diff --git a/pytorch3d/renderer/cameras.py b/pytorch3d/renderer/cameras.py index 35cf865c..498ae17b 100644 --- a/pytorch3d/renderer/cameras.py +++ b/pytorch3d/renderer/cameras.py @@ -1360,7 +1360,7 @@ def look_at_view_transform( the camera is projected onto a horizontal plane y = 0. azim is the angle between the projected vector and a reference vector at (0, 0, 1) on the reference plane (the horizontal plane). - dist, elem and azim can be of shape (1), (N). + dist, elev and azim can be of shape (1), (N). degrees: boolean flag to indicate if the elevation and azimuth angles are specified in degrees or radians. eye: the position of the camera(s) in world coordinates. If eye is not