Patrick Labatut 64289a491d Annotate dunder functions
Summary: Annotate the (return type of the) following dunder functions across the codebase: `__init__()`, `__len__()`, `__getitem__()`

Reviewed By: nikhilaravi

Differential Revision: D29001801

fbshipit-source-id: 928d9e1c417ffe01ab8c0445311287786e997c7c
2021-06-24 15:19:16 -07:00

113 lines
4.2 KiB
Python

# Copyright (c) Facebook, Inc. and its affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
import warnings
from typing import List, Optional, Tuple, Union
import torch
import torch.nn as nn
from ..compositing import alpha_composite, norm_weighted_sum
# A compositor should take as input 3D points and some corresponding information.
# Given this information, the compositor can:
# - blend colors across the top K vertices at a pixel
class AlphaCompositor(nn.Module):
"""
Accumulate points using alpha compositing.
"""
def __init__(
self, background_color: Optional[Union[Tuple, List, torch.Tensor]] = None
) -> None:
super().__init__()
self.background_color = background_color
def forward(self, fragments, alphas, ptclds, **kwargs) -> torch.Tensor:
background_color = kwargs.get("background_color", self.background_color)
images = alpha_composite(fragments, alphas, ptclds)
# images are of shape (N, C, H, W)
# check for background color & feature size C (C=4 indicates rgba)
if background_color is not None and images.shape[1] == 4:
return _add_background_color_to_images(fragments, images, background_color)
return images
class NormWeightedCompositor(nn.Module):
"""
Accumulate points using a normalized weighted sum.
"""
def __init__(
self, background_color: Optional[Union[Tuple, List, torch.Tensor]] = None
) -> None:
super().__init__()
self.background_color = background_color
def forward(self, fragments, alphas, ptclds, **kwargs) -> torch.Tensor:
background_color = kwargs.get("background_color", self.background_color)
images = norm_weighted_sum(fragments, alphas, ptclds)
# images are of shape (N, C, H, W)
# check for background color & feature size C (C=4 indicates rgba)
if background_color is not None and images.shape[1] == 4:
return _add_background_color_to_images(fragments, images, background_color)
return images
def _add_background_color_to_images(pix_idxs, images, background_color):
"""
Mask pixels in images without corresponding points with a given background_color.
Args:
pix_idxs: int32 Tensor of shape (N, points_per_pixel, image_size, image_size)
giving the indices of the nearest points at each pixel, sorted in z-order.
images: Tensor of shape (N, 4, image_size, image_size) giving the
accumulated features at each point, where 4 refers to a rgba feature.
background_color: Tensor, list, or tuple with 3 or 4 values indicating the rgb/rgba
value for the new background. Values should be in the interval [0,1].
Returns:
images: Tensor of shape (N, 4, image_size, image_size), where pixels with
no nearest points have features set to the background color, and other
pixels with accumulated features have unchanged values.
"""
# Initialize background mask
background_mask = pix_idxs[:, 0] < 0 # (N, H, W)
# Convert background_color to an appropriate tensor and check shape
if not torch.is_tensor(background_color):
background_color = images.new_tensor(background_color)
background_shape = background_color.shape
if len(background_shape) != 1 or background_shape[0] not in (3, 4):
warnings.warn(
"Background color should be size (3) or (4), but is size %s instead"
% (background_shape,)
)
return images
background_color = background_color.to(images)
# add alpha channel
if background_shape[0] == 3:
alpha = images.new_ones(1)
background_color = torch.cat([background_color, alpha])
num_background_pixels = background_mask.sum()
# permute so that features are the last dimension for masked_scatter to work
masked_images = images.permute(0, 2, 3, 1)[..., :4].masked_scatter(
background_mask[..., None],
background_color[None, :].expand(num_background_pixels, -1),
)
return masked_images.permute(0, 3, 1, 2)