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Summary: License lint codebase Reviewed By: theschnitz Differential Revision: D29001799 fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <ATen/ATen.h>
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at::Tensor GatherScatterCpu(
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const at::Tensor& input,
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const at::Tensor& edges,
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bool directed,
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bool backward) {
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const auto num_vertices = input.size(0);
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const auto input_feature_dim = input.size(1);
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const auto num_edges = edges.size(0);
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auto output = at::zeros({num_vertices, input_feature_dim}, input.options());
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auto input_a = input.accessor<float, 2>();
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auto edges_a = edges.accessor<int64_t, 2>();
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auto output_a = output.accessor<float, 2>();
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const int v0_idx = backward ? 1 : 0;
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const int v1_idx = backward ? 0 : 1;
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for (int e = 0; e < num_edges; ++e) {
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// Get indices of vertices which form the edge.
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const int64_t v0 = edges_a[e][v0_idx];
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const int64_t v1 = edges_a[e][v1_idx];
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for (int d = 0; d < input_feature_dim; ++d) {
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output_a[v0][d] += input_a[v1][d];
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if (!directed) {
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output_a[v1][d] += input_a[v0][d];
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}
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}
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}
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return output;
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}
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