825 Commits

Author SHA1 Message Date
David Novotny
8006842f2a Conversion from OpenCV cameras
Summary: Implements a conversion function between OpenCV and PyTorch3D cameras.

Reviewed By: patricklabatut

Differential Revision: D28992470

fbshipit-source-id: dbcc9f213ec293c2f6938261c704aea09aad3c90
2021-06-21 05:03:32 -07:00
David Novotny
b2ac2655b3 SE3 exponential and logarithm maps.
Summary:
Implements the SE3 logarithm and exponential maps.
(this is a second part of the split of D23326429)

Outputs of `bm_se3`:
```
Benchmark         Avg Time(μs)      Peak Time(μs) Iterations
--------------------------------------------------------------------------------
SE3_EXP_1                738             885            678
SE3_EXP_10               717             877            698
SE3_EXP_100              718             847            697
SE3_EXP_1000             729            1181            686
--------------------------------------------------------------------------------

Benchmark          Avg Time(μs)      Peak Time(μs) Iterations
--------------------------------------------------------------------------------
SE3_LOG_1               1451            2267            345
SE3_LOG_10              2185            2453            229
SE3_LOG_100             2217            2448            226
SE3_LOG_1000            2455            2599            204
--------------------------------------------------------------------------------
```

Reviewed By: patricklabatut

Differential Revision: D27852557

fbshipit-source-id: e42ccc9cfffe780e9cad24129de15624ae818472
2021-06-21 04:48:27 -07:00
David Novotny
9f14e82b5a SO3 improvements for stable gradients.
Summary:
Improves so3 functions to make gradient computation stable:
- Instead of `torch.acos`, uses `acos_linear_extrapolation` which has finite gradients of reasonable magnitude for all inputs.
- Adds tests for the latter.

The tests of the finiteness of the gradient in `test_so3_exp_singularity`, `test_so3_exp_singularity`, `test_so3_cos_bound` would fail if the `so3` functions would call `torch.acos` instead of `acos_linear_extrapolation`.

Reviewed By: bottler

Differential Revision: D23326429

fbshipit-source-id: dc296abf2ae3ddfb3942c8146621491a9cb740ee
2021-06-21 04:48:27 -07:00
David Novotny
dd45123f20 Linearly extrapolated acos.
Summary:
Implements a backprop-safe version of `torch.acos` that linearly extrapolates the function outside bounds.

Below is a plot of the extrapolated acos for different bounds:
{F611339485}

Reviewed By: bottler, nikhilaravi

Differential Revision: D27945714

fbshipit-source-id: fa2e2385b56d6fe534338d5192447c4a3aec540c
2021-06-21 04:48:27 -07:00
Georgia Gkioxari
88f5d79088 fix small face issue for ptmeshdist
Summary:
Fix small face issue for point_mesh distance computation.

The issue lies in the computation of `IsInsideTriangle` which is unstable and non-symmetrical when faces with small areas are given as input. This diff fixes the issue by returning `False` for `IsInsideTriangle` when small faces are given as input.

Reviewed By: bottler

Differential Revision: D29163052

fbshipit-source-id: be297002f26b5e6eded9394fde00553a37406bee
2021-06-18 09:29:55 -07:00
Talmaj Marinc
029a9da00b Fix ShapeNetDataset (#593)
Summary:
- Add MANIFEST.in and `include_package_data=True` to include dataset .json files in the installation
Fix https://github.com/facebookresearch/pytorch3d/issues/435
- Fix `load_textures=False` for ShapeNetDataset with a test
Fix https://github.com/facebookresearch/pytorch3d/issues/450, partly fix https://github.com/facebookresearch/pytorch3d/issues/444. I've set the textures to `None`, if they should be all white instead, let me know.

Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/593

Reviewed By: patricklabatut

Differential Revision: D29116264

Pulled By: nikhilaravi

fbshipit-source-id: 1fb0198e616b7f834dfeaf7168bb5e6e530810d1
2021-06-18 07:02:20 -07:00
Roman Shapovalov
1b39cebe92 Sign issue about quaternion_to_matrix and matrix_to_quaternion
Summary:
As reported on github, `matrix_to_quaternion` was incorrect for rotations by 180˚. We resolved the sign of the component `i` based on the sign of `i*r`, assuming `r > 0`, which is untrue if `r == 0`.

This diff handles special cases and ensures we use the non-zero elements to copy the sign from.

Reviewed By: bottler

Differential Revision: D29149465

fbshipit-source-id: cd508cc31567fc37ea3463dd7e8c8e8d5d64a235
2021-06-18 06:40:02 -07:00
Patrick Labatut
a8610e9da4 Increase code coverage of shader
Summary: Increase code coverage of shader and re-include them in code coverage test

Reviewed By: nikhilaravi

Differential Revision: D29097503

fbshipit-source-id: 2791989ee1562cfa193f3addea0ce72d6840614a
2021-06-17 01:35:37 -07:00
Nikhila Ravi
c75ca04cf7 Bug fix in rendering clipped meshes
Summary:
There was a bug when `z_clip_value` is not None but there are no faces which are actually visible in the image due to culling.  In `rasterize_meshes.py` a function `convert_clipped_rasterization_to_original_faces` is called to convert the clipped face indices etc back to the unclipped versions, but the case where there is no clipping was not handled correctly.

Fixes Github Issue #632

Reviewed By: bottler

Differential Revision: D29116150

fbshipit-source-id: fae82a0b4848c84b3ed7c7b04ef5c9848352cf5c
2021-06-15 07:51:12 -07:00
Nikhila Ravi
bc8361fa47 Lighting broadcasting bug fix
Summary: Fixed multiple issues with shape broadcasting in lighting, shading and blending and updated the tests.

Reviewed By: bottler

Differential Revision: D28997941

fbshipit-source-id: d3ef93f979344076b1d9098a86178b4da63844c8
2021-06-14 11:48:27 -07:00
Patrick Labatut
780e231536 Increase code coverage of subdivide_meshes
Summary: Increase code coverage of subdivide_meshes and re-include it in code coverage test

Reviewed By: bottler

Differential Revision: D29097476

fbshipit-source-id: 3403ae38a90c4b53f24188eed11faae202a235b5
2021-06-14 04:02:59 -07:00
Nikhila Ravi
a0f79318c5 Culling to frustrum bug fix
Summary:
When `z_clip_value = None` and faces are outside the view frustum the shape of one of the tensors in `clip.py` is incorrect.

`faces_num_clipped_verts` should be (F,) but it was (F,3).  Added a new test to ensure this case is handled.

Reviewed By: bottler

Differential Revision: D29051282

fbshipit-source-id: 5f4172ba4d4a75d928404dde9abf48aef18c68bd
2021-06-11 14:33:40 -07:00
Nikhila Ravi
ef16253953 textures dimension check
Summary:
When textures are set on `Meshes` we need to check if the dimensions actually match that of the verts/faces in the mesh. There was a github issue where someone tried to set the attribute after construction of the `Meshes` object and ran into an error when trying to sample textures.

The desired usage is to initialize the class with the textures (not set an attribute afterwards) but in any case we need to check the dimensions match before sampling textures.

Reviewed By: bottler

Differential Revision: D29020249

fbshipit-source-id: 9fb8a5368b83c9ec53652df92b96fc8b2613f591
2021-06-11 13:38:46 -07:00
Patrick Labatut
1cd1436460 Omit specific code from code coverage
Summary: Omit specific code from code coverage computation. This is done to make code coverage test pass again. Test coverage for shader.py and subdivide_meshes.py will be increased in later diffs to re-include them.

Reviewed By: bottler

Differential Revision: D29061105

fbshipit-source-id: addac35a216c96de9f559e2d8fe42496adc85791
2021-06-11 07:36:22 -07:00
Luke Davis
c4fc4666fc Fixes bug when importing from ..common.types (#706)
Summary:
There are a couple times in the code where Device, make_device and get_device are imported by:
`from ..common.types import Device, get_device, make_device`
which will not work without this init file, at least on python 3.8.

Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/706

Reviewed By: bottler

Differential Revision: D29031835

Pulled By: patricklabatut

fbshipit-source-id: 15743e3c8cffdfcca51b6d2f377b923da9cbe6f9
2021-06-10 10:41:08 -07:00
Patrick Labatut
44508ed0db Make Transform3d.to() not ignore dtype
Summary: Make Transform3d.to() not ignore a different dtype when device is the same and no copy is requested. Fix other methods where dtype is ignored.

Reviewed By: nikhilaravi

Differential Revision: D28981171

fbshipit-source-id: 4528e6092f4a693aecbe8131ede985fca84e84cf
2021-06-09 15:50:09 -07:00
Patrick Labatut
626bf3fe23 Fix type annotations for device type
Summary: Fix type annotations for device type

Reviewed By: nikhilaravi

Differential Revision: D28971179

fbshipit-source-id: 410b673c76dfd65ac51b2d144f17ed86a04a3058
2021-06-09 15:50:09 -07:00
Patrick Labatut
1f9661e150 Tidy uses of torch.device in Volumes
Summary:
Tidy uses of `torch.device` in `Volumes`:
- Allow `str` or `torch.device` in `Volumes.to()` method
- Consistently use `torch.device` for internal type
- Fix comparison of devices

Reviewed By: nikhilaravi

Differential Revision: D28970876

fbshipit-source-id: c640cc22ced684a54cc450ac38a0f4b3435d47be
2021-06-09 15:50:09 -07:00
Patrick Labatut
1db40ac566 Tidy uses of torch.device in Pointclouds
Summary:
Tidy uses of `torch.device` in `Pointclouds`:
- Allow `str` or `torch.device` in `Pointclouds.to()` method
- Consistently use `torch.device` for internal type
- Fix comparison of devices

Reviewed By: nikhilaravi

Differential Revision: D28970221

fbshipit-source-id: 3ca7104d4c0d9b20b0cff4f00e3ce931c5f1528a
2021-06-09 15:50:09 -07:00
Patrick Labatut
633d66f1f0 Tidy uses of torch.device in Meshes
Summary:
Tidy uses of `torch.device` in `Meshes`:
- Allow `str` or `torch.device` in `Meshes.to()` method
- Consistently use `torch.device` for internal type
- Fix comparison of devices

Reviewed By: nikhilaravi

Differential Revision: D28969461

fbshipit-source-id: 16d3c1f5458954bb11fdf0efea88542e94dccd7a
2021-06-09 15:50:09 -07:00
Patrick Labatut
13a0110b69 Tidy uses of torch.device in Transform3d
Summary:
Tidy uses of `torch.device` in `Transforms3d`:
- Allow `str` or `torch.device` in user-facing methods
- Consistently use `torch.device` for internal types
- Fix comparison of devices

Reviewed By: nikhilaravi

Differential Revision: D28929486

fbshipit-source-id: bd1d6cc7ede3d8fd549fd3224a9b07eec53f8164
2021-06-09 15:50:09 -07:00
Patrick Labatut
48faf8eb7e Introduce device type and utility functions
Summary: Introduce device type and utility functions in common types module

Reviewed By: nikhilaravi

Differential Revision: D28970930

fbshipit-source-id: 191ec07390ed66a958c23eb2b43229312492e0b7
2021-06-09 15:50:09 -07:00
Patrick Labatut
07da36d4c8 Add missing dtype parameter type annotations
Summary: Add missing dtype parameter type annotations

Reviewed By: nikhilaravi

Differential Revision: D28943370

fbshipit-source-id: 2a411d78895f3f3aa9ab0e4807c17a13e7f25caf
2021-06-09 15:50:09 -07:00
Patrick Labatut
02650672f6 Improve volumes type annotations
Summary: Improve type annotations for volumes and remove a few pyre fixmes

Reviewed By: nikhilaravi

Differential Revision: D28943371

fbshipit-source-id: ca2b7a50d72a392910e65cee5e564f34523414d2
2021-06-09 15:50:09 -07:00
Nikhila Ravi
a15c33a3cc Alpha channel to return the mask
Summary: Updated the alpha channel in the `hard_rgb_blend` function to return the mask of the pixels which have overlapping mesh faces.

Reviewed By: bottler

Differential Revision: D29001604

fbshipit-source-id: 22a2173d769f2d3ad34892d68ceb628f073bca22
2021-06-09 15:06:53 -07:00
Pyre Bot Jr
ac6c07fa43 suppress errors in fbcode/vision - batch 2
Differential Revision: D28962863

fbshipit-source-id: 7acc8e2f08ea7a94294647431561ff2cfd52a97d
2021-06-08 11:17:24 -07:00
Patrick Labatut
c710d8c101 Improve textures type annotations
Summary: Improve type annotations for textures and remove a few pyre fixmes

Reviewed By: nikhilaravi

Differential Revision: D28942630

fbshipit-source-id: 422f2bdf07b435869461ca103d71473aa0c2b814
2021-06-08 02:15:50 -07:00
Patrick Labatut
d76c00721c Remove explicit inheritance from object
Summary:
All classes implicitly inherit from `object` since Python 3, so remove unnecessary explicit inheritance.

From the [official documentation](https://docs.python.org/3/library/functions.html#object):

> `object` is a base for all classes.

Reviewed By: nikhilaravi

Differential Revision: D28942595

fbshipit-source-id: 466c0d19d8a93a6263e7ad734c3e87160cfa6066
2021-06-08 02:15:50 -07:00
Patrick Labatut
f14c0236f0 Remove extra pyre fixmes
Summary: Remove extra pyre fixmes

Reviewed By: bottler

Differential Revision: D28929468

fbshipit-source-id: 175b7986d49b56de7af063e97a9b0423570f9093
2021-06-07 12:05:52 -07:00
Ben Ahlbrand
7fd7de4451 fix: renderer.look_at_view_transform args docs updated (#693)
Summary:
Caught a silly typo in the docs, figured I'd send in a PR. Thanks for sharing your work!

Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/693

Reviewed By: bottler

Differential Revision: D28837851

Pulled By: patricklabatut

fbshipit-source-id: c326189007c3537429a8aa2a3b2850d60b74b16d
2021-06-02 11:11:32 -07:00
Pyre Bot Jr
fe39cc7b80 suppress errors in vision/fair/pytorch3d
Differential Revision: D28766465

fbshipit-source-id: 9c5b123ac279e25965ebc8827d9a947bbb6f3ac5
2021-05-27 18:30:15 -07:00
Jeremy Reizenstein
ed6983ea84 Experimental glTF reading
Summary: Experimental data loader for taking the default scene from a GLB file and converting it to a single mesh in PyTorch3D.

Reviewed By: nikhilaravi

Differential Revision: D25900167

fbshipit-source-id: bff22ac00298b83a0bd071ae5c8923561e1d81d7
2021-05-26 04:54:19 -07:00
Jeremy Reizenstein
0e85652f07 ambient lighting
Summary:
Specific object to represent light which is 100% everywhere. Sometimes lighting is irrelevant, for example when viewing a mesh which has lighting already baked in.

This is not primarily aiming for a performance win but I think the test which has changed might be a bit faster.

Reviewed By: theschnitz

Differential Revision: D26405151

fbshipit-source-id: 82eae55de0bee918548a3eaf031b002cb95e726c
2021-05-26 04:54:19 -07:00
Jeremy Reizenstein
61e38de034 rotate_on_spot
Summary: Function to relatively rotate a camera position. Also document how to relatively translate a camera position.

Reviewed By: theschnitz

Differential Revision: D25900166

fbshipit-source-id: 2ddaf06ee7c5e2a2e973c04d7dee6ccb61c6ff84
2021-05-26 04:54:19 -07:00
Jeremy Reizenstein
e12a08133f Deduplicate texture maps when joining
Summary:
If you join several meshes which have TexturesUV textures using join_meshes_as_scene then we amalgamate all the texture images in to a single one. This now checks if some of the images are equal (i.e. the tensors are the same tensor, in the `is` sense; they have the same `id` in Python) and only uses one copy if they are.

I have an example of a massive scene made of several textured meshes with some shared, where this makes the difference between fitting the data on the GPU and not.

Reviewed By: theschnitz

Differential Revision: D25982364

fbshipit-source-id: a8228805f38475c796302e27328a340d9b56c8ef
2021-05-26 04:54:19 -07:00
Dave Schnizlein
cd5af2521a Update Rotate transform to use device of input rotation
Summary: Currently the Rotate transform does not consider the R's device at all, resulting in errors if you're expecting it to be on cuda but it gets the default casting to cpu. This updates the transform to respect R's device.

Reviewed By: nikhilaravi

Differential Revision: D27828118

fbshipit-source-id: ddd99f73eadbd990688eb22f3d1ffbacbe168c81
2021-05-19 10:04:12 -07:00
Daisy
5241b7dd4e Handle header has no newline or space after OFF. (#665)
Summary:
Allow a line like `OFF10 10 10` as the start of an OFF file. Such things apparently occur in ModelNet40.

This resolves https://github.com/facebookresearch/pytorch3d/issues/663.

Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/665

Test Plan: New test

Reviewed By: nikhilaravi

Differential Revision: D28180006

Pulled By: bottler

fbshipit-source-id: 7f474c6a262e32da012217e09f76e8672a7f0278
2021-05-07 05:01:58 -07:00
Gil Moshayof
34163326b2 Make extend respect subclasses of textures
Summary: 3 extend functions in textures.py updated to call `self.__class__` rather than create a new object of its type. As mentioned in https://github.com/facebookresearch/pytorch3d/issues/618 .

Reviewed By: bottler

Differential Revision: D28281218

fbshipit-source-id: b9c99ab87e46a3f28c37efa1ee2c2dceb560b491
2021-05-07 03:42:45 -07:00
Jeremy Reizenstein
6fa66f5534 PLY load normals
Summary: Add ability to load normals when they are present in a PLY file.

Reviewed By: nikhilaravi

Differential Revision: D26458971

fbshipit-source-id: 658270b611f7624eab4f5f62ff438038e1d25723
2021-05-04 05:36:51 -07:00
Jeremy Reizenstein
b314beeda1 save normals from Meshes, Pointclouds to PLY
Summary: Save existing vertex normals when a mesh is saved to PLY, and existing normals when a point cloud is saved to PLY.

Reviewed By: theschnitz

Differential Revision: D27765257

fbshipit-source-id: fa0aae4c0f100f7e5eb742f48fc3dfc87435deba
2021-05-04 05:36:51 -07:00
Jeremy Reizenstein
66b97a0c28 has_verts_normals for Meshes
Summary: Add ability to ask a Meshes if it already has normals. If it does, then requesting normals will not trigger a calculation. MeshesFormatInterpreters will therefore be able to decide whether to save normals.

Reviewed By: theschnitz, nikhilaravi

Differential Revision: D27765261

fbshipit-source-id: 7c87dbf999d5616d20f5eb2c01039ee5ff65a830
2021-05-04 05:36:51 -07:00
Jeremy Reizenstein
2bbca5f2a7 Allow setting verts_normals on Meshes
Summary: Add ability to set the vertex normals when creating a Meshes, so that the pluggable loaders can return them from a file.

Reviewed By: nikhilaravi

Differential Revision: D27765258

fbshipit-source-id: b5ddaa00de3707f636f94d9f74d1da12ecce0608
2021-05-04 05:36:51 -07:00
Jeremy Reizenstein
502f15aca7 avoid recalculating normals for simple move
Summary: If offset_verts_ is used to move meshes with a single vector, the normals won't change so don't need to recalculate. I am planning to allow user-specified vertex normals. This change means that user-specified vertex normals won't get overwritten when they don't need to be.

Reviewed By: nikhilaravi

Differential Revision: D27765256

fbshipit-source-id: f6e4d308ac9ac023030325cb75a18d39b966cf88
2021-05-04 05:36:51 -07:00
Jeremy Reizenstein
17633808d8 Scale leaves verts normals unchanged
Summary:
There is no need to recalculate normals when scaling a mesh by a constant. We omit doing this for vertex normals. This will make things less confusing when we allow user-specified vertex normals.

Face normals also don't need recalculating, but they are calculated at the same time as face areas which do, so it is easiest not to change their behavior here. That is convenient because we are not immediately planning to allow user-specified face normals.

Reviewed By: nikhilaravi

Differential Revision: D27793476

fbshipit-source-id: 827f1be4bc78bf0391ce3959cce48c4f3ee326fe
2021-05-04 05:36:51 -07:00
Jeremy Reizenstein
e9f4e0d086 PLY color scaling
Summary: When a PLY file contains colors in byte format, these are now scaled from 0..255 to [0,1], as they should be

Reviewed By: gkioxari

Differential Revision: D27765254

fbshipit-source-id: 526b5f5149d5e8cbffd7412b411be52c935fa4ad
2021-05-04 05:36:51 -07:00
Jeremy Reizenstein
6c3fe952d1 PLY TexturesVertex loading
Summary:
Include TexturesVertex colors when loading and saving Meshes to PLY files.

A couple of other improvements to the internals of ply_io, including using `None` instead of empty tensors for some missing data.

Reviewed By: gkioxari

Differential Revision: D27765260

fbshipit-source-id: b9857dc777c244b9d7d6643b608596d31435ecda
2021-05-04 05:36:51 -07:00
Jeremy Reizenstein
b538f10796 Avoid temporary arrays in _check_density_bounds
Summary: We can check the bounds without using extra memory. This produces a small speedup in NeRF training (like 0.5%).

Reviewed By: nikhilaravi

Differential Revision: D27859691

fbshipit-source-id: d566420c465f51231f4a57438084c98b73253046
2021-04-22 07:09:43 -07:00
Pyre Bot Jr
04d318d88f suppress errors in vision/fair/pytorch3d
Differential Revision: D27934268

fbshipit-source-id: 51185fa493451012a9b2fd37379897d60596f73b
2021-04-21 23:28:04 -07:00
JudyYe
eb04a488c5 TexturesVertex._num_verts_per_mesh deep copy (#623)
Summary:
When a list of Meshes is `join_batched()`, the `num_verts_per_mesh` in the list would be unexpectedly modified.

Also some cleanup around `_num_verts_per_mesh`.

Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/623

Test Plan: A modification to an existing test checks this.

Reviewed By: nikhilaravi

Differential Revision: D27682104

Pulled By: bottler

fbshipit-source-id: 9d00913dfb4869bd6c7d3f5cc9156b7b6f1aecc9
2021-04-20 03:11:34 -07:00
Wanchao Liang
8660db9806 Remove some pyre fixmes
Reviewed By: divchenko

Differential Revision: D27835360

fbshipit-source-id: cbb23793ee57382e43bd65bd40cfeb2820c6eec2
2021-04-17 11:20:11 -07:00