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Add MeshRasterizerOpenGL
Summary: Adding MeshRasterizerOpenGL, a faster alternative to MeshRasterizer. The new rasterizer follows the ideas from "Differentiable Surface Rendering via non-Differentiable Sampling". The new rasterizer 20x faster on a 2M face mesh (try pose optimization on Nefertiti from https://www.cs.cmu.edu/~kmcrane/Projects/ModelRepository/!). The larger the mesh, the larger the speedup. There are two main disadvantages: * The new rasterizer works with an OpenGL backend, so requires pycuda.gl and pyopengl installed (though we avoided writing any C++ code, everything is in Python!) * The new rasterizer is non-differentiable. However, you can still differentiate the rendering function if you use if with the new SplatterPhongShader which we recently added to PyTorch3D (see the original paper cited above). Reviewed By: patricklabatut, jcjohnson Differential Revision: D37698816 fbshipit-source-id: 54d120639d3cb001f096237807e54aced0acda25
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@@ -26,8 +26,15 @@ class TestBuild(unittest.TestCase):
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sys.modules.pop(module, None)
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root_dir = get_pytorch3d_dir() / "pytorch3d"
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# Exclude opengl-related files, as Implicitron is decoupled from opengl
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# components which will not work without adding a dep on pytorch3d_opengl.
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for module_file in root_dir.glob("**/*.py"):
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if module_file.stem in ("__init__", "plotly_vis", "opengl_utils"):
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if module_file.stem in (
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"__init__",
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"plotly_vis",
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"opengl_utils",
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"rasterizer_opengl",
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):
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continue
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relative_module = str(module_file.relative_to(root_dir))[:-3]
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module = "pytorch3d." + relative_module.replace("/", ".")
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