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Add .to methods to the splatter and SplatterPhongShader.
Summary: Needed to properly change devices during OpenGL rasterization. Reviewed By: jcjohnson Differential Revision: D37698568 fbshipit-source-id: 38968149d577322e662d3b5d04880204b0a7be29
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@ -324,6 +324,11 @@ class SplatterPhongShader(ShaderBase):
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self.splatter_blender = None
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super().__init__(**kwargs)
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def to(self, device: Device):
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if self.splatter_blender:
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self.splatter_blender.to(device)
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return super().to(device)
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def forward(self, fragments: Fragments, meshes: Meshes, **kwargs) -> torch.Tensor:
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cameras = super()._get_cameras(**kwargs)
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texels = meshes.sample_textures(fragments)
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@ -349,7 +354,7 @@ class SplatterPhongShader(ShaderBase):
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pixel_coords_cameras,
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cameras,
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fragments.pix_to_face < 0,
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self.blend_params,
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kwargs.get("blend_params", self.blend_params),
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)
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return images
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@ -398,6 +403,9 @@ class SoftDepthShader(ShaderBase):
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"""
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def forward(self, fragments: Fragments, meshes: Meshes, **kwargs) -> torch.Tensor:
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if fragments.dists is None:
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raise ValueError("SoftDepthShader requires Fragments.dists to be present.")
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cameras = super()._get_cameras(**kwargs)
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N, H, W, K = fragments.pix_to_face.shape
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@ -464,6 +464,12 @@ class SplatterBlender(torch.nn.Module):
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input_shape, device
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)
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def to(self, device):
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self.offsets = self.offsets.to(device)
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self.crop_ids_h = self.crop_ids_h.to(device)
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self.crop_ids_w = self.crop_ids_w.to(device)
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super().to(device)
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def forward(
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self,
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colors: torch.Tensor,
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@ -60,7 +60,7 @@ class TestShader(TestCaseMixin, unittest.TestCase):
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self.assertIs(cpu_shader, cuda_shader)
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if cameras is None:
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self.assertIsNone(cuda_shader.cameras)
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with self.assertRaisesRegexp(ValueError, "Cameras must be"):
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with self.assertRaisesRegex(ValueError, "Cameras must be"):
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cuda_shader._get_cameras()
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else:
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self.assertEqual(cuda_device, cuda_shader.cameras.device)
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