Summary: Adding a function in pytorch3d.structures.meshes to join multiple meshes into a Meshes object representing a single mesh. The function currently ignores all textures.
Reviewed By: nikhilaravi
Differential Revision: D21876908
fbshipit-source-id: 448602857e9d3d3f774d18bb4e93076f78329823
Summary:
Ran the linter.
TODO: need to update the linter as per D21353065.
Reviewed By: bottler
Differential Revision: D21362270
fbshipit-source-id: ad0e781de0a29f565ad25c43bc94a19b1828c020
Summary:
Use nn.functional.interpolate instead of a TorchVision transform to resize texture maps to a common value. This works on all devices. This fixes issue #175.
Also fix the condition so it only happens when needed.
Reviewed By: nikhilaravi
Differential Revision: D21324510
fbshipit-source-id: c50eb06514984995bd81f2c44079be6e0b4098e4
Summary:
Updated the load obj function to support creating of a per face texture map using the information in an .mtl file. Uses the approach from in SoftRasterizer.
Currently I have ported in the SoftRasterizer code but this is only to help with comparison and will be deleted before landing. The ShapeNet Test data will also be deleted.
Here is the [Design doc](https://docs.google.com/document/d/1AUcLP4QwVSqlfLAUfbjM9ic5vYn9P54Ha8QbcVXW2eI/edit?usp=sharing).
## Added
- texture atlas creation functions in PyTorch based on the SoftRas cuda implementation
- tests to compare SoftRas vs PyTorch3D implementation to verify it matches (using real shapenet data with meshes consisting of multiple textures)
- benchmarks tests
## Remaining todo:
- add more tests for obj io to test the new functions and the two texturing options
- replace the shapenet data with the output from SoftRas saved as a file.
# MAIN FILES TO REVIEW
- `obj_io.py`
- `test_obj_io.py` [still some tests to be added but have comparisons with SoftRas for now]
The reference SoftRas implementations are in `softras_load_obj.py` and `load_textures.cu`.
Reviewed By: gkioxari
Differential Revision: D20754859
fbshipit-source-id: 42ace9dfb73f26e29d800c763f56d5b66c60c5e2
Summary:
OBJ files without vertices or faces should be allowed:
- an OBJ with only vertices can represent a point cloud
- an OBJ without any vertex or face is just empty
- an OBJ with faces referencing inexistent vertices has invalid data
Reviewed By: gkioxari
Differential Revision: D20392526
fbshipit-source-id: e72c846ff1e5787fb11d527af3fefa261f9eb0ee
Summary: use assertClose in some tests, which enforces shape equality. Fixes some small problems, including graph_conv on an empty graph.
Reviewed By: nikhilaravi
Differential Revision: D20556912
fbshipit-source-id: 60a61eafe3c03ce0f6c9c1a842685708fb10ac5b
Summary:
Rename mesh I/O benchmarks and associated methods:
- add `simple` qualifier (benchmark on more realistic mesh data to be added later)
- align naming between OBJ and PLY
- prefix with `bm_` to make the benchmarking purpose clear(er)
Reviewed By: nikhilaravi
Differential Revision: D20390764
fbshipit-source-id: 7714520abfcfe1125067f3c52f7ce19bca359574
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase.
Reviewed By: nikhilaravi
Differential Revision: D20095778
fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
Summary:
Create the textures and the Meshes object from OBJ files in a single call.
There is functionality in OBJ files (like normals) which is ignored by this function.
Reviewed By: gkioxari
Differential Revision: D19691699
fbshipit-source-id: e26442ed80ff231b65b17d6c54c9d41e22b4e4a3