mirror of
https://github.com/facebookresearch/pytorch3d.git
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License lint codebase
Summary: License lint codebase Reviewed By: theschnitz Differential Revision: D29001799 fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
This commit is contained in:
parent
7e43f29d52
commit
af93f34834
@ -1,5 +1,9 @@
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#!/usr/bin/env python3
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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"""
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Print the number of nightly builds
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#!/bin/bash -e
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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# Run this script before committing config.yml to verify it is valid yaml.
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#!/usr/bin/env python3
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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"""
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This script is adapted from the torchvision one.
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@ -29,7 +29,7 @@ For detailed instructions refer to [INSTALL.md](INSTALL.md).
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## License
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PyTorch3D is released under the [BSD-3-Clause License](LICENSE).
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PyTorch3D is released under the [BSD License](LICENSE).
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## Tutorials
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#!/bin/bash -e
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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# Run this script at project root by "./dev/linter.sh" before you commit
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#!/usr/bin/bash
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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# This script is for running some of the tutorials using the nightly build in
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# an isolated environment. It is designed to be run in docker.
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# -*- coding: utf-8 -*-
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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# flake8: noqa
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#!/usr/bin/env python3
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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"""
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This example demonstrates the most trivial, direct interface of the pulsar
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sphere renderer. It renders and saves an image with 10 random spheres.
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#!/usr/bin/env python3
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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"""
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This example demonstrates the most trivial use of the pulsar PyTorch3D
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interface for sphere renderering. It renders and saves an image with
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#!/usr/bin/env python3
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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"""
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This example demonstrates camera parameter optimization with the plain
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pulsar interface. For this, a reference image has been pre-generated
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#!/usr/bin/env python3
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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"""
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This example demonstrates camera parameter optimization with the pulsar
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PyTorch3D interface. For this, a reference image has been pre-generated
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#!/usr/bin/env python3
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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"""
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This example demonstrates multiview 3D reconstruction using the plain
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pulsar interface. For this, reference images have been pre-generated
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#!/usr/bin/env python3
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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"""
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This example demonstrates scene optimization with the plain
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pulsar interface. For this, a reference image has been pre-generated
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#!/usr/bin/env python3
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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"""
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This example demonstrates scene optimization with the PyTorch3D
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pulsar interface. For this, a reference image has been pre-generated
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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from .camera_visualization import get_camera_wireframe, plot_camera_scene, plot_cameras
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from .plot_image_grid import image_grid
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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import matplotlib.pyplot as plt
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from mpl_toolkits.mplot3d import Axes3D # noqa: F401 unused import
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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import os
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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import matplotlib.pyplot as plt
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#!/bin/bash
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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set -ex
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script_dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
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#!/bin/bash
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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set -ex
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script_dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
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#!/usr/bin/env bash
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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if [[ -x "/remote/anaconda_token" ]]; then
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. /remote/anaconda_token || true
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fi
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@ -1,2 +1,8 @@
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@REM Copyright (c) Facebook, Inc. and its affiliates.
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@REM All rights reserved.
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@REM
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@REM This source code is licensed under the BSD-style license found in the
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@REM LICENSE file in the root directory of this source tree.
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:: Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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start /wait "" "%miniconda_exe%" /S /InstallationType=JustMe /RegisterPython=0 /AddToPath=0 /D=%tmp_conda%
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#!/usr/bin/env bash
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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if [[ "$OSTYPE" == "msys" ]]; then
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CUDA_DIR="/c/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v$1"
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else
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#!/usr/bin/bash
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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set -ex
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sudo chown -R "$USER" output
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python publish.py
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#!/usr/bin/bash
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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sudo docker run --rm -v "$PWD/../../:/inside" pytorch/conda-cuda bash inside/packaging/linux_wheels/inside.sh
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#!/bin/bash
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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set -ex
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conda init bash
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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import os
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import subprocess
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from pathlib import Path
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:: Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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@REM Copyright (c) Facebook, Inc. and its affiliates.
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@REM All rights reserved.
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@REM
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@REM This source code is licensed under the BSD-style license found in the
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@REM LICENSE file in the root directory of this source tree.
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:: Set env vars that tell distutils to use the compiler that we put on path
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SET DISTUTILS_USE_SDK=1
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SET MSSdk=1
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:: Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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@REM Copyright (c) Facebook, Inc. and its affiliates.
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@REM All rights reserved.
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@REM
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@REM This source code is licensed under the BSD-style license found in the
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@REM LICENSE file in the root directory of this source tree.
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set YEAR=2017
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set VER=15
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:: Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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@REM Copyright (c) Facebook, Inc. and its affiliates.
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@REM All rights reserved.
|
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@REM
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@REM This source code is licensed under the BSD-style license found in the
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@REM LICENSE file in the root directory of this source tree.
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set VC_PATH=x86
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if "%ARCH%"=="64" (
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set VC_PATH=x64
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:: Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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@REM Copyright (c) Facebook, Inc. and its affiliates.
|
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@REM All rights reserved.
|
||||
@REM
|
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@REM This source code is licensed under the BSD-style license found in the
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@REM LICENSE file in the root directory of this source tree.
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:: Set env vars that tell distutils to use the compiler that we put on path
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SET DISTUTILS_USE_SDK=1
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SET MSSdk=1
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:: Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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@REM Copyright (c) Facebook, Inc. and its affiliates.
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@REM All rights reserved.
|
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@REM
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@REM This source code is licensed under the BSD-style license found in the
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@REM LICENSE file in the root directory of this source tree.
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set YEAR=2019
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set VER=16
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:: Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
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@REM Copyright (c) Facebook, Inc. and its affiliates.
|
||||
@REM All rights reserved.
|
||||
@REM
|
||||
@REM This source code is licensed under the BSD-style license found in the
|
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@REM LICENSE file in the root directory of this source tree.
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set VC_PATH=x86
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if "%ARCH%"=="64" (
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set VC_PATH=x64
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
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# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
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# LICENSE file in the root directory of this source tree.
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|
@ -1 +1,5 @@
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
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|
@ -1,4 +1,9 @@
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
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import os
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from typing import List, Optional, Tuple
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
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|
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import math
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from typing import Tuple
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@ -1,4 +1,9 @@
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
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||||
# LICENSE file in the root directory of this source tree.
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import torch
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
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# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
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from typing import Tuple
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import torch
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
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from typing import Tuple
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import torch
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
||||
|
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from typing import List, Optional, Tuple
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import torch
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|
@ -1,4 +1,9 @@
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||||
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
||||
|
||||
import torch
|
||||
from pytorch3d.renderer import EmissionAbsorptionRaymarcher
|
||||
from pytorch3d.renderer.implicit.raymarching import (
|
||||
|
@ -1,4 +1,9 @@
|
||||
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
||||
|
||||
import math
|
||||
from typing import List
|
||||
|
||||
|
@ -1,4 +1,9 @@
|
||||
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
||||
|
||||
import time
|
||||
import warnings
|
||||
from itertools import cycle
|
||||
|
@ -1,4 +1,9 @@
|
||||
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
||||
|
||||
import torch
|
||||
|
||||
|
||||
|
@ -1,5 +1,10 @@
|
||||
#!/usr/bin/env python3
|
||||
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
||||
|
||||
import os
|
||||
import warnings
|
||||
|
||||
|
@ -1 +1,5 @@
|
||||
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
||||
|
@ -1,4 +1,8 @@
|
||||
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
||||
|
||||
import unittest
|
||||
|
||||
|
@ -1,4 +1,8 @@
|
||||
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
||||
|
||||
import unittest
|
||||
|
||||
|
@ -1,5 +1,10 @@
|
||||
#!/usr/bin/env python3
|
||||
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
||||
|
||||
import collections
|
||||
import os
|
||||
import pickle
|
||||
|
@ -1,3 +1,7 @@
|
||||
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
||||
|
||||
__version__ = "0.4.0"
|
||||
|
@ -1 +1,5 @@
|
||||
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
||||
|
@ -1,4 +1,8 @@
|
||||
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
# Copyright (c) Facebook, Inc. and its affiliates.
|
||||
# All rights reserved.
|
||||
#
|
||||
# This source code is licensed under the BSD-style license found in the
|
||||
# LICENSE file in the root directory of this source tree.
|
||||
|
||||
from typing import Optional, Union
|
||||
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <ATen/cuda/CUDAContext.h>
|
||||
#include <c10/cuda/CUDAGuard.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <torch/extension.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <torch/extension.h>
|
||||
#include <cmath>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <ATen/ATen.h>
|
||||
#include <ATen/core/TensorAccessor.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <torch/extension.h>
|
||||
#include "utils/pytorch3d_cutils.h"
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <torch/extension.h>
|
||||
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <ATen/ATen.h>
|
||||
#include <ATen/core/TensorAccessor.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <torch/extension.h>
|
||||
#include "utils/pytorch3d_cutils.h"
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <torch/extension.h>
|
||||
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <ATen/ATen.h>
|
||||
#include <ATen/core/TensorAccessor.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <torch/extension.h>
|
||||
#include "utils/pytorch3d_cutils.h"
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <torch/extension.h>
|
||||
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
// clang-format off
|
||||
#include "./pulsar/global.h" // Include before <torch/extension.h>.
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <ATen/ATen.h>
|
||||
#include <ATen/cuda/CUDAContext.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <torch/extension.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <torch/extension.h>
|
||||
#include <tuple>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <ATen/ATen.h>
|
||||
#include <ATen/cuda/CUDAContext.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <torch/extension.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <ATen/ATen.h>
|
||||
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <ATen/ATen.h>
|
||||
#include <ATen/cuda/CUDAContext.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <torch/extension.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <ATen/ATen.h>
|
||||
#include <ATen/cuda/CUDAContext.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <torch/extension.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <torch/extension.h>
|
||||
#include <queue>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <torch/extension.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <ATen/ATen.h>
|
||||
#include <utility>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <ATen/ATen.h>
|
||||
#include <ATen/cuda/CUDAContext.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <torch/extension.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <torch/extension.h>
|
||||
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <torch/extension.h>
|
||||
#include <array>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include <ATen/ATen.h>
|
||||
#include <ATen/cuda/CUDAContext.h>
|
||||
|
@ -1,4 +1,10 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <torch/extension.h>
|
||||
|
@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_CONSTANTS_H_
|
||||
#define PULSAR_NATIVE_CONSTANTS_H_
|
||||
|
||||
|
@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_CUDA_COMMANDS_H_
|
||||
#define PULSAR_NATIVE_CUDA_COMMANDS_H_
|
||||
|
||||
|
@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.backward.instantiate.h"
|
||||
|
@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.backward_dbg.instantiate.h"
|
||||
|
@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.calc_gradients.instantiate.h"
|
||||
|
@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.calc_signature.instantiate.h"
|
||||
|
@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.construct.instantiate.h"
|
||||
|
@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.create_selector.instantiate.h"
|
||||
|
@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.destruct.instantiate.h"
|
||||
|
@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.fill_bg.instantiate.h"
|
||||
|
@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.forward.instantiate.h"
|
||||
|
@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.norm_cam_gradients.instantiate.h"
|
||||
|
@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.norm_sphere_gradients.instantiate.h"
|
||||
|
@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.render.instantiate.h"
|
||||
|
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Reference in New Issue
Block a user