License lint codebase

Summary: License lint codebase

Reviewed By: theschnitz

Differential Revision: D29001799

fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
This commit is contained in:
Patrick Labatut
2021-06-22 03:44:27 -07:00
committed by Facebook GitHub Bot
parent 7e43f29d52
commit af93f34834
389 changed files with 2308 additions and 394 deletions

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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
__version__ = "0.4.0"

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@@ -1 +1,5 @@
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.

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@@ -1,4 +1,8 @@
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
from typing import Optional, Union

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/cuda/CUDAContext.h>
#include <c10/cuda/CUDAGuard.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <torch/extension.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h>
#include <cmath>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h>
#include <ATen/core/TensorAccessor.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h>
#include "utils/pytorch3d_cutils.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h>
#include <ATen/core/TensorAccessor.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h>
#include "utils/pytorch3d_cutils.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h>
#include <ATen/core/TensorAccessor.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h>
#include "utils/pytorch3d_cutils.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
// clang-format off
#include "./pulsar/global.h" // Include before <torch/extension.h>.

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h>
#include <ATen/cuda/CUDAContext.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <torch/extension.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h>
#include <tuple>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h>
#include <ATen/cuda/CUDAContext.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <torch/extension.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h>
#include <ATen/cuda/CUDAContext.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <torch/extension.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h>
#include <ATen/cuda/CUDAContext.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <torch/extension.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h>
#include <queue>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <torch/extension.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h>
#include <utility>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h>
#include <ATen/cuda/CUDAContext.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <torch/extension.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h>
#include <array>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <ATen/ATen.h>
#include <ATen/cuda/CUDAContext.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <torch/extension.h>

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_CONSTANTS_H_
#define PULSAR_NATIVE_CONSTANTS_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_CUDA_COMMANDS_H_
#define PULSAR_NATIVE_CUDA_COMMANDS_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.backward.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.backward_dbg.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.calc_gradients.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.calc_signature.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.construct.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.create_selector.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.destruct.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.fill_bg.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.forward.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.norm_cam_gradients.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.norm_sphere_gradients.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.render.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_GLOBAL_H
#define PULSAR_GLOBAL_H

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_COMMANDS_H_
#define PULSAR_NATIVE_COMMANDS_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.backward.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.backward_dbg.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.calc_gradients.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.calc_signature.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.construct.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.create_selector.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.destruct.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.fill_bg.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.forward.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.norm_cam_gradients.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.norm_sphere_gradients.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "../include/renderer.render.instantiate.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_CAMERA_DEVICE_H_
#define PULSAR_NATIVE_INCLUDE_CAMERA_DEVICE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_CAMERA_H_
#define PULSAR_NATIVE_INCLUDE_CAMERA_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_CLOSEST_SPHERE_TRACKER_DEVICE_H_
#define PULSAR_NATIVE_INCLUDE_CLOSEST_SPHERE_TRACKER_DEVICE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_COMMANDS_ROUTING_H_
#define PULSAR_NATIVE_COMMANDS_ROUTING_H_

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#ifndef PULSAR_NATIVE_INCLUDE_FASTERMATH_H_
#define PULSAR_NATIVE_INCLUDE_FASTERMATH_H_
// @lint-ignore-every LICENSELINT
/*=====================================================================*
* Copyright (C) 2011 Paul Mineiro *
* All rights reserved. *

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_IMPL_MATH_H_
#define PULSAR_NATIVE_IMPL_MATH_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_RENDERER_BACKWARD_DEVICE_H_
#define PULSAR_NATIVE_RENDERER_BACKWARD_DEVICE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./renderer.backward.device.h"
namespace pulsar {

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_RENDERER_BACKWARD_DBG_DEVICE_H_
#define PULSAR_NATIVE_RENDERER_BACKWARD_DBG_DEVICE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./renderer.backward_dbg.device.h"
namespace pulsar {

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CALC_GRADIENTS_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_CALC_GRADIENTS_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./renderer.calc_gradients.device.h"
namespace pulsar {

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CALC_SIGNATURE_DEVICE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_CALC_SIGNATURE_DEVICE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CALC_SIGNATURE_INSTANTIATE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_CALC_SIGNATURE_INSTANTIATE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CONSTRUCT_DEVICE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_CONSTRUCT_DEVICE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CONSTRUCT_INSTANTIATE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_CONSTRUCT_INSTANTIATE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CREATE_SELECTOR_DEVICE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_CREATE_SELECTOR_DEVICE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CREATE_SELECTOR_INSTANTIATE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_CREATE_SELECTOR_INSTANTIATE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_DESTRUCT_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_DESTRUCT_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_DESTRUCT_INSTANTIATE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_DESTRUCT_INSTANTIATE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CALC_SIGNATURE_DEVICE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_CALC_SIGNATURE_DEVICE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_FILL_BG_DEVICE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_FILL_BG_DEVICE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./renderer.fill_bg.device.h"
namespace pulsar {

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_FORWARD_DEVICE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_FORWARD_DEVICE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./renderer.forward.device.h"
namespace pulsar {

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_GET_SCREEN_AREA_DEVICE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_GET_SCREEN_AREA_DEVICE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_NORM_CAM_GRADIENTS_DEVICE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_NORM_CAM_GRADIENTS_DEVICE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./renderer.norm_cam_gradients.device.h"
namespace pulsar {

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_NORM_SPHERE_GRADIENTS_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_NORM_SPHERE_GRADIENTS_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./renderer.norm_sphere_gradients.device.h"
namespace pulsar {

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_RENDER_DEVICE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_RENDER_DEVICE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_RENDER_INSTANTIATE_H_
#define PULSAR_NATIVE_INCLUDE_RENDERER_RENDER_INSTANTIATE_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_LOGGING_H_
#define PULSAR_LOGGING_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./camera.h"
#include "../include/math.h"

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifndef PULSAR_NATIVE_CAMERA_H_
#define PULSAR_NATIVE_CAMERA_H_

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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./renderer.h"
#include "../include/commands.h"
#include "./camera.h"

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