Summary:
Benchmarking. We only use num_faces=2 for splatter, because as far as I can see one would never need to use more. Pose optimization and mesh optimization experiments (see next two diffs) showed that Splatter with 2 faces beats Softmax with 50 and 100 faces in terms of accuracy.
Results: We're slower at 64px^2. At 128px and 256px, we're slower than Softmax+50faces, but faster than Softmax+100faces. We're also slower at 10 faces/pix, but expectation as well as results show that more then 2 faces shouldn't be necessary. See also more results in .https://fburl.com/gdoc/ttv7u7hp
Reviewed By: jcjohnson
Differential Revision: D36210575
fbshipit-source-id: c8de28c8a59ce5fe21a47263bd43d2757b15d123
Summary: Update all FB license strings to the new format.
Reviewed By: patricklabatut
Differential Revision: D33403538
fbshipit-source-id: 97a4596c5c888f3c54f44456dc07e718a387a02c
Summary: Move benchmarks to a separate directory as tests/ is getting big.
Reviewed By: nikhilaravi
Differential Revision: D32885462
fbshipit-source-id: a832662a494ee341ab77d95493c95b0af0a83f43