Summary:
Add a note about the difference between naive and coarse-to-fine rasterization to all the rendering tutorials.
Update the render pointclouds tutorial to wget the data file.
Reviewed By: gkioxari
Differential Revision: D20575257
fbshipit-source-id: a2806b9452438f97cb754f87e011c6e32e2545e4
Summary: Add pattern linter for PyTorch3D and SlowFast, this will suggest typo fixes whenever the wrong case is accidentally used.
Reviewed By: wanyenlo
Differential Revision: D20498696
fbshipit-source-id: 1a3f4702bd0dbe06e81d0f301b3ea38ea62e7885
Summary:
Create extrinsic parameters from eye point.
Create the rotation and translation from an eye point, look-at point and up vector.
see:
https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluLookAt.xml
It is arguably easier to initialise a camera position as a point in the world rather than an angle.
Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/65
Reviewed By: bottler
Differential Revision: D20419652
Pulled By: nikhilaravi
fbshipit-source-id: 9caa1330860bb8bde1fb5c3864ed4cde836a5d19
Summary:
A few small website updates:
- changed the tutorials to point to the `stable` tag on github so we don't have to update the website each time we want to run them!
- changed the colab button
- re ran notebook cells to update the images for textured meshes
Once these fixes are landed I can build and publish the website.
Reviewed By: bottler
Differential Revision: D20484836
fbshipit-source-id: 603a05e752f631c60d1a3abb9adeb1b9b451ab98
Summary: Use a consistent case for PyTorch3D (matching the logo...): replace all occurrences of PyTorch3d with PyTorch3D across the codebase (including documentation and notebooks)
Reviewed By: wanyenlo, gkioxari
Differential Revision: D20427546
fbshipit-source-id: 8c7697f51434c51e99b7fe271935932c72a1d9b9
Summary: D20426113 made a mistake, in that it added a dev tag to all conda builds. This makes the simplest fix, which is to never have the dev tag.
Reviewed By: nikhilaravi
Differential Revision: D20468541
fbshipit-source-id: adc71b58d59356834d33f65a75cf8ba84359bc74
Summary: Added a padded to packed utils function which takes either split sizes or a padding value to remove padded elements from a tensor.
Reviewed By: gkioxari
Differential Revision: D20454238
fbshipit-source-id: 180b807ff44c74c4ee9d5c1ac3b5c4a9b4be57c7
Summary:
This isn't the whole task, but it gets the version number into far fewer places.
The doc / website are separate.
Reviewed By: nikhilaravi
Differential Revision: D20426113
fbshipit-source-id: 5810d1eca58b443fcd5f46991dc2f0f26adedbd8
Summary: Comments were describing squared distance as absolute distance in a few places.
Reviewed By: nikhilaravi
Differential Revision: D20426020
fbshipit-source-id: 009946867c4a98f61f5ce7158542d41e22bf8346
Summary: Add utility function to tesselate a torus, to be used in more complex mesh I/O benchmarks
Reviewed By: bottler
Differential Revision: D20390724
fbshipit-source-id: 882bbbe9cac81cf340a34495b9aa66e3c1ddeebc
Summary: Use more realistic number of vertices / faces in benchmarks: in typical meshes, |F| ~ 2 |V| (follows from Euler formula + triangles as faces)
Reviewed By: nikhilaravi
Differential Revision: D20390722
fbshipit-source-id: d615e5810d6f4521391963b2573497c08a58db80
Summary:
Rename mesh I/O benchmarks and associated methods:
- add `simple` qualifier (benchmark on more realistic mesh data to be added later)
- align naming between OBJ and PLY
- prefix with `bm_` to make the benchmarking purpose clear(er)
Reviewed By: nikhilaravi
Differential Revision: D20390764
fbshipit-source-id: 7714520abfcfe1125067f3c52f7ce19bca359574
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase.
Reviewed By: nikhilaravi
Differential Revision: D20095778
fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
Summary:
Applying the changes added for mesh rasterization to ensure that +Y is up and +X is left so that the coordinate system is right handed.
Also updated the diagram in the docs to indicate that (0,0) is in the top left hand corner.
Reviewed By: gkioxari
Differential Revision: D20394849
fbshipit-source-id: cfb7c79090eb1f55ad38b92327a74a70a8dc541e
Summary:
Update the point cloud rasterizer to:
- use the pointcloud datastructure (rebased on top of D19791851.)
- support rasterization of heterogeneous point clouds in the same way as with Meshes.
The main changes to the API will be as follows:
- The input to `rasterize_points` will be a `Pointclouds` object instead of a tensor. This will be easy to update e.g.
```
points = torch.randn(N, P, 3)
idx2, zbuf2, dists2 = rasterize_points(points, image_size, radius, points_per_pixel)
points = torch.randn(N, P, 3)
pointclouds = Pointclouds(points=points)
idx2, zbuf2, dists2 = rasterize_points(pointclouds, image_size, radius, points_per_pixel)
```
- The indices output from rasterization will now refer to points in `poinclouds.points_packed()`.
This may require some changes to the functions which consume the outputs of rasterization if they were previously
assuming that the indices ranged from 0 to P where P is the number of points in each pointcloud.
Making this change now so that Olivia can update her PR accordingly.
Reviewed By: gkioxari
Differential Revision: D20088651
fbshipit-source-id: 833ed659909712bcbbb6a50e2ec0189839f0413a
Summary: When the error occurs, another exception is thrown when tensor shape is passed to the % formatting. I have found all entries for `msg %` and fixed potential failures
Reviewed By: nikhilaravi
Differential Revision: D20386511
fbshipit-source-id: c05413eb4867cab1ddc9615dffbd0ebd3adfcaf9
Summary: Make Meshes.__getitem__ carry texture information to the new mesh.
Reviewed By: gkioxari
Differential Revision: D20283976
fbshipit-source-id: d9ee0580c11ac5b4384df9d8158a07e6eb8d00fe
Summary: Bumping the version number to 0.1.1 and thereby documenting all the places where the version number currently appears in the code.
Reviewed By: nikhilaravi
Differential Revision: D20067382
fbshipit-source-id: 76a25ed1d4036f51357e4ae3e0f07de32ad114ae
Summary:
## Updates
- Defined the world and camera coordinates according to this figure. The world coordinates are defined as having +Y up, +X left and +Z in.
{F230888499}
- Removed all flipping from blending functions.
- Updated the rasterizer to return images with +Y up and +X left.
- Updated all the mesh rasterizer tests
- The expected values are now defined in terms of the default +Y up, +X left
- Added tests where the triangles in the meshes are non symmetrical so that it is clear which direction +X and +Y are
## Questions:
- Should we have **scene settings** instead of raster settings?
- To be more correct we should be [z clipping in the rasterizer based on the far/near clipping planes](https://github.com/ShichenLiu/SoftRas/blob/master/soft_renderer/cuda/soft_rasterize_cuda_kernel.cu#L400) - these values are also required in the blending functions so should we make these scene level parameters and have a scene settings tuple which is available to the rasterizer and shader?
Reviewed By: gkioxari
Differential Revision: D20208604
fbshipit-source-id: 55787301b1bffa0afa9618f0a0886cc681da51f3
Summary:
Revisions to Poincloud data structure with added normals
The biggest changes form the previous version include:
a) If the user provides tensor inputs, we make no assumption about padding. Padding is only for internal use for us to convert from list to padded
b) If features are not provided or if the poincloud is empty, all forms of features are None. This is so that we don't waste memory on holding dummy tensors.
Reviewed By: nikhilaravi
Differential Revision: D19791851
fbshipit-source-id: 7e182f7bb14395cb966531653f6dd6b328fd999c
Summary:
Changed `torch.cumprod` to `torch.prod` in blending functions and added more tests and benchmark tests.
This should fix the issue raised on GitHub.
Reviewed By: gkioxari
Differential Revision: D20163073
fbshipit-source-id: 4569fd37be11aa4435a3ce8736b55622c00ec718
Summary:
Updates to the Renderer to enable barycentric clipping. This is important when there is blurring in the rasterization step.
Also added support for flat shading.
Reviewed By: jcjohnson
Differential Revision: D19934259
fbshipit-source-id: 036e48636cd80d28a04405d7a29fcc71a2982904
Summary:
`PointLineDistanceForward()` should return squared distance. However, it seems that it returned non-squared distance when `v0` was near by `v1` in CPU implementation.
Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/83
Reviewed By: bottler
Differential Revision: D20097181
Pulled By: nikhilaravi
fbshipit-source-id: 7ea851c0837ab89364e42d283c999df21ff5ff02
Summary:
BlendParams background_color is immutable , type hint as a sequence allows setting new values in constructor.
Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/64
Reviewed By: bottler
Differential Revision: D20068911
Pulled By: nikhilaravi
fbshipit-source-id: c580a7654dca25629218513841aa16d9d1055588
Summary: Document existence of nightly build. Fix some mistakes in windows-related CI code (not running yet).
Reviewed By: nikhilaravi
Differential Revision: D20030293
fbshipit-source-id: 2199ea7c6d34e881aa5641726feb6bfc20337ce3
Summary:
Lint related fixes: Improve internal/OSS consistency. Fix the fight between black and certain pyre-ignore markers by moving them to the line before.
Use clang-format-8 automatically if present. Small number of pyre fixes.
arc doesn't run pyre at the moment, so I put back the explicit call to pyre. I don't know if there's an option somewhere to change this.
Reviewed By: nikhilaravi
Differential Revision: D19780518
fbshipit-source-id: ef1c243392322fa074130f6cff2dd8a6f7738a7f
Summary:
Fixed a few MSVC compiler (visual studio 2019, MSVC 19.16.27034) compatibility issues
1. Replaced long with int64_t. aten::data_ptr\<long\> is not supported in MSVC
2. pytorch3d/csrc/rasterize_points/rasterize_points_cpu.cpp, inline function is not correctly recognized by MSVC.
3. pytorch3d/csrc/rasterize_meshes/geometry_utils.cuh
const auto kEpsilon = 1e-30;
MSVC does not compile this const into both host and device, change to a MACRO.
4. pytorch3d/csrc/rasterize_meshes/geometry_utils.cuh,
const float area2 = pow(area, 2.0);
2.0 is considered as double by MSVC and raised an error
5. pytorch3d/csrc/rasterize_points/rasterize_points_cpu.cpp
std::tuple<torch::Tensor, torch::Tensor> RasterizePointsCoarseCpu() return type does not match the declaration in rasterize_points_cpu.h.
Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/9
Reviewed By: nikhilaravi
Differential Revision: D19986567
Pulled By: yuanluxu
fbshipit-source-id: f4d98525d088c99c513b85193db6f0fc69c7f017
Summary:
Added backward for mesh face areas & normals. Exposed it as a layer. Replaced the computation with the new op in Meshes and in Sample Points.
Current issue: Circular imports. I moved the import of the op in meshes inside the function scope.
Reviewed By: jcjohnson
Differential Revision: D19920082
fbshipit-source-id: d213226d5e1d19a0c8452f4d32771d07e8b91c0a
Summary:
Renamed shaders to be prefixed with Hard/Soft depending on if they use a probabalistic blending (Soft) or use the closest face (Hard).
There is some code duplication but I thought it would be cleaner to have separate shaders for each task rather than:
- inheritance (which we discussed previously that we want to avoid)
- boolean (hard/soft) or a string (hard/soft) - new blending functions other than the ones provided would need if statements in the current shaders which might get messy.
Also added a `flat_shading` function and a `FlatShader` - I could make this into a tutorial as it was really easy to add a new shader and it might be a nice showcase.
NOTE: There are a few more places where the naming will need to change (e.g the tutorials) but I wanted to reach a consensus on this before changing it everywhere.
Reviewed By: jcjohnson
Differential Revision: D19761036
fbshipit-source-id: f972f6530c7f66dc5550b0284c191abc4a7f6fc4
Summary: Fixed the rotation matrices generated by the RotateAxisAngle class and updated the tests. Added documentation for Transforms3d to clarify the conventions.
Reviewed By: gkioxari
Differential Revision: D19912903
fbshipit-source-id: c64926ce4e1381b145811557c32b73663d6d92d1
Summary:
pybind now seems to need C++17 on a mac, so advise people to use it. (Also delete an unused variable to silence a warning I got on a mac build.)
Reported in github issue #68.
Reviewed By: nikhilaravi
Differential Revision: D19970512
fbshipit-source-id: f9be20c8ed425bd6ba8d009a7d62dad658dccdb1