accepts the `fragments` from rasterization and returns `texels`. This means that the shaders will not need to know the type of the mesh texture which will resolve several issues people were reporting on GitHub.
- has a `join_batch` method for joining multiple textures of the same type into a batch
Reviewed By: gkioxari
Differential Revision: D21067427
fbshipit-source-id: 4b346500a60181e72fdd1b0dd89b5505c7a33926
Summary:
Pytorch seems to be becoming stricter about integer tensors of shape `(1,)` on GPU and not allowing them to be used as `int`s. For example the following no longer works on pytorch master,
foo = torch.tensor([3, 5, 3], device="cuda:0")
torch.arange(10) + foo[0]
because this is the sum of tensors on different devices.
Here fix tests which recently broke because of this.
Reviewed By: nikhilaravi
Differential Revision: D21929745
fbshipit-source-id: 25374f70468d1c895372766f1a9dd61df0833957
Summary: Adding a function in pytorch3d.structures.meshes to join multiple meshes into a Meshes object representing a single mesh. The function currently ignores all textures.
Reviewed By: nikhilaravi
Differential Revision: D21876908
fbshipit-source-id: 448602857e9d3d3f774d18bb4e93076f78329823
Summary: To avoid pytorch warnings and future behaviour changes, stop using torch.div and / with tensors of integers.
Reviewed By: gkioxari, mruberry
Differential Revision: D21857955
fbshipit-source-id: fb9f3000f3d953352cdc721d2a5f73d3a4bbf4b7
Summary:
Three changes to Meshes
1. `num_verts_per_mesh` and `num_faces_per_mesh` are assigned at construction time and are returned without the need for `compute_packed`
2. `update_padded` updates `verts_padded` and shallow copies faces list and faces_padded and existing attributes from construction.
3. `padded_to_packed_idx` does not need `compute_packed`
Reviewed By: nikhilaravi
Differential Revision: D21653674
fbshipit-source-id: dc6815a2e2a925fe4a834fe357919da2b2c14527
Summary:
This diff is auto-generated to upgrade the Pyre version and suppress errors in vision. The upgrade will affect Pyre local configurations in the following directories:
```
vision/ale/search
vision/fair/fvcore
vision/fair/pytorch3d
vision/ocr/rosetta_hash
vision/vogue/personalization
```
Differential Revision: D21688454
fbshipit-source-id: 1f3c3fee42b6da2e162fd0932742ab8c5c96aa45
Summary: Use `self.__class__` when creating new instances, to slightly accommodate inheritance.
Reviewed By: nikhilaravi
Differential Revision: D21504476
fbshipit-source-id: b4600d15462fc1985da95a4cf761c7d794cfb0bb
Summary:
Ran the linter.
TODO: need to update the linter as per D21353065.
Reviewed By: bottler
Differential Revision: D21362270
fbshipit-source-id: ad0e781de0a29f565ad25c43bc94a19b1828c020
Summary:
Use nn.functional.interpolate instead of a TorchVision transform to resize texture maps to a common value. This works on all devices. This fixes issue #175.
Also fix the condition so it only happens when needed.
Reviewed By: nikhilaravi
Differential Revision: D21324510
fbshipit-source-id: c50eb06514984995bd81f2c44079be6e0b4098e4
Summary: Estimates normals of a point cloud.
Reviewed By: gkioxari
Differential Revision: D20860182
fbshipit-source-id: 652ec2743fa645e02c01ffa37c2971bf27b89cef
Summary: Added a padded to packed utils function which takes either split sizes or a padding value to remove padded elements from a tensor.
Reviewed By: gkioxari
Differential Revision: D20454238
fbshipit-source-id: 180b807ff44c74c4ee9d5c1ac3b5c4a9b4be57c7
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase.
Reviewed By: nikhilaravi
Differential Revision: D20095778
fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
Summary: When the error occurs, another exception is thrown when tensor shape is passed to the % formatting. I have found all entries for `msg %` and fixed potential failures
Reviewed By: nikhilaravi
Differential Revision: D20386511
fbshipit-source-id: c05413eb4867cab1ddc9615dffbd0ebd3adfcaf9
Summary: Make Meshes.__getitem__ carry texture information to the new mesh.
Reviewed By: gkioxari
Differential Revision: D20283976
fbshipit-source-id: d9ee0580c11ac5b4384df9d8158a07e6eb8d00fe
Summary:
Lint related fixes: Improve internal/OSS consistency. Fix the fight between black and certain pyre-ignore markers by moving them to the line before.
Use clang-format-8 automatically if present. Small number of pyre fixes.
arc doesn't run pyre at the moment, so I put back the explicit call to pyre. I don't know if there's an option somewhere to change this.
Reviewed By: nikhilaravi
Differential Revision: D19780518
fbshipit-source-id: ef1c243392322fa074130f6cff2dd8a6f7738a7f
Summary:
Added backward for mesh face areas & normals. Exposed it as a layer. Replaced the computation with the new op in Meshes and in Sample Points.
Current issue: Circular imports. I moved the import of the op in meshes inside the function scope.
Reviewed By: jcjohnson
Differential Revision: D19920082
fbshipit-source-id: d213226d5e1d19a0c8452f4d32771d07e8b91c0a
Summary:
Create the textures and the Meshes object from OBJ files in a single call.
There is functionality in OBJ files (like normals) which is ignored by this function.
Reviewed By: gkioxari
Differential Revision: D19691699
fbshipit-source-id: e26442ed80ff231b65b17d6c54c9d41e22b4e4a3