Summary:
Allow PLY files to not contain faces. Allow loading pointclouds with color, at least encoded according to the way of some cloudcompare examples.
TODO: Allow vertex normals to be read, and allow vertex colors to be written. Make the return type of load_ply something more user friendly, like a dict.
Noticed in https://github.com/facebookresearch/pytorch3d/issues/209
Reviewed By: nikhilaravi
Differential Revision: D22573314
fbshipit-source-id: 72ba1f7c6417f5dfc83f2ebf359eff017057635c
Summary:
In the original implementation, I had considered PLY properties where there are mixed types of elements in a property to be rare and basically unimportant, so the implementation is very naive.
If we want to support pointcloud PLY files, we need to handle at least the subcase where there are no lists efficiently because this seems to be very common there.
Reviewed By: nikhilaravi, gkioxari
Differential Revision: D22573315
fbshipit-source-id: db6f29446d4e555a2e2b37d38c8e4450d061465b
Summary: We already have code for obj and ply formats. Here we actually make it available in `IO.load_mesh` and `IO.save_mesh`.
Reviewed By: theschnitz, nikhilaravi
Differential Revision: D25400650
fbshipit-source-id: f26d6d7fc46c48634a948eea4d255afad13b807b
Summary:
Make no internal functions inside pytorch3d/io interpret str paths except using a PathManager from iopath which they have been given. This means we no longer use any global PathManager object and we no longer use fvcore's deprecated file_io.
To preserve the APIs, various top level functions create their own default-initialized PathManager object if they are not provided one.
Reviewed By: theschnitz
Differential Revision: D25372969
fbshipit-source-id: c176ee31439645fa54a157d6f1aef18b09501569
Summary: As mentioned in a comment on https://github.com/facebookresearch/pytorch3d/issues/77, we can't use this function in Python 3.6. It's easy to write our own version.
Reviewed By: gkioxari
Differential Revision: D24249915
fbshipit-source-id: 4c70a3efb03daa115041d082e616511297eab8fa
Summary:
Fix for GitHub issue #381.
The example mesh provided in the issue only had material properties but no texture image. The current implementation of texture atlassing generated an atlas using both the material properties and the texture image but only worked if there was a texture image and associated vertex uv coordinates. I have now modified the texture atlas creation so that it doesn't require an image and can work with materials which only have material properties.
Reviewed By: gkioxari
Differential Revision: D24153068
fbshipit-source-id: 63e9d325db09a84b336b83369d5342ce588a9932
Summary: Enhance every texture type with `faces_verts_textures_packed` that allows users to query the texture of each vertex in mesh
Reviewed By: nikhilaravi
Differential Revision: D24058778
fbshipit-source-id: 19d0e3a244fa96aae462c47bf52e07dfd3b7c6f0
Summary:
I'm constantly encountering 3D models with resources that have spaces in their filenames (especially on Windows) and therefore they can't be loaded in pytorch3d. Let me know what you think.
Thanks
Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/358
Reviewed By: bottler
Differential Revision: D23798492
Pulled By: nikhilaravi
fbshipit-source-id: 4d85b7ee05339486d2e5ef53a531f8e6052251c5
Summary:
Make save_ply save to binary instead of ascii. An option makes the previous functionality available. save_ply's API accepts a stream, but this is undocumented; that stream must now be a binary stream not a text stream.
Avoiding warnings about making tensors from immutable numpy arrays.
Possible performance improvement when reading binary files.
Fix reading zero-length binary lists.
Reviewed By: nikhilaravi
Differential Revision: D22333118
fbshipit-source-id: b423dfd3da46e047bead200255f47a7707306811
Summary:
- Add support for loading textures from ShapeNet Obj files as a texture atlas.
- Support textured rendering of shapenet models
Reviewed By: gkioxari
Differential Revision: D23141143
fbshipit-source-id: 26eb81758d4cdbd6d820b072b58f5c6c08cb90bc
Summary:
A fairly big refactor of the texturing API with some breaking changes to how textures are defined.
Main changes:
- There are now 3 types of texture classes: `TexturesUV`, `TexturesAtlas` and `TexturesVertex`. Each class:
- has a `sample_textures` function which accepts the `fragments` from rasterization and returns `texels`. This means that the shaders will not need to know the type of the mesh texture which will resolve several issues people were reporting on GitHub.
- has a `join_batch` method for joining multiple textures of the same type into a batch
Reviewed By: gkioxari
Differential Revision: D21067427
fbshipit-source-id: 4b346500a60181e72fdd1b0dd89b5505c7a33926
Summary: Make the `_open_file()` function return a context manager and remove the associated file closure
Reviewed By: nikhilaravi
Differential Revision: D20720506
fbshipit-source-id: 7d96ceb2fd64b6ee3985d0b0faf8d8bf791b1966
Summary: Finish extracting _open_file() to a separate utils module (started with D20754859 (c9267ab7af) / previous version of this diff).
Reviewed By: nikhilaravi
Differential Revision: D20720344
fbshipit-source-id: 77ef201ff37a8f2a0cd19be162cb97ee99480158
Summary:
This diff is auto-generated to upgrade the Pyre version and suppress errors in vision. The upgrade will affect Pyre local configurations in the following directories:
```
vision/ale/search
vision/fair/fvcore
vision/fair/pytorch3d
vision/ocr/rosetta_hash
vision/vogue/personalization
```
Differential Revision: D21688454
fbshipit-source-id: 1f3c3fee42b6da2e162fd0932742ab8c5c96aa45
Summary: Add ability to decode ply files which use types like int32.
Reviewed By: nikhilaravi
Differential Revision: D21639208
fbshipit-source-id: 0ede7d4aa353a6e940446680a18e7ac0c48fafee
Summary:
Ran the linter.
TODO: need to update the linter as per D21353065.
Reviewed By: bottler
Differential Revision: D21362270
fbshipit-source-id: ad0e781de0a29f565ad25c43bc94a19b1828c020
Summary: Bump the nvidia driver used in the conda tests. Add an environment variable (unused) to allow building without ninja. Print relative error on assertClose failure.
Reviewed By: nikhilaravi
Differential Revision: D21227373
fbshipit-source-id: 5dd8eb097151da27d3632daa755a1e7b9ac97845
Summary:
Updated the load obj function to support creating of a per face texture map using the information in an .mtl file. Uses the approach from in SoftRasterizer.
Currently I have ported in the SoftRasterizer code but this is only to help with comparison and will be deleted before landing. The ShapeNet Test data will also be deleted.
Here is the [Design doc](https://docs.google.com/document/d/1AUcLP4QwVSqlfLAUfbjM9ic5vYn9P54Ha8QbcVXW2eI/edit?usp=sharing).
## Added
- texture atlas creation functions in PyTorch based on the SoftRas cuda implementation
- tests to compare SoftRas vs PyTorch3D implementation to verify it matches (using real shapenet data with meshes consisting of multiple textures)
- benchmarks tests
## Remaining todo:
- add more tests for obj io to test the new functions and the two texturing options
- replace the shapenet data with the output from SoftRas saved as a file.
# MAIN FILES TO REVIEW
- `obj_io.py`
- `test_obj_io.py` [still some tests to be added but have comparisons with SoftRas for now]
The reference SoftRas implementations are in `softras_load_obj.py` and `load_textures.cu`.
Reviewed By: gkioxari
Differential Revision: D20754859
fbshipit-source-id: 42ace9dfb73f26e29d800c763f56d5b66c60c5e2
Summary:
Added backface culling as an option to the `raster_settings`. This is needed for the full forward rendering of shapenet meshes with texture (some meshes contain
multiple overlapping segments which have different textures).
For a triangle (v0, v1, v2) define the vectors A = (v1 - v0) and B = (v2 − v0) and use this to calculate the area of the triangle as:
```
area = 0.5 * A x B
area = 0.5 * ((x1 − x0)(y2 − y0) − (x2 − x0)(y1 − y0))
```
The area will be positive if (v0, v1, v2) are oriented counterclockwise (a front face), and negative if (v0, v1, v2) are oriented clockwise (a back face).
We can reuse the `edge_function` as it already calculates the triangle area.
Reviewed By: jcjohnson
Differential Revision: D20960115
fbshipit-source-id: 2d8a4b9ccfb653df18e79aed8d05c7ec0f057ab1
Summary: Estimates normals of a point cloud.
Reviewed By: gkioxari
Differential Revision: D20860182
fbshipit-source-id: 652ec2743fa645e02c01ffa37c2971bf27b89cef
Summary: Do not create output files with invalid inputs to `save_{obj,ply}()`.
Reviewed By: bottler
Differential Revision: D20720282
fbshipit-source-id: 3b611a10da6f6eecacab2a1900bf16f89e2000aa
Summary:
Similar to D20392526, PLY files without vertices or faces should be allowed:
- a PLY with only vertices can represent a point cloud
- a PLY without any vertex or face is just empty
- a PLY with faces referencing inexistent vertices has invalid data
Reviewed By: gkioxari
Differential Revision: D20400330
fbshipit-source-id: 35a5f072603fd221f382c7faad5f37c3e0b49bb1
Summary:
OBJ files without vertices or faces should be allowed:
- an OBJ with only vertices can represent a point cloud
- an OBJ without any vertex or face is just empty
- an OBJ with faces referencing inexistent vertices has invalid data
Reviewed By: gkioxari
Differential Revision: D20392526
fbshipit-source-id: e72c846ff1e5787fb11d527af3fefa261f9eb0ee
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase.
Reviewed By: nikhilaravi
Differential Revision: D20095778
fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
Summary:
Lint related fixes: Improve internal/OSS consistency. Fix the fight between black and certain pyre-ignore markers by moving them to the line before.
Use clang-format-8 automatically if present. Small number of pyre fixes.
arc doesn't run pyre at the moment, so I put back the explicit call to pyre. I don't know if there's an option somewhere to change this.
Reviewed By: nikhilaravi
Differential Revision: D19780518
fbshipit-source-id: ef1c243392322fa074130f6cff2dd8a6f7738a7f
Summary:
Create the textures and the Meshes object from OBJ files in a single call.
There is functionality in OBJ files (like normals) which is ignored by this function.
Reviewed By: gkioxari
Differential Revision: D19691699
fbshipit-source-id: e26442ed80ff231b65b17d6c54c9d41e22b4e4a3