diff --git a/docs/notes/renderer_getting_started.md b/docs/notes/renderer_getting_started.md
index da222a7a..8407fc0b 100644
--- a/docs/notes/renderer_getting_started.md
+++ b/docs/notes/renderer_getting_started.md
@@ -39,7 +39,7 @@ Rendering requires transformations between several different coordinate frames:
-For example, given a teapot mesh, the world coordinate frame, camera coordiante frame and image are show in the figure below. Note that the world and camera coordinate frames have the +z direction pointing in to the page.
+For example, given a teapot mesh, the world coordinate frame, camera coordinate frame and image are shown in the figure below. Note that the world and camera coordinate frames have the +z direction pointing in to the page.