Summary:
EGLContext is a utility to render with OpenGL without an attached display (that is, without a monitor).
DeviceContextManager allows us to avoid unnecessary context creations and releases. See docstrings for more info.
Reviewed By: jcjohnson
Differential Revision: D36562551
fbshipit-source-id: eb0d2a2f85555ee110e203d435a44ad243281d2c
Summary: Use logging instead of printing in the internals of implicitron.
Reviewed By: davnov134
Differential Revision: D35247581
fbshipit-source-id: be5ddad5efe1409adbae0575d35ade6112b3be63
Summary: To ensure that tests outside implicitron/ don't use implicitron, split the test for recursive includes in to two. License header checking is not needed here any more.
Reviewed By: shapovalov
Differential Revision: D35077830
fbshipit-source-id: 2ebe7436a6dcc5d21a116434f6ddd08705dfab34