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	Undo c10=>std optional rename
Summary: Undoes the pytorch3d changes in D57294278 because they break builds for for PyTorch<2.1 . Reviewed By: MichaelRamamonjisoa Differential Revision: D57379779 fbshipit-source-id: 47a12511abcec4c3f4e2f62eff5ba99deb2fab4c
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				@ -213,8 +213,8 @@ std::tuple<size_t, size_t, bool, torch::Tensor> Renderer::arg_check(
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    const float& gamma,
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    const float& max_depth,
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    float& min_depth,
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    const std::optional<torch::Tensor>& bg_col,
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    const std::optional<torch::Tensor>& opacity,
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    const c10::optional<torch::Tensor>& bg_col,
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    const c10::optional<torch::Tensor>& opacity,
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    const float& percent_allowed_difference,
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    const uint& max_n_hits,
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    const uint& mode) {
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@ -668,8 +668,8 @@ std::tuple<torch::Tensor, torch::Tensor> Renderer::forward(
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    const float& gamma,
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    const float& max_depth,
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    float min_depth,
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    const std::optional<torch::Tensor>& bg_col,
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    const std::optional<torch::Tensor>& opacity,
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    const c10::optional<torch::Tensor>& bg_col,
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    const c10::optional<torch::Tensor>& opacity,
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    const float& percent_allowed_difference,
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    const uint& max_n_hits,
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    const uint& mode) {
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@ -912,8 +912,8 @@ Renderer::backward(
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    const float& gamma,
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    const float& max_depth,
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    float min_depth,
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    const std::optional<torch::Tensor>& bg_col,
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    const std::optional<torch::Tensor>& opacity,
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    const c10::optional<torch::Tensor>& bg_col,
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    const c10::optional<torch::Tensor>& opacity,
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    const float& percent_allowed_difference,
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    const uint& max_n_hits,
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    const uint& mode,
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@ -44,8 +44,8 @@ struct Renderer {
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      const float& gamma,
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      const float& max_depth,
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      float min_depth,
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      const std::optional<torch::Tensor>& bg_col,
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      const std::optional<torch::Tensor>& opacity,
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      const c10::optional<torch::Tensor>& bg_col,
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      const c10::optional<torch::Tensor>& opacity,
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      const float& percent_allowed_difference,
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      const uint& max_n_hits,
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      const uint& mode);
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@ -75,8 +75,8 @@ struct Renderer {
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      const float& gamma,
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      const float& max_depth,
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      float min_depth,
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      const std::optional<torch::Tensor>& bg_col,
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      const std::optional<torch::Tensor>& opacity,
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      const c10::optional<torch::Tensor>& bg_col,
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      const c10::optional<torch::Tensor>& opacity,
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      const float& percent_allowed_difference,
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      const uint& max_n_hits,
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      const uint& mode,
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@ -115,8 +115,8 @@ struct Renderer {
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      const float& gamma,
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      const float& max_depth,
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      float& min_depth,
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      const std::optional<torch::Tensor>& bg_col,
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      const std::optional<torch::Tensor>& opacity,
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      const c10::optional<torch::Tensor>& bg_col,
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      const c10::optional<torch::Tensor>& opacity,
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      const float& percent_allowed_difference,
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      const uint& max_n_hits,
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      const uint& mode);
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