Summary: Change the two affected tutorials to use plot_scene and plot_batch_individually.
Reviewed By: nikhilaravi
Differential Revision: D24235480
fbshipit-source-id: ca9d73bfb7ccf733efaf16299c15927406d7f2aa
Summary:
- adds plot_batch_individually
- for each batched object, plots each object in its own subplot with other same-indexed elements of the other batched objects provided as input
Reviewed By: nikhilaravi
Differential Revision: D24258389
fbshipit-source-id: a80128e6e7a03a44c257b0598569159afadb2d39
Summary: Defines a function plot_scene that takes in a dictionary defining subplot and trace layouts for Mesh/Pointcloud objects and plots them. Also supports other plotly axis arguments and mesh lighting. Plot_batch_individually is a wrapper function that takes in one or multiple batched Meshes/Pointclouds and uses plot_scene to plot each element within a batch in an individual subplot, possibly sharing that subplot with traces of other individual elements of the other batched structures passed in.
Reviewed By: nikhilaravi
Differential Revision: D24235479
fbshipit-source-id: 9f669f1b186d55fe5c75552083316c0cf1387472
Summary:
As pointed out in #328, we had an indexing operation where a reshape would do and be faster. The resulting faces_packed_to_edges_packed is no longer contiguous.
Also fix a use of faces_packed_to_edges_packed which might modify the object unintentionally.
Reviewed By: theschnitz
Differential Revision: D24390292
fbshipit-source-id: 225677d8fcc1d6b76efad7706718ecdb5182ffe1
Summary: Added images for four tutorials to add to the README.
Reviewed By: gkioxari
Differential Revision: D24411993
fbshipit-source-id: 5f0b2256efb156b5956013c26b8ddb1631bd1c46
Summary: The linter has become stricter about the indenting of comments and docstrings. This was accompanied by a codemod. In a few places we can fix the problem nicer than the codemod has.
Reviewed By: gkioxari
Differential Revision: D24363880
fbshipit-source-id: 4cff3bbe3d2a834bc92a490469a2b24fa376e6ab
Summary:
Small fix and updated tests for multigpu rendering case.
This resolves the issue seen in: https://github.com/facebookresearch/pytorch3d/issues/401
Reviewed By: gkioxari
Differential Revision: D24314681
fbshipit-source-id: 84c5a5359844c77518b48044001daa9a86f3c43a
Summary: Issue #119. The function `sqrt(max(x, 0))` is not convex and has infinite gradient at 0, but 0 is a subgradient at 0. Here we implement it in such a way as to give 0 as the gradient.
Reviewed By: gkioxari
Differential Revision: D24306294
fbshipit-source-id: 48d136faca083babad4d64970be7ea522dbe9e09
Summary: As mentioned in a comment on https://github.com/facebookresearch/pytorch3d/issues/77, we can't use this function in Python 3.6. It's easy to write our own version.
Reviewed By: gkioxari
Differential Revision: D24249915
fbshipit-source-id: 4c70a3efb03daa115041d082e616511297eab8fa
Summary:
Fix for GitHub issue #381.
The example mesh provided in the issue only had material properties but no texture image. The current implementation of texture atlassing generated an atlas using both the material properties and the texture image but only worked if there was a texture image and associated vertex uv coordinates. I have now modified the texture atlas creation so that it doesn't require an image and can work with materials which only have material properties.
Reviewed By: gkioxari
Differential Revision: D24153068
fbshipit-source-id: 63e9d325db09a84b336b83369d5342ce588a9932
Summary: Importing from pytorch3d.visualization is wordy, so shortened the path to the vis module and updated the relevant imports.
Reviewed By: nikhilaravi
Differential Revision: D24116527
fbshipit-source-id: e0e4da7d48c5afedec07482d7be43362b6822445
Summary: Enhance every texture type with `faces_verts_textures_packed` that allows users to query the texture of each vertex in mesh
Reviewed By: nikhilaravi
Differential Revision: D24058778
fbshipit-source-id: 19d0e3a244fa96aae462c47bf52e07dfd3b7c6f0
Summary:
Enhanced `sample_points_from_meshes` with texture sampling
* This new feature is used to return textures corresponding to the sampled points in `sample_points_from_meshes`
Reviewed By: nikhilaravi
Differential Revision: D24031525
fbshipit-source-id: 8e5d8f784cc38aa391aa8e84e54423bd9fad7ad1
Summary: Add markdown note explaining why PyTorch3D has plotly visualizations, examples, and how to save these visualizations as an image.
Reviewed By: nikhilaravi
Differential Revision: D23976283
fbshipit-source-id: cbbaffd1f0ebe3466841e42fdb454d85773152cd
Summary: Add examples of using the Plotly visualization functions to the corresponding tutorial notebooks.
Reviewed By: nikhilaravi
Differential Revision: D23879109
fbshipit-source-id: ea8c45aa6c828eb2f6ea2ae1c8846adc486f92e0
Summary:
Visualize a pointcloud in plotly.
- customize lighting and light position
- customizable axis arguments
- customizable height and width of plotly figure
- render batches in subplots or the same plot
Reviewed By: nikhilaravi
Differential Revision: D23872391
fbshipit-source-id: 9b1e1fd417500521be9d0eb85d71c77a538fa77c
Summary:
Visualize a mesh in a plotly figure.
- customize lighting and light position
- customizable axis arguments (x, y, z)
- customizable height and width of plotly figure
- render batches of meshes in subplots or in a singular plot
Reviewed By: nikhilaravi
Differential Revision: D22611960
fbshipit-source-id: 5dc5c55e599d5b0d9c38f22e156c662654099e11
Summary: Small documentation fix for FOVPerspectiveCamera. The error pointed out in the GitHub issue was due to the docs referring to the OpenGL z parameterization from [-1, 1] whereas we use the [0, 1] range.
Reviewed By: gkioxari
Differential Revision: D23857312
fbshipit-source-id: 2d20677ec614c935e76f67e100a41a23df708d59
Summary:
Support for moving all the tensors of the renderer to another device by calling `renderer.to(new_device)`
Currently the `MeshRenderer`, `MeshRasterizer` and `SoftPhongShader` (and other shaders) are all of type `nn.Module` which already supports easily moving tensors of submodules (defined as class attributes) to a different device. However the class attributes of the rasterizer and shader (e.g. cameras, lights, materials), are of type `TensorProperties`, not nn.Module so we need to explicity create a `to` method to move these tensors to device. Note that the `TensorProperties` class already has a `to` method so we only need to call `cameras.to(device)` and don't need to worry about the internal tensors.
The other option is of course making these other classes (cameras, lights etc) also of type nn.Module.
Reviewed By: gkioxari
Differential Revision: D23885107
fbshipit-source-id: d71565c442181f739de4d797076ed5d00fb67f8e
Summary:
I'm constantly encountering 3D models with resources that have spaces in their filenames (especially on Windows) and therefore they can't be loaded in pytorch3d. Let me know what you think.
Thanks
Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/358
Reviewed By: bottler
Differential Revision: D23798492
Pulled By: nikhilaravi
fbshipit-source-id: 4d85b7ee05339486d2e5ef53a531f8e6052251c5
Summary: This addresses #375. Change circleci mac version to 9.4.1 just like torchvision did in https://github.com/pytorch/vision/issues/2629 .
Reviewed By: gkioxari
Differential Revision: D23866112
fbshipit-source-id: c5019618bcb7da8f950123fee201beaad55fecab
Summary:
Add a notebook demonstrating how to use Pytorch3D to render a textured mesh with the DensePose textures and the SMPL model
{F336408690}
Reviewed By: nikhilaravi
Differential Revision: D23784314
fbshipit-source-id: c92f32fb9b9468eb7ec26bf58dcabb1f26d92e7b
Summary:
Make save_ply save to binary instead of ascii. An option makes the previous functionality available. save_ply's API accepts a stream, but this is undocumented; that stream must now be a binary stream not a text stream.
Avoiding warnings about making tensors from immutable numpy arrays.
Possible performance improvement when reading binary files.
Fix reading zero-length binary lists.
Reviewed By: nikhilaravi
Differential Revision: D22333118
fbshipit-source-id: b423dfd3da46e047bead200255f47a7707306811
Summary:
Add cells to the rendering_colored_points tutorial showing how to initialize a renderer and compositor that will render pointclouds with a background color.
{F333731292}
{F334136799}
Reviewed By: nikhilaravi
Differential Revision: D23632503
fbshipit-source-id: e9ce0178b41e74baf912bd82ca1db41b680fc68f
Summary: Support rendering different color backgrounds for pointclouds for both compositors
Reviewed By: nikhilaravi
Differential Revision: D23611043
fbshipit-source-id: ab029650d51349340372c5bd66700e6577d48851
Summary: Fixes a bug that initializes default SfMCameras with a default _R instead of default _T
Reviewed By: gkioxari
Differential Revision: D23654583
fbshipit-source-id: ccfb7235b2fb6df5a2e402b9fb4b194e97d78dc6
Summary: Previously the tutorial code assumed that the reference image had a black background, resulting in an empty silhouette mask. Since the background is white, this change allows the model to find the correct silhouette mask.
Reviewed By: nikhilaravi, sbranson
Differential Revision: D23502202
fbshipit-source-id: c3a570f93efd480323f27cb081db0a9fb54be219
Summary: When the camera is vertically oriented, calculating the look_at x-axis (also known as the "right" vector) does not succeed, resulting in the x-axis being placed at the origin. Adds a check to correctly calculate the x-axis if this case occurs.
Reviewed By: nikhilaravi, sbranson
Differential Revision: D23511859
fbshipit-source-id: ee5145cdbecdbe2f7c7d288588bd0899480cb327
Summary:
This fixes two small issues with blending.py:softmax_rgb_blend():
1) zfar and znear attributes are propagated from the camera settings instead of just using default settings of znear=1.0 and zfar=100.0
2) A check is added to prevent arithmetic overflow in softmax_rgb_blend()
This is a fix in response to https://github.com/facebookresearch/pytorch3d/issues/334
where meshes rendererd using a SoftPhongShader with faces_per_pixel=1 appear black. This only occurs when the scale of the mesh is large (vertex values > 100, where 100 is the default value of zfar). This fix allows the caller to increase the value of cameras.zfar to match the scale of her/his mesh.
Reviewed By: nikhilaravi
Differential Revision: D23517541
fbshipit-source-id: ab8631ce9e5f2149f140b67b13eff857771b8807
Summary: When raster_settings.clip_barycentric_coords is unspecified, clip_barycentric_coords is turned on if blur_radius is greater than 0. This matches the behavior prior to D21705503 (cc70950f40).
Reviewed By: gkioxari
Differential Revision: D23375257
fbshipit-source-id: 4b87588aabb69d4d835d4dcceb11153628121d30
Summary:
Update the installation cells to import torch.
Replace use of deprecated Textures in deform tutorial.
Correct the deform tutorial's idea of its own name.
Fix typo in batched part of render_textured_meshes which meant only one mesh was being rendered with a batch of cameras.
Add an error check in the rasterizer to make the error friendly from such a mistake elsewhere.
Reviewed By: gkioxari
Differential Revision: D23345462
fbshipit-source-id: 1d5bd25db052f7ef687b7168d7aee5cc4dce8952
Summary:
Add a document to explain how to run the tutorials.
Fix API of TexturesVertex in fit_textured_mesh.
Prepare cuda 10.1 wheels (not 10.2) for linux to be available on pypi - this matches what colab has.
Change the tutorials to use these new wheels.
Reviewed By: gkioxari
Differential Revision: D23324479
fbshipit-source-id: 60e92a3f46a2d878f811b7703638f8d1dae143d9
Summary:
Add a join_scene method to all the textures to allow the join_mesh function to include textures. Rename the join_mesh function to join_meshes_as_scene.
For TexturesAtlas, we now interpolate if the user attempts to have the resolution vary across the batch. This doesn't look great if the resolution is already very low.
For TexturesUV, a rectangle packing function is required, this does something simple.
Reviewed By: gkioxari
Differential Revision: D23188773
fbshipit-source-id: c013db061a04076e13e90ccc168a7913e933a9c5
Summary:
Allow, and make default, align_corners=True for texture maps. Allow changing the padding_mode and set the default to be "border" which produces more logical results. Some new documentation.
The previous behavior corresponds to padding_mode="zeros" and align_corners=False.
Reviewed By: gkioxari
Differential Revision: D23268775
fbshipit-source-id: 58d6229baa591baa69705bcf97471c80ba3651de