mirror of
https://github.com/facebookresearch/pytorch3d.git
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License lint codebase
Summary: License lint codebase Reviewed By: theschnitz Differential Revision: D29001799 fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
This commit is contained in:
committed by
Facebook GitHub Bot
parent
7e43f29d52
commit
af93f34834
@@ -1,3 +1,7 @@
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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__version__ = "0.4.0"
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@@ -1 +1,5 @@
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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@@ -1,4 +1,8 @@
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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from typing import Optional, Union
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <ATen/cuda/CUDAContext.h>
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#include <c10/cuda/CUDAGuard.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <torch/extension.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <torch/extension.h>
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#include <cmath>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <ATen/ATen.h>
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#include <ATen/core/TensorAccessor.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <torch/extension.h>
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#include "utils/pytorch3d_cutils.h"
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <torch/extension.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <ATen/ATen.h>
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#include <ATen/core/TensorAccessor.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <torch/extension.h>
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#include "utils/pytorch3d_cutils.h"
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <torch/extension.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <ATen/ATen.h>
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#include <ATen/core/TensorAccessor.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <torch/extension.h>
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#include "utils/pytorch3d_cutils.h"
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <torch/extension.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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// clang-format off
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#include "./pulsar/global.h" // Include before <torch/extension.h>.
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <ATen/ATen.h>
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#include <ATen/cuda/CUDAContext.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <torch/extension.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <torch/extension.h>
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#include <tuple>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <ATen/ATen.h>
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#include <ATen/cuda/CUDAContext.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <torch/extension.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <ATen/ATen.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <ATen/ATen.h>
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#include <ATen/cuda/CUDAContext.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <torch/extension.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <ATen/ATen.h>
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#include <ATen/cuda/CUDAContext.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <torch/extension.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <torch/extension.h>
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#include <queue>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <torch/extension.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <ATen/ATen.h>
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#include <utility>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <ATen/ATen.h>
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#include <ATen/cuda/CUDAContext.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <torch/extension.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <torch/extension.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <torch/extension.h>
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#include <array>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <ATen/ATen.h>
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#include <ATen/cuda/CUDAContext.h>
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@@ -1,4 +1,10 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <torch/extension.h>
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@@ -1,4 +1,11 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#ifndef PULSAR_NATIVE_CONSTANTS_H_
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#define PULSAR_NATIVE_CONSTANTS_H_
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@@ -1,4 +1,11 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#ifndef PULSAR_NATIVE_CUDA_COMMANDS_H_
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#define PULSAR_NATIVE_CUDA_COMMANDS_H_
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@@ -1,2 +1,9 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "../include/renderer.backward.instantiate.h"
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@@ -1,2 +1,9 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "../include/renderer.backward_dbg.instantiate.h"
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@@ -1,2 +1,9 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.calc_gradients.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.calc_signature.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.construct.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.create_selector.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.destruct.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.fill_bg.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.forward.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.norm_cam_gradients.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.norm_sphere_gradients.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.render.instantiate.h"
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_GLOBAL_H
|
||||
#define PULSAR_GLOBAL_H
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_COMMANDS_H_
|
||||
#define PULSAR_NATIVE_COMMANDS_H_
|
||||
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.backward.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.backward_dbg.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.calc_gradients.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.calc_signature.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.construct.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.create_selector.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.destruct.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.fill_bg.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.forward.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.norm_cam_gradients.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.norm_sphere_gradients.instantiate.h"
|
||||
|
||||
@@ -1,2 +1,9 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "../include/renderer.render.instantiate.h"
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_CAMERA_DEVICE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_CAMERA_DEVICE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_CAMERA_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_CAMERA_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_CLOSEST_SPHERE_TRACKER_DEVICE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_CLOSEST_SPHERE_TRACKER_DEVICE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_COMMANDS_ROUTING_H_
|
||||
#define PULSAR_NATIVE_COMMANDS_ROUTING_H_
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_FASTERMATH_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_FASTERMATH_H_
|
||||
|
||||
// @lint-ignore-every LICENSELINT
|
||||
/*=====================================================================*
|
||||
* Copyright (C) 2011 Paul Mineiro *
|
||||
* All rights reserved. *
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_IMPL_MATH_H_
|
||||
#define PULSAR_NATIVE_IMPL_MATH_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_RENDERER_BACKWARD_DEVICE_H_
|
||||
#define PULSAR_NATIVE_RENDERER_BACKWARD_DEVICE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "./renderer.backward.device.h"
|
||||
|
||||
namespace pulsar {
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_RENDERER_BACKWARD_DBG_DEVICE_H_
|
||||
#define PULSAR_NATIVE_RENDERER_BACKWARD_DBG_DEVICE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "./renderer.backward_dbg.device.h"
|
||||
|
||||
namespace pulsar {
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CALC_GRADIENTS_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_CALC_GRADIENTS_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "./renderer.calc_gradients.device.h"
|
||||
|
||||
namespace pulsar {
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CALC_SIGNATURE_DEVICE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_CALC_SIGNATURE_DEVICE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CALC_SIGNATURE_INSTANTIATE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_CALC_SIGNATURE_INSTANTIATE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CONSTRUCT_DEVICE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_CONSTRUCT_DEVICE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CONSTRUCT_INSTANTIATE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_CONSTRUCT_INSTANTIATE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CREATE_SELECTOR_DEVICE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_CREATE_SELECTOR_DEVICE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CREATE_SELECTOR_INSTANTIATE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_CREATE_SELECTOR_INSTANTIATE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_DESTRUCT_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_DESTRUCT_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_DESTRUCT_INSTANTIATE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_DESTRUCT_INSTANTIATE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_CALC_SIGNATURE_DEVICE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_CALC_SIGNATURE_DEVICE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_FILL_BG_DEVICE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_FILL_BG_DEVICE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "./renderer.fill_bg.device.h"
|
||||
|
||||
namespace pulsar {
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_FORWARD_DEVICE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_FORWARD_DEVICE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "./renderer.forward.device.h"
|
||||
|
||||
namespace pulsar {
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_GET_SCREEN_AREA_DEVICE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_GET_SCREEN_AREA_DEVICE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_NORM_CAM_GRADIENTS_DEVICE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_NORM_CAM_GRADIENTS_DEVICE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "./renderer.norm_cam_gradients.device.h"
|
||||
|
||||
namespace pulsar {
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_NORM_SPHERE_GRADIENTS_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_NORM_SPHERE_GRADIENTS_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "./renderer.norm_sphere_gradients.device.h"
|
||||
|
||||
namespace pulsar {
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_RENDER_DEVICE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_RENDER_DEVICE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_INCLUDE_RENDERER_RENDER_INSTANTIATE_H_
|
||||
#define PULSAR_NATIVE_INCLUDE_RENDERER_RENDER_INSTANTIATE_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_LOGGING_H_
|
||||
#define PULSAR_LOGGING_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "./camera.h"
|
||||
#include "../include/math.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#ifndef PULSAR_NATIVE_CAMERA_H_
|
||||
#define PULSAR_NATIVE_CAMERA_H_
|
||||
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
/*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This source code is licensed under the BSD-style license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
#include "./renderer.h"
|
||||
#include "../include/commands.h"
|
||||
#include "./camera.h"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user