From 11a9f5ea309c63a50861186679d04aec1f7aad72 Mon Sep 17 00:00:00 2001 From: Albhox Date: Mon, 12 Oct 2020 09:50:49 -0700 Subject: [PATCH] typos (#386) Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/386 Reviewed By: gkioxari Differential Revision: D24220501 Pulled By: nikhilaravi fbshipit-source-id: 5bb0014b46a89fde52c9aaccba0e3ba6d485430f --- docs/notes/renderer_getting_started.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/notes/renderer_getting_started.md b/docs/notes/renderer_getting_started.md index da222a7a..8407fc0b 100644 --- a/docs/notes/renderer_getting_started.md +++ b/docs/notes/renderer_getting_started.md @@ -39,7 +39,7 @@ Rendering requires transformations between several different coordinate frames: -For example, given a teapot mesh, the world coordinate frame, camera coordiante frame and image are show in the figure below. Note that the world and camera coordinate frames have the +z direction pointing in to the page. +For example, given a teapot mesh, the world coordinate frame, camera coordinate frame and image are shown in the figure below. Note that the world and camera coordinate frames have the +z direction pointing in to the page.