Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/386

Reviewed By: gkioxari

Differential Revision: D24220501

Pulled By: nikhilaravi

fbshipit-source-id: 5bb0014b46a89fde52c9aaccba0e3ba6d485430f
This commit is contained in:
Albhox 2020-10-12 09:50:49 -07:00 committed by Facebook GitHub Bot
parent 8a9d20151d
commit 11a9f5ea30

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@ -39,7 +39,7 @@ Rendering requires transformations between several different coordinate frames:
<img src="assets/transforms_overview.jpg" width="1000">
For example, given a teapot mesh, the world coordinate frame, camera coordiante frame and image are show in the figure below. Note that the world and camera coordinate frames have the +z direction pointing in to the page.
For example, given a teapot mesh, the world coordinate frame, camera coordinate frame and image are shown in the figure below. Note that the world and camera coordinate frames have the +z direction pointing in to the page.
<img src="assets/world_camera_image.jpg" width="1000">