Summary:
When textures are set on `Meshes` we need to check if the dimensions actually match that of the verts/faces in the mesh. There was a github issue where someone tried to set the attribute after construction of the `Meshes` object and ran into an error when trying to sample textures.
The desired usage is to initialize the class with the textures (not set an attribute afterwards) but in any case we need to check the dimensions match before sampling textures.
Reviewed By: bottler
Differential Revision: D29020249
fbshipit-source-id: 9fb8a5368b83c9ec53652df92b96fc8b2613f591
Summary:
Tidy uses of `torch.device` in `Meshes`:
- Allow `str` or `torch.device` in `Meshes.to()` method
- Consistently use `torch.device` for internal type
- Fix comparison of devices
Reviewed By: nikhilaravi
Differential Revision: D28969461
fbshipit-source-id: 16d3c1f5458954bb11fdf0efea88542e94dccd7a
Summary:
All classes implicitly inherit from `object` since Python 3, so remove unnecessary explicit inheritance.
From the [official documentation](https://docs.python.org/3/library/functions.html#object):
> `object` is a base for all classes.
Reviewed By: nikhilaravi
Differential Revision: D28942595
fbshipit-source-id: 466c0d19d8a93a6263e7ad734c3e87160cfa6066
Summary: Add ability to ask a Meshes if it already has normals. If it does, then requesting normals will not trigger a calculation. MeshesFormatInterpreters will therefore be able to decide whether to save normals.
Reviewed By: theschnitz, nikhilaravi
Differential Revision: D27765261
fbshipit-source-id: 7c87dbf999d5616d20f5eb2c01039ee5ff65a830
Summary: Add ability to set the vertex normals when creating a Meshes, so that the pluggable loaders can return them from a file.
Reviewed By: nikhilaravi
Differential Revision: D27765258
fbshipit-source-id: b5ddaa00de3707f636f94d9f74d1da12ecce0608
Summary: If offset_verts_ is used to move meshes with a single vector, the normals won't change so don't need to recalculate. I am planning to allow user-specified vertex normals. This change means that user-specified vertex normals won't get overwritten when they don't need to be.
Reviewed By: nikhilaravi
Differential Revision: D27765256
fbshipit-source-id: f6e4d308ac9ac023030325cb75a18d39b966cf88
Summary:
There is no need to recalculate normals when scaling a mesh by a constant. We omit doing this for vertex normals. This will make things less confusing when we allow user-specified vertex normals.
Face normals also don't need recalculating, but they are calculated at the same time as face areas which do, so it is easiest not to change their behavior here. That is convenient because we are not immediately planning to allow user-specified face normals.
Reviewed By: nikhilaravi
Differential Revision: D27793476
fbshipit-source-id: 827f1be4bc78bf0391ce3959cce48c4f3ee326fe
Summary:
It is common when trying things out to want to move a whole mesh or point cloud by the same amount. Here we allow the offset functions to broadcast.
Also add a sanity check to join_meshes_as_scene which it is easy to call wrongly.
Reviewed By: nikhilaravi
Differential Revision: D25980593
fbshipit-source-id: cdf1568e1317e3b81ad94ed4e608ba7eef81290b
Summary:
As pointed out in #328, we had an indexing operation where a reshape would do and be faster. The resulting faces_packed_to_edges_packed is no longer contiguous.
Also fix a use of faces_packed_to_edges_packed which might modify the object unintentionally.
Reviewed By: theschnitz
Differential Revision: D24390292
fbshipit-source-id: 225677d8fcc1d6b76efad7706718ecdb5182ffe1
Summary: The linter has become stricter about the indenting of comments and docstrings. This was accompanied by a codemod. In a few places we can fix the problem nicer than the codemod has.
Reviewed By: gkioxari
Differential Revision: D24363880
fbshipit-source-id: 4cff3bbe3d2a834bc92a490469a2b24fa376e6ab
Summary:
Add a join_scene method to all the textures to allow the join_mesh function to include textures. Rename the join_mesh function to join_meshes_as_scene.
For TexturesAtlas, we now interpolate if the user attempts to have the resolution vary across the batch. This doesn't look great if the resolution is already very low.
For TexturesUV, a rectangle packing function is required, this does something simple.
Reviewed By: gkioxari
Differential Revision: D23188773
fbshipit-source-id: c013db061a04076e13e90ccc168a7913e933a9c5
Summary:
Allow, and make default, align_corners=True for texture maps. Allow changing the padding_mode and set the default to be "border" which produces more logical results. Some new documentation.
The previous behavior corresponds to padding_mode="zeros" and align_corners=False.
Reviewed By: gkioxari
Differential Revision: D23268775
fbshipit-source-id: 58d6229baa591baa69705bcf97471c80ba3651de
Summary:
faces_uvs_packed and verts_uvs_packed were only used in one place and the definition of the former was ambiguous. This meant that the wrong coordinates could be used for meshes other than the first in the batch. I have therefore removed both functions and build their common result inline. Added a test that a simple batch of two meshes is rendered consistently with the rendering of each alone. This test would have failed before.
I hope this fixes https://github.com/facebookresearch/pytorch3d/issues/283.
Some other small improvements to the textures code.
Reviewed By: nikhilaravi
Differential Revision: D23161936
fbshipit-source-id: f99b560a46f6b30262e07028b049812bc04350a7
Summary:
A fairly big refactor of the texturing API with some breaking changes to how textures are defined.
Main changes:
- There are now 3 types of texture classes: `TexturesUV`, `TexturesAtlas` and `TexturesVertex`. Each class:
- has a `sample_textures` function which accepts the `fragments` from rasterization and returns `texels`. This means that the shaders will not need to know the type of the mesh texture which will resolve several issues people were reporting on GitHub.
- has a `join_batch` method for joining multiple textures of the same type into a batch
Reviewed By: gkioxari
Differential Revision: D21067427
fbshipit-source-id: 4b346500a60181e72fdd1b0dd89b5505c7a33926
Summary:
Pytorch seems to be becoming stricter about integer tensors of shape `(1,)` on GPU and not allowing them to be used as `int`s. For example the following no longer works on pytorch master,
foo = torch.tensor([3, 5, 3], device="cuda:0")
torch.arange(10) + foo[0]
because this is the sum of tensors on different devices.
Here fix tests which recently broke because of this.
Reviewed By: nikhilaravi
Differential Revision: D21929745
fbshipit-source-id: 25374f70468d1c895372766f1a9dd61df0833957
Summary: Adding a function in pytorch3d.structures.meshes to join multiple meshes into a Meshes object representing a single mesh. The function currently ignores all textures.
Reviewed By: nikhilaravi
Differential Revision: D21876908
fbshipit-source-id: 448602857e9d3d3f774d18bb4e93076f78329823
Summary: To avoid pytorch warnings and future behaviour changes, stop using torch.div and / with tensors of integers.
Reviewed By: gkioxari, mruberry
Differential Revision: D21857955
fbshipit-source-id: fb9f3000f3d953352cdc721d2a5f73d3a4bbf4b7
Summary:
Three changes to Meshes
1. `num_verts_per_mesh` and `num_faces_per_mesh` are assigned at construction time and are returned without the need for `compute_packed`
2. `update_padded` updates `verts_padded` and shallow copies faces list and faces_padded and existing attributes from construction.
3. `padded_to_packed_idx` does not need `compute_packed`
Reviewed By: nikhilaravi
Differential Revision: D21653674
fbshipit-source-id: dc6815a2e2a925fe4a834fe357919da2b2c14527
Summary:
This diff is auto-generated to upgrade the Pyre version and suppress errors in vision. The upgrade will affect Pyre local configurations in the following directories:
```
vision/ale/search
vision/fair/fvcore
vision/fair/pytorch3d
vision/ocr/rosetta_hash
vision/vogue/personalization
```
Differential Revision: D21688454
fbshipit-source-id: 1f3c3fee42b6da2e162fd0932742ab8c5c96aa45
Summary: Use `self.__class__` when creating new instances, to slightly accommodate inheritance.
Reviewed By: nikhilaravi
Differential Revision: D21504476
fbshipit-source-id: b4600d15462fc1985da95a4cf761c7d794cfb0bb
Summary:
Ran the linter.
TODO: need to update the linter as per D21353065.
Reviewed By: bottler
Differential Revision: D21362270
fbshipit-source-id: ad0e781de0a29f565ad25c43bc94a19b1828c020
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase.
Reviewed By: nikhilaravi
Differential Revision: D20095778
fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
Summary: Make Meshes.__getitem__ carry texture information to the new mesh.
Reviewed By: gkioxari
Differential Revision: D20283976
fbshipit-source-id: d9ee0580c11ac5b4384df9d8158a07e6eb8d00fe
Summary:
Added backward for mesh face areas & normals. Exposed it as a layer. Replaced the computation with the new op in Meshes and in Sample Points.
Current issue: Circular imports. I moved the import of the op in meshes inside the function scope.
Reviewed By: jcjohnson
Differential Revision: D19920082
fbshipit-source-id: d213226d5e1d19a0c8452f4d32771d07e8b91c0a
Summary:
Create the textures and the Meshes object from OBJ files in a single call.
There is functionality in OBJ files (like normals) which is ignored by this function.
Reviewed By: gkioxari
Differential Revision: D19691699
fbshipit-source-id: e26442ed80ff231b65b17d6c54c9d41e22b4e4a3