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https://github.com/facebookresearch/pytorch3d.git
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Summary: EGLContext is a utility to render with OpenGL without an attached display (that is, without a monitor). DeviceContextManager allows us to avoid unnecessary context creations and releases. See docstrings for more info. Reviewed By: jcjohnson Differential Revision: D36562551 fbshipit-source-id: eb0d2a2f85555ee110e203d435a44ad243281d2c
37 lines
1.4 KiB
Python
37 lines
1.4 KiB
Python
# Copyright (c) Meta Platforms, Inc. and affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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import importlib
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import sys
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import unittest
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import unittest.mock
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from tests.common_testing import get_pytorch3d_dir
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# This file groups together tests which look at the code without running it.
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class TestBuild(unittest.TestCase):
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def test_no_import_cycles(self):
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# Check each module of pytorch3d imports cleanly,
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# which may fail if there are import cycles.
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with unittest.mock.patch.dict(sys.modules):
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for module in list(sys.modules):
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# If any of pytorch3d is already imported,
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# the test would be pointless.
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if module.startswith("pytorch3d"):
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sys.modules.pop(module, None)
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root_dir = get_pytorch3d_dir() / "pytorch3d"
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for module_file in root_dir.glob("**/*.py"):
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if module_file.stem in ("__init__", "plotly_vis", "opengl_utils"):
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continue
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relative_module = str(module_file.relative_to(root_dir))[:-3]
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module = "pytorch3d." + relative_module.replace("/", ".")
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with self.subTest(name=module):
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with unittest.mock.patch.dict(sys.modules):
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importlib.import_module(module)
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