3 Commits

Author SHA1 Message Date
Nikhila Ravi
f0dc65110a Shader API more consistent naming
Summary:
Renamed shaders to be prefixed with Hard/Soft depending on if they use a probabalistic blending (Soft) or use the closest face (Hard).

There is some code duplication but I thought it would be cleaner to have separate shaders for each task rather than:
- inheritance (which we discussed previously that we want to avoid)
- boolean (hard/soft) or a string (hard/soft) - new blending functions other than the ones provided would need if statements in the current shaders which might get messy.

Also added a `flat_shading` function and a `FlatShader` - I could make this into a tutorial as it was really easy to add a new shader and it might be a nice showcase.

NOTE: There are a few more places where the naming will need to change (e.g the tutorials) but I wanted to reach a consensus on this before changing it everywhere.

Reviewed By: jcjohnson

Differential Revision: D19761036

fbshipit-source-id: f972f6530c7f66dc5550b0284c191abc4a7f6fc4
2020-02-19 23:16:50 -08:00
Nikhila Ravi
15d3a4557e Setup website with docusaurus (#11)
Summary:
Set up landing page, docs page, and html versions of the ipython notebook tutorials.
Pull Request resolved: https://github.com/fairinternal/pytorch3d/pull/11

Reviewed By: gkioxari

Differential Revision: D19730380

Pulled By: nikhilaravi

fbshipit-source-id: 5df8d3f2ac2f8dce4d51f5d14fc336508c2fd0ea
2020-02-04 17:27:16 -08:00
facebook-github-bot
dbf06b504b Initial commit
fbshipit-source-id: ad58e416e3ceeca85fae0583308968d04e78fe0d
2020-01-23 11:53:46 -08:00