Add MeshRasterizerOpenGL

Summary:
Adding MeshRasterizerOpenGL, a faster alternative to MeshRasterizer. The new rasterizer follows the ideas from "Differentiable Surface Rendering via non-Differentiable Sampling".

The new rasterizer 20x faster on a 2M face mesh (try pose optimization on Nefertiti from https://www.cs.cmu.edu/~kmcrane/Projects/ModelRepository/!). The larger the mesh, the larger the speedup.

There are two main disadvantages:
* The new rasterizer works with an OpenGL backend, so requires pycuda.gl and pyopengl installed (though we avoided writing any C++ code, everything is in Python!)
* The new rasterizer is non-differentiable. However, you can still differentiate the rendering function if you use if with the new SplatterPhongShader which we recently added to PyTorch3D (see the original paper cited above).

Reviewed By: patricklabatut, jcjohnson

Differential Revision: D37698816

fbshipit-source-id: 54d120639d3cb001f096237807e54aced0acda25
This commit is contained in:
Krzysztof Chalupka
2022-07-22 15:52:50 -07:00
committed by Facebook GitHub Bot
parent 36edf2b302
commit cb49550486
66 changed files with 1556 additions and 337 deletions

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