mirror of
https://github.com/facebookresearch/pytorch3d.git
synced 2025-08-02 20:02:49 +08:00
fix: renderer.look_at_view_transform args docs updated (#693)
Summary: Caught a silly typo in the docs, figured I'd send in a PR. Thanks for sharing your work! Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/693 Reviewed By: bottler Differential Revision: D28837851 Pulled By: patricklabatut fbshipit-source-id: c326189007c3537429a8aa2a3b2850d60b74b16d
This commit is contained in:
parent
280fed3c76
commit
7fd7de4451
@ -1360,7 +1360,7 @@ def look_at_view_transform(
|
|||||||
the camera is projected onto a horizontal plane y = 0.
|
the camera is projected onto a horizontal plane y = 0.
|
||||||
azim is the angle between the projected vector and a
|
azim is the angle between the projected vector and a
|
||||||
reference vector at (0, 0, 1) on the reference plane (the horizontal plane).
|
reference vector at (0, 0, 1) on the reference plane (the horizontal plane).
|
||||||
dist, elem and azim can be of shape (1), (N).
|
dist, elev and azim can be of shape (1), (N).
|
||||||
degrees: boolean flag to indicate if the elevation and azimuth
|
degrees: boolean flag to indicate if the elevation and azimuth
|
||||||
angles are specified in degrees or radians.
|
angles are specified in degrees or radians.
|
||||||
eye: the position of the camera(s) in world coordinates. If eye is not
|
eye: the position of the camera(s) in world coordinates. If eye is not
|
||||||
|
Loading…
x
Reference in New Issue
Block a user