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pytorch3d/pytorch3d/csrc/pulsar/include/renderer.fill_bg.instantiate.h
Patrick Labatut af93f34834 License lint codebase
Summary: License lint codebase

Reviewed By: theschnitz

Differential Revision: D29001799

fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
2021-06-22 03:45:27 -07:00

23 lines
514 B
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "./renderer.fill_bg.device.h"
namespace pulsar {
namespace Renderer {
template GLOBAL void fill_bg<ISONDEVICE>(
Renderer renderer,
const CamInfo norm,
float const* const bg_col_d,
const float gamma,
const uint mode);
} // namespace Renderer
} // namespace pulsar