Summary: Fixes lint in test_render_points in the PyTorch3D library.
Differential Revision: D51289841
fbshipit-source-id: 1eae621eb8e87b0fe5979f35acd878944f574a6a
Summary:
1) Update rasterizer/point rasterizer to accommodate fisheyecamera. Specifically, transform_points is in placement of explicit transform compositions.
2) In rasterizer unittests, update corresponding tests for rasterizer and point_rasterizer. Address comments to test fisheye against perspective camera when distortions are turned off.
3) Address comments to add end2end test for fisheyecameras. In test_render_meshes, fisheyecameras are added to camera enuerations whenever possible.
4) Test renderings with fisheyecameras of different params on cow mesh.
5) Use compositions for linear cameras whenever possible.
Reviewed By: kjchalup
Differential Revision: D38932736
fbshipit-source-id: 5b7074fc001f2390f4cf43c7267a8b37fd987547
Summary:
Applies new import merging and sorting from µsort v1.0.
When merging imports, µsort will make a best-effort to move associated
comments to match merged elements, but there are known limitations due to
the diynamic nature of Python and developer tooling. These changes should
not produce any dangerous runtime changes, but may require touch-ups to
satisfy linters and other tooling.
Note that µsort uses case-insensitive, lexicographical sorting, which
results in a different ordering compared to isort. This provides a more
consistent sorting order, matching the case-insensitive order used when
sorting import statements by module name, and ensures that "frog", "FROG",
and "Frog" always sort next to each other.
For details on µsort's sorting and merging semantics, see the user guide:
https://usort.readthedocs.io/en/stable/guide.html#sorting
Reviewed By: bottler
Differential Revision: D35553814
fbshipit-source-id: be49bdb6a4c25264ff8d4db3a601f18736d17be1
Summary:
Modified the compositor background color tests to account for either a 3rd or 4th channel. Also replaced hard coding of channel value with C.
Implemented changes to alpha channel appending logic, and cleaned up extraneous warnings and checks, per task instructions.
Fixes https://github.com/facebookresearch/pytorch3d/issues/1048
Reviewed By: bottler
Differential Revision: D34305312
fbshipit-source-id: 2176c3bdd897d1a2ba6ff4c6fa801fea889e4f02
Summary: Update all FB license strings to the new format.
Reviewed By: patricklabatut
Differential Revision: D33403538
fbshipit-source-id: 97a4596c5c888f3c54f44456dc07e718a387a02c
Summary: Make common functions for finding directories where test data is found, instead of lots of tests using their own `__file__` while trying to get ./tests/data and the tutorials data.
Reviewed By: nikhilaravi
Differential Revision: D27633701
fbshipit-source-id: 1467bb6018cea16eba3cab097d713116d51071e9
Summary:
This diff builds on top of the `pulsar integration` diff to provide a unified interface for the existing PyTorch3D point renderer and Pulsar. For more information about the pulsar backend, see the release notes and the paper (https://arxiv.org/abs/2004.07484). For information on how to use the backend, see the point cloud rendering notebook and the examples in the folder docs/examples.
The unified interfaces are completely consistent. Switching the render backend is as easy as using `renderer = PulsarPointsRenderer(rasterizer=rasterizer).to(device)` instead of `renderer = PointsRenderer(rasterizer=rasterizer, compositor=compositor)` and adding the `gamma` parameter to the forward function. All PyTorch3D camera types are supported as far as possible; keyword arguments are properly forwarded to the camera. The `PerspectiveCamera` and `OrthographicCamera` require znear and zfar as additional parameters for the forward pass.
Reviewed By: nikhilaravi
Differential Revision: D21421443
fbshipit-source-id: 4aa0a83a419592d9a0bb5d62486a1cdea9d73ce6
Summary: Support rendering different color backgrounds for pointclouds for both compositors
Reviewed By: nikhilaravi
Differential Revision: D23611043
fbshipit-source-id: ab029650d51349340372c5bd66700e6577d48851
Summary:
Refactor cameras
* CamerasBase was enhanced with `transform_points_screen` that transforms projected points from NDC to screen space
* OpenGLPerspective, OpenGLOrthographic -> FoVPerspective, FoVOrthographic
* SfMPerspective, SfMOrthographic -> Perspective, Orthographic
* PerspectiveCamera can optionally be constructred with screen space parameters
* Note on Cameras and coordinate systems was added
Reviewed By: nikhilaravi
Differential Revision: D23168525
fbshipit-source-id: dd138e2b2cc7e0e0d9f34c45b8251c01266a2063
Summary:
Fix a bug which resulted in a rendering artifacts if the image size was not a multiple of 16.
Fix: Revert coarse rasterization to original implementation and only update fine rasterization to reverse the ordering of Y and X axis. This is much simpler than the previous approach!
Additional changes:
- updated mesh rendering end-end tests to check outputs from both naive and coarse to fine rasterization.
- added pointcloud rendering end-end tests
Reviewed By: gkioxari
Differential Revision: D21102725
fbshipit-source-id: 2e7e1b013dd6dd12b3a00b79eb8167deddb2e89a