website and README updates

Summary: Small updates to the website setup before the website is updated

Reviewed By: bottler

Differential Revision: D24880351

fbshipit-source-id: 5c40664ad1ca3dd9f4fc746b239a82d47ed3a8e6
This commit is contained in:
Nikhila Ravi 2020-11-11 09:43:56 -08:00 committed by Facebook GitHub Bot
parent 90f1d5c258
commit 5059be2a83
4 changed files with 35 additions and 27 deletions

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@ -78,6 +78,7 @@ PyTorch3D is written and maintained by the Facebook AI Research Computer Vision
In alphabetical order:
* Amitav Baruah
* Steve Branson
* Luya Gao
* Georgia Gkioxari
* Taylor Gordon

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@ -59,7 +59,7 @@ class TutorialHome extends React.Component {
{' '}
You can modify the code and experiment with varying different
settings. Remember to install the latest stable version of
pytorch3d and its dependencies. Code to do this with pip is
PyTorch3D and its dependencies. Code to do this with pip is
provided in each notebook.{' '}
</p>
<h3> Run locally </h3>

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@ -3,6 +3,7 @@
"Introduction": ["why_pytorch3d"],
"Data": ["meshes_io", "datasets", "batching"],
"Ops": ["cubify"],
"Visualization": ["visualization"],
"Renderer": ["renderer", "renderer_getting_started", "cameras"]
}
}

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@ -12,12 +12,18 @@
{
"id": "render_textured_meshes",
"title": "Render Textured Meshes"
},{
"id": "render_densepose",
"title": "Render DensePose Meshes"
}, {
"id": "render_colored_points",
"title": "Render Colored Pointclouds"
},{
"id": "fit_textured_mesh",
"title": "Fit a mesh with texture via rendering"
"title": "Fit a Mesh with Texture via Rendering"
}, {
"id": "camera_position_optimization_with_differentiable_rendering",
"title": "Camera Position Optimization"
"title": "Camera Position Optimization with Differentiable Rendering"
}
],
"Dataloaders": [
@ -26,4 +32,4 @@
"title": "Data loaders for ShapeNetCore and R2N2"
}
]
}
}