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typos (#386)
Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/386 Reviewed By: gkioxari Differential Revision: D24220501 Pulled By: nikhilaravi fbshipit-source-id: 5bb0014b46a89fde52c9aaccba0e3ba6d485430f
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@ -39,7 +39,7 @@ Rendering requires transformations between several different coordinate frames:
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<img src="assets/transforms_overview.jpg" width="1000">
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For example, given a teapot mesh, the world coordinate frame, camera coordiante frame and image are show in the figure below. Note that the world and camera coordinate frames have the +z direction pointing in to the page.
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For example, given a teapot mesh, the world coordinate frame, camera coordinate frame and image are shown in the figure below. Note that the world and camera coordinate frames have the +z direction pointing in to the page.
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<img src="assets/world_camera_image.jpg" width="1000">
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