diff --git a/docs/notes/renderer_getting_started.md b/docs/notes/renderer_getting_started.md index da222a7a..8407fc0b 100644 --- a/docs/notes/renderer_getting_started.md +++ b/docs/notes/renderer_getting_started.md @@ -39,7 +39,7 @@ Rendering requires transformations between several different coordinate frames: -For example, given a teapot mesh, the world coordinate frame, camera coordiante frame and image are show in the figure below. Note that the world and camera coordinate frames have the +z direction pointing in to the page. +For example, given a teapot mesh, the world coordinate frame, camera coordinate frame and image are shown in the figure below. Note that the world and camera coordinate frames have the +z direction pointing in to the page.