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pulsar build and CI changes
Summary: Changes to CI and some minor fixes now that pulsar is part of pytorch3d. Most significantly, add CUB to CI builds. Make CUB_HOME override the CUB already in cudatoolkit (important for cuda11.0 which uses cub 1.9.9 which pulsar doesn't work well with. Make imageio available for testing. Lint fixes. Fix some test verbosity. Avoid use of atomicAdd_block on older GPUs. Reviewed By: nikhilaravi, classner Differential Revision: D24773716 fbshipit-source-id: 2428356bb2e62735f2bc0c15cbe4cff35b1b24b8
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@@ -5,9 +5,9 @@ This example demonstrates the most trivial, direct interface of the pulsar
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sphere renderer. It renders and saves an image with 10 random spheres.
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Output: basic.png.
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"""
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import logging
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import math
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from os import path
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import logging
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import imageio
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import torch
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@@ -9,8 +9,8 @@ distorted. Gradient-based optimization is used to converge towards the
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original camera parameters.
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Output: cam-pt3d.gif
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"""
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from os import path
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import logging
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from os import path
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import cv2
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import imageio
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@@ -13,9 +13,9 @@ This example is not available yet through the 'unified' interface,
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because opacity support has not landed in PyTorch3D for general data
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structures yet.
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"""
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import logging
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import math
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from os import path
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import logging
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import cv2
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import imageio
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@@ -8,8 +8,8 @@ The scene is initialized with random spheres. Gradient-based
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optimization is used to converge towards a faithful
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scene representation.
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"""
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import math
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import logging
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import math
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import cv2
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import imageio
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@@ -8,8 +8,8 @@ The scene is initialized with random spheres. Gradient-based
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optimization is used to converge towards a faithful
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scene representation.
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"""
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import math
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import logging
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import math
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import cv2
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import imageio
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