Summary: Adds support to hard_rgb_blend and hard blending shaders in shader.py (HardPhongShader, HardGouraudShader, and HardFlatShader) for changing the background color on which objects are rendered
Reviewed By: nikhilaravi
Differential Revision: D21746062
fbshipit-source-id: 08001200f4339d6a69c52405c6b8f4cac9f3f56e
Summary:
Ran the linter.
TODO: need to update the linter as per D21353065.
Reviewed By: bottler
Differential Revision: D21362270
fbshipit-source-id: ad0e781de0a29f565ad25c43bc94a19b1828c020
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase.
Reviewed By: nikhilaravi
Differential Revision: D20095778
fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
Summary:
## Updates
- Defined the world and camera coordinates according to this figure. The world coordinates are defined as having +Y up, +X left and +Z in.
{F230888499}
- Removed all flipping from blending functions.
- Updated the rasterizer to return images with +Y up and +X left.
- Updated all the mesh rasterizer tests
- The expected values are now defined in terms of the default +Y up, +X left
- Added tests where the triangles in the meshes are non symmetrical so that it is clear which direction +X and +Y are
## Questions:
- Should we have **scene settings** instead of raster settings?
- To be more correct we should be [z clipping in the rasterizer based on the far/near clipping planes](https://github.com/ShichenLiu/SoftRas/blob/master/soft_renderer/cuda/soft_rasterize_cuda_kernel.cu#L400) - these values are also required in the blending functions so should we make these scene level parameters and have a scene settings tuple which is available to the rasterizer and shader?
Reviewed By: gkioxari
Differential Revision: D20208604
fbshipit-source-id: 55787301b1bffa0afa9618f0a0886cc681da51f3
Summary:
Changed `torch.cumprod` to `torch.prod` in blending functions and added more tests and benchmark tests.
This should fix the issue raised on GitHub.
Reviewed By: gkioxari
Differential Revision: D20163073
fbshipit-source-id: 4569fd37be11aa4435a3ce8736b55622c00ec718
Summary:
BlendParams background_color is immutable , type hint as a sequence allows setting new values in constructor.
Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/64
Reviewed By: bottler
Differential Revision: D20068911
Pulled By: nikhilaravi
fbshipit-source-id: c580a7654dca25629218513841aa16d9d1055588