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Summary: Experimental data loader for taking the default scene from a GLB file and converting it to a single mesh in PyTorch3D. Reviewed By: nikhilaravi Differential Revision: D25900167 fbshipit-source-id: bff22ac00298b83a0bd071ae5c8923561e1d81d7
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File IO
There is a flexible interface for loading and saving point clouds and meshes from different formats.
The main usage is via the pytorch3d.io.IO
object, and its methods
load_mesh
, save_mesh
, load_point_cloud
and save_point_cloud
.
For example, to load a mesh you might do
from pytorch3d.io import IO
device=torch.device("cuda:0")
mesh = IO().load_mesh("mymesh.ply", device=device)
and to save a pointcloud you might do
pcl = Pointclouds(...)
IO().save_point_cloud(pcl, "output_pointcloud.obj")
For meshes, this supports OBJ, PLY and OFF files.
For pointclouds, this supports PLY files.
In addition, there is experimental support for loading meshes from
glTF 2 assets
stored either in a GLB container file or a glTF JSON file with embedded binary data.
This must be enabled explicitly, as described in
pytorch3d/io/experimental_gltf_io.ply
.