Commit Graph

4 Commits

Author SHA1 Message Date
Jeff Daily
b73d735ecf Port pytorch3d (#2039)
Summary:
Enables building pytorch3d's `_C` extension against a ROCm-built PyTorch and running the test suite on AMD GPUs, including the pulsar subrenderer. Verified on AMD Instinct MI250X (gfx90a, warpSize=64), HIP 7.2, PyTorch 2.13.

## Mechanics

`torch.utils.cpp_extension.BuildExtension` auto-hipifies `.cu` sources of a `CUDAExtension` against a HIP-built torch (`cuda_runtime.h → hip/hip_runtime.h`, `cub:: → hipcub::`, `cudaStream_t → hipStream_t`, etc.), so most of the lift is build-system glue and a small number of CUDA intrinsics that don't have HIP equivalents.

- `setup.py`: detect ROCm via `torch.version.hip is not None`; treat `ROCM_HOME` as the GPU-toolkit-root analogue of `CUDA_HOME` (without this, `CUDA_HOME is None` silently demoted the build to a CPU-only `CppExtension`); skip `CUB_HOME`, CUDA-13 visibility flags, and `-ccbin=` on ROCm.
- `pytorch3d/csrc/pulsar/gpu/commands.h`: CUDA's `_rn`-suffixed FP rounding intrinsics (`__fadd_rn`, `__fdiv_rn`, `__fsqrt_rn`, `__fmaf_rn`, `__frcp_rn`) and `__saturatef` have no HIP equivalents — AMD's GPU ISA has no instruction-level rounding-mode override, so they expand to plain operators / `sqrtf` / `fmaf` / `1.0f/x` / `fmaxf(0,fminf(1,x))` on the `USE_ROCM` arm, which are rounding-mode-equivalent (both round-to-nearest-even). The HIP compiler may fuse `a+b*c` into a single-rounding FMA where CUDA's `_rn` would have prevented it; if FMA-fusion drift ever becomes a numerical issue, add `-ffp-contract=off` to pulsar's HIPCC flags. `__powf` is replaced with `powf`. `atomicAdd_block` has no HIP function-name equivalent — the semantic equivalent is `__hip_atomic_fetch_add(ptr, val, __ATOMIC_RELAXED, __HIP_MEMORY_SCOPE_WORKGROUP)` (plain HIP `atomicAdd` is device-scope, strictly stronger than block-scope and forces L2-coherent atomics).
- `tests/test_point_mesh_distance.py`: loosen `grad_faces` tolerance in `test_point_face_distance` from `5e-7` to `5e-6` to match the sibling `test_face_point_distance`. The backward kernel uses `atomicAdd` and calls `alertNotDeterministic`; FP add order varies by wavefront width.
- The X_t / camera-R/T equality checks in `test_points_alignment.py` and `test_cameras_alignment.py` are now skipped when `n_points <= dim` (resp. `batch_size <= 3` for camera-center alignment in 3D). Mean-centering renders the SVD rank-deficient in those cases, so the rotation around the degenerate axis is non-unique and different BLAS implementations (rocBLAS RDNA vs CDNA, cuBLAS) pick different valid null-space directions. The center-alignment check still runs and verifies the well-defined part of the transformation.

Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/2039

Test Plan:
All GPU tests pass on both AMD Instinct MI250X (gfx90a, wave64, HIP 7.2) and AMD Radeon Pro W7800 (gfx1100, wave32, HIP 7.2.53211, torch 2.13.0a0).

| Module | Result |
|---|---|
| knn, ball_query, sample_farthest_points, face_areas_normals | all pass |
| rasterize_points, rasterize_meshes, chamfer, packed_to_padded | all pass |
| interpolate_face_attributes, blending, compositing, sample_pdf, mesh_normal_consistency | all pass |
| point_mesh_distance | 9/9 pass (with tolerance fix in this PR) |
| pulsar/test_forward, test_channels, test_depth, test_hands, test_ortho, test_small_spheres | 10 passed (FB_TEST=1) |
| test_render_points pulsar tests, test_camera_conversions::test_pulsar_conversion | 3 passed |
| points_to_volumes, iou_box3d, marching_cubes | 20 failures, all env-only |

The 20 env-only failures are `torch.inverse()` on CPU tensors in test reference paths; this verification host's PyTorch was built with `USE_LAPACK: 0` (only `mkl-static` `.a` archives in the conda env; PyTorch's `FindBLAS` looks for `libmkl_intel_lp64.so`). Unrelated to the port — re-verifying with a LAPACK-linked PyTorch is left to upstream.

Reviewed By: MichaelRamamonjisoa

Differential Revision: D106825690

Pulled By: bottler

fbshipit-source-id: f7a9b6028e6fb555f3b8c0f9792e88b818327166
2026-06-01 06:08:12 -07:00
Nikhila Ravi
f0dc65110a Shader API more consistent naming
Summary:
Renamed shaders to be prefixed with Hard/Soft depending on if they use a probabalistic blending (Soft) or use the closest face (Hard).

There is some code duplication but I thought it would be cleaner to have separate shaders for each task rather than:
- inheritance (which we discussed previously that we want to avoid)
- boolean (hard/soft) or a string (hard/soft) - new blending functions other than the ones provided would need if statements in the current shaders which might get messy.

Also added a `flat_shading` function and a `FlatShader` - I could make this into a tutorial as it was really easy to add a new shader and it might be a nice showcase.

NOTE: There are a few more places where the naming will need to change (e.g the tutorials) but I wanted to reach a consensus on this before changing it everywhere.

Reviewed By: jcjohnson

Differential Revision: D19761036

fbshipit-source-id: f972f6530c7f66dc5550b0284c191abc4a7f6fc4
2020-02-19 23:16:50 -08:00
Nikhila Ravi
15d3a4557e Setup website with docusaurus (#11)
Summary:
Set up landing page, docs page, and html versions of the ipython notebook tutorials.
Pull Request resolved: https://github.com/fairinternal/pytorch3d/pull/11

Reviewed By: gkioxari

Differential Revision: D19730380

Pulled By: nikhilaravi

fbshipit-source-id: 5df8d3f2ac2f8dce4d51f5d14fc336508c2fd0ea
2020-02-04 17:27:16 -08:00
facebook-github-bot
dbf06b504b Initial commit
fbshipit-source-id: ad58e416e3ceeca85fae0583308968d04e78fe0d
2020-01-23 11:53:46 -08:00