From 7fd7de445149de5dab3c1e6b8e0ada43f1f1b8d3 Mon Sep 17 00:00:00 2001 From: Ben Ahlbrand Date: Wed, 2 Jun 2021 11:10:56 -0700 Subject: [PATCH] fix: renderer.look_at_view_transform args docs updated (#693) Summary: Caught a silly typo in the docs, figured I'd send in a PR. Thanks for sharing your work! Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/693 Reviewed By: bottler Differential Revision: D28837851 Pulled By: patricklabatut fbshipit-source-id: c326189007c3537429a8aa2a3b2850d60b74b16d --- pytorch3d/renderer/cameras.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pytorch3d/renderer/cameras.py b/pytorch3d/renderer/cameras.py index 35cf865c..498ae17b 100644 --- a/pytorch3d/renderer/cameras.py +++ b/pytorch3d/renderer/cameras.py @@ -1360,7 +1360,7 @@ def look_at_view_transform( the camera is projected onto a horizontal plane y = 0. azim is the angle between the projected vector and a reference vector at (0, 0, 1) on the reference plane (the horizontal plane). - dist, elem and azim can be of shape (1), (N). + dist, elev and azim can be of shape (1), (N). degrees: boolean flag to indicate if the elevation and azimuth angles are specified in degrees or radians. eye: the position of the camera(s) in world coordinates. If eye is not