fix: renderer.look_at_view_transform args docs updated (#693)

Summary:
Caught a silly typo in the docs, figured I'd send in a PR. Thanks for sharing your work!

Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/693

Reviewed By: bottler

Differential Revision: D28837851

Pulled By: patricklabatut

fbshipit-source-id: c326189007c3537429a8aa2a3b2850d60b74b16d
This commit is contained in:
Ben Ahlbrand 2021-06-02 11:10:56 -07:00 committed by Facebook GitHub Bot
parent 280fed3c76
commit 7fd7de4451

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@ -1360,7 +1360,7 @@ def look_at_view_transform(
the camera is projected onto a horizontal plane y = 0.
azim is the angle between the projected vector and a
reference vector at (0, 0, 1) on the reference plane (the horizontal plane).
dist, elem and azim can be of shape (1), (N).
dist, elev and azim can be of shape (1), (N).
degrees: boolean flag to indicate if the elevation and azimuth
angles are specified in degrees or radians.
eye: the position of the camera(s) in world coordinates. If eye is not