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Texturing API updates
Summary: A fairly big refactor of the texturing API with some breaking changes to how textures are defined. Main changes: - There are now 3 types of texture classes: `TexturesUV`, `TexturesAtlas` and `TexturesVertex`. Each class: - has a `sample_textures` function which accepts the `fragments` from rasterization and returns `texels`. This means that the shaders will not need to know the type of the mesh texture which will resolve several issues people were reporting on GitHub. - has a `join_batch` method for joining multiple textures of the same type into a batch Reviewed By: gkioxari Differential Revision: D21067427 fbshipit-source-id: 4b346500a60181e72fdd1b0dd89b5505c7a33926
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@@ -8,9 +8,9 @@ from pytorch3d.ops.interp_face_attrs import (
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interpolate_face_attributes,
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interpolate_face_attributes_python,
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)
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from pytorch3d.renderer.mesh import TexturesVertex
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from pytorch3d.renderer.mesh.rasterizer import Fragments
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from pytorch3d.renderer.mesh.texturing import interpolate_vertex_colors
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from pytorch3d.structures import Meshes, Textures
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from pytorch3d.structures import Meshes
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class TestInterpolateFaceAttributes(TestCaseMixin, unittest.TestCase):
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@@ -96,16 +96,12 @@ class TestInterpolateFaceAttributes(TestCaseMixin, unittest.TestCase):
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self.assertClose(grad_face_attrs_py, grad_face_attrs_cu, rtol=1e-3)
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def test_interpolate_attributes(self):
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"""
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This tests both interpolate_vertex_colors as well as
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interpolate_face_attributes.
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"""
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verts = torch.randn((4, 3), dtype=torch.float32)
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faces = torch.tensor([[2, 1, 0], [3, 1, 0]], dtype=torch.int64)
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vert_tex = torch.tensor(
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[[0, 1, 0], [0, 1, 1], [1, 1, 0], [1, 1, 1]], dtype=torch.float32
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)
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tex = Textures(verts_rgb=vert_tex[None, :])
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tex = TexturesVertex(verts_features=vert_tex[None, :])
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mesh = Meshes(verts=[verts], faces=[faces], textures=tex)
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pix_to_face = torch.tensor([0, 1], dtype=torch.int64).view(1, 1, 1, 2)
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barycentric_coords = torch.tensor(
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@@ -120,7 +116,13 @@ class TestInterpolateFaceAttributes(TestCaseMixin, unittest.TestCase):
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zbuf=torch.ones_like(pix_to_face),
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dists=torch.ones_like(pix_to_face),
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)
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texels = interpolate_vertex_colors(fragments, mesh)
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verts_features_packed = mesh.textures.verts_features_packed()
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faces_verts_features = verts_features_packed[mesh.faces_packed()]
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texels = interpolate_face_attributes(
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fragments.pix_to_face, fragments.bary_coords, faces_verts_features
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)
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self.assertTrue(torch.allclose(texels, expected_vals[None, :]))
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def test_interpolate_attributes_grad(self):
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@@ -131,7 +133,7 @@ class TestInterpolateFaceAttributes(TestCaseMixin, unittest.TestCase):
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dtype=torch.float32,
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requires_grad=True,
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)
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tex = Textures(verts_rgb=vert_tex[None, :])
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tex = TexturesVertex(verts_features=vert_tex[None, :])
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mesh = Meshes(verts=[verts], faces=[faces], textures=tex)
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pix_to_face = torch.tensor([0, 1], dtype=torch.int64).view(1, 1, 1, 2)
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barycentric_coords = torch.tensor(
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@@ -147,7 +149,12 @@ class TestInterpolateFaceAttributes(TestCaseMixin, unittest.TestCase):
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[[0.3, 0.3, 0.3], [0.9, 0.9, 0.9], [0.5, 0.5, 0.5], [0.3, 0.3, 0.3]],
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dtype=torch.float32,
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)
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texels = interpolate_vertex_colors(fragments, mesh)
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verts_features_packed = mesh.textures.verts_features_packed()
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faces_verts_features = verts_features_packed[mesh.faces_packed()]
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texels = interpolate_face_attributes(
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fragments.pix_to_face, fragments.bary_coords, faces_verts_features
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)
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texels.sum().backward()
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self.assertTrue(hasattr(vert_tex, "grad"))
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self.assertTrue(torch.allclose(vert_tex.grad, grad_vert_tex[None, :]))
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@@ -13,8 +13,8 @@ from pytorch3d.io.mtl_io import (
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_bilinear_interpolation_grid_sample,
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_bilinear_interpolation_vectorized,
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)
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from pytorch3d.structures import Meshes, Textures, join_meshes_as_batch
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from pytorch3d.structures.meshes import join_mesh
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from pytorch3d.renderer import TexturesAtlas, TexturesUV, TexturesVertex
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from pytorch3d.structures import Meshes, join_meshes_as_batch
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from pytorch3d.utils import torus
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@@ -590,17 +590,29 @@ class TestMeshObjIO(TestCaseMixin, unittest.TestCase):
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check_item(mesh.verts_padded(), mesh3.verts_padded())
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check_item(mesh.faces_padded(), mesh3.faces_padded())
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if mesh.textures is not None:
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check_item(mesh.textures.maps_padded(), mesh3.textures.maps_padded())
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check_item(
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mesh.textures.faces_uvs_padded(), mesh3.textures.faces_uvs_padded()
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)
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check_item(
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mesh.textures.verts_uvs_padded(), mesh3.textures.verts_uvs_padded()
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)
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check_item(
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mesh.textures.verts_rgb_padded(), mesh3.textures.verts_rgb_padded()
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)
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if isinstance(mesh.textures, TexturesUV):
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check_item(
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mesh.textures.faces_uvs_padded(),
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mesh3.textures.faces_uvs_padded(),
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)
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check_item(
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mesh.textures.verts_uvs_padded(),
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mesh3.textures.verts_uvs_padded(),
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)
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check_item(
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mesh.textures.maps_padded(), mesh3.textures.maps_padded()
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)
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elif isinstance(mesh.textures, TexturesVertex):
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check_item(
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mesh.textures.verts_features_padded(),
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mesh3.textures.verts_features_padded(),
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)
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elif isinstance(mesh.textures, TexturesAtlas):
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check_item(
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mesh.textures.atlas_padded(), mesh3.textures.atlas_padded()
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)
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DATA_DIR = Path(__file__).resolve().parent.parent / "docs/tutorials/data"
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obj_filename = DATA_DIR / "cow_mesh/cow.obj"
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@@ -623,16 +635,24 @@ class TestMeshObjIO(TestCaseMixin, unittest.TestCase):
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check_triple(mesh_notex, mesh3_notex)
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self.assertIsNone(mesh_notex.textures)
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# meshes with vertex texture, join into a batch.
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verts = torch.randn((4, 3), dtype=torch.float32)
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faces = torch.tensor([[2, 1, 0], [3, 1, 0]], dtype=torch.int64)
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vert_tex = torch.tensor(
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[[0, 1, 0], [0, 1, 1], [1, 1, 0], [1, 1, 1]], dtype=torch.float32
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)
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tex = Textures(verts_rgb=vert_tex[None, :])
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mesh_rgb = Meshes(verts=[verts], faces=[faces], textures=tex)
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vert_tex = torch.ones_like(verts)
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rgb_tex = TexturesVertex(verts_features=[vert_tex])
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mesh_rgb = Meshes(verts=[verts], faces=[faces], textures=rgb_tex)
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mesh_rgb3 = join_meshes_as_batch([mesh_rgb, mesh_rgb, mesh_rgb])
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check_triple(mesh_rgb, mesh_rgb3)
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# meshes with texture atlas, join into a batch.
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device = "cuda:0"
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atlas = torch.rand((2, 4, 4, 3), dtype=torch.float32, device=device)
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atlas_tex = TexturesAtlas(atlas=[atlas])
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mesh_atlas = Meshes(verts=[verts], faces=[faces], textures=atlas_tex)
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mesh_atlas3 = join_meshes_as_batch([mesh_atlas, mesh_atlas, mesh_atlas])
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check_triple(mesh_atlas, mesh_atlas3)
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# Test load multiple meshes with textures into a batch.
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teapot_obj = DATA_DIR / "teapot.obj"
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mesh_teapot = load_objs_as_meshes([teapot_obj])
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teapot_verts, teapot_faces = mesh_teapot.get_mesh_verts_faces(0)
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@@ -649,41 +669,9 @@ class TestMeshObjIO(TestCaseMixin, unittest.TestCase):
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self.assertClose(cow3_tea.verts_list()[3], mesh_teapot.verts_list()[0])
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self.assertClose(cow3_tea.faces_list()[3], mesh_teapot.faces_list()[0])
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def test_join_meshes(self):
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"""
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Test that join_mesh joins single meshes and the corresponding values are
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consistent with the single meshes.
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"""
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# Load cow mesh.
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DATA_DIR = Path(__file__).resolve().parent.parent / "docs/tutorials/data"
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cow_obj = DATA_DIR / "cow_mesh/cow.obj"
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cow_mesh = load_objs_as_meshes([cow_obj])
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cow_verts, cow_faces = cow_mesh.get_mesh_verts_faces(0)
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# Join a batch of three single meshes and check that the values are consistent
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# with the individual meshes.
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cow_mesh3 = join_mesh([cow_mesh, cow_mesh, cow_mesh])
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def check_item(x, y, offset):
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self.assertClose(torch.cat([x, x + offset, x + 2 * offset], dim=1), y)
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check_item(cow_mesh.verts_padded(), cow_mesh3.verts_padded(), 0)
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check_item(cow_mesh.faces_padded(), cow_mesh3.faces_padded(), cow_mesh._V)
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# Test the joining of meshes of different sizes.
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teapot_obj = DATA_DIR / "teapot.obj"
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teapot_mesh = load_objs_as_meshes([teapot_obj])
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teapot_verts, teapot_faces = teapot_mesh.get_mesh_verts_faces(0)
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mix_mesh = join_mesh([cow_mesh, teapot_mesh])
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mix_verts, mix_faces = mix_mesh.get_mesh_verts_faces(0)
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self.assertEqual(len(mix_mesh), 1)
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self.assertClose(mix_verts[: cow_mesh._V], cow_verts)
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self.assertClose(mix_faces[: cow_mesh._F], cow_faces)
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self.assertClose(mix_verts[cow_mesh._V :], teapot_verts)
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self.assertClose(mix_faces[cow_mesh._F :], teapot_faces + cow_mesh._V)
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# Check error raised if all meshes in the batch don't have the same texture type
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with self.assertRaisesRegex(ValueError, "same type of texture"):
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join_meshes_as_batch([mesh_atlas, mesh_rgb, mesh_atlas])
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@staticmethod
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def _bm_save_obj(verts: torch.Tensor, faces: torch.Tensor, decimal_places: int):
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@@ -11,10 +11,11 @@ import numpy as np
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import torch
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from common_testing import TestCaseMixin, load_rgb_image
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from PIL import Image
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from pytorch3d.io import load_objs_as_meshes
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from pytorch3d.io import load_obj
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from pytorch3d.renderer.cameras import OpenGLPerspectiveCameras, look_at_view_transform
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from pytorch3d.renderer.lighting import PointLights
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from pytorch3d.renderer.materials import Materials
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from pytorch3d.renderer.mesh import TexturesAtlas, TexturesUV, TexturesVertex
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from pytorch3d.renderer.mesh.rasterizer import MeshRasterizer, RasterizationSettings
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from pytorch3d.renderer.mesh.renderer import MeshRenderer
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from pytorch3d.renderer.mesh.shader import (
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@@ -25,7 +26,6 @@ from pytorch3d.renderer.mesh.shader import (
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SoftSilhouetteShader,
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TexturedSoftPhongShader,
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)
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from pytorch3d.renderer.mesh.texturing import Textures
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from pytorch3d.structures.meshes import Meshes, join_mesh
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from pytorch3d.utils.ico_sphere import ico_sphere
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@@ -52,7 +52,8 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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sphere_mesh = ico_sphere(5, device)
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verts_padded = sphere_mesh.verts_padded()
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faces_padded = sphere_mesh.faces_padded()
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textures = Textures(verts_rgb=torch.ones_like(verts_padded))
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feats = torch.ones_like(verts_padded, device=device)
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textures = TexturesVertex(verts_features=feats)
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sphere_mesh = Meshes(verts=verts_padded, faces=faces_padded, textures=textures)
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# Init rasterizer settings
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@@ -97,6 +98,7 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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filename = "simple_sphere_light_%s%s.png" % (name, postfix)
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image_ref = load_rgb_image("test_%s" % filename, DATA_DIR)
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rgb = images[0, ..., :3].squeeze().cpu()
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if DEBUG:
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filename = "DEBUG_%s" % filename
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Image.fromarray((rgb.numpy() * 255).astype(np.uint8)).save(
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@@ -145,14 +147,15 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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Test a mesh with vertex textures can be extended to form a batch, and
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is rendered correctly with Phong, Gouraud and Flat Shaders.
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"""
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batch_size = 20
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batch_size = 5
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device = torch.device("cuda:0")
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# Init mesh with vertex textures.
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sphere_meshes = ico_sphere(5, device).extend(batch_size)
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verts_padded = sphere_meshes.verts_padded()
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faces_padded = sphere_meshes.faces_padded()
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textures = Textures(verts_rgb=torch.ones_like(verts_padded))
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feats = torch.ones_like(verts_padded, device=device)
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textures = TexturesVertex(verts_features=feats)
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sphere_meshes = Meshes(
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verts=verts_padded, faces=faces_padded, textures=textures
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)
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@@ -194,6 +197,11 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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)
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for i in range(batch_size):
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rgb = images[i, ..., :3].squeeze().cpu()
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if i == 0 and DEBUG:
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filename = "DEBUG_simple_sphere_batched_%s.png" % name
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Image.fromarray((rgb.numpy() * 255).astype(np.uint8)).save(
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DATA_DIR / filename
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)
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self.assertClose(rgb, image_ref, atol=0.05)
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def test_silhouette_with_grad(self):
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@@ -233,6 +241,7 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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with Image.open(image_ref_filename) as raw_image_ref:
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image_ref = torch.from_numpy(np.array(raw_image_ref))
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image_ref = image_ref.to(dtype=torch.float32) / 255.0
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self.assertClose(alpha, image_ref, atol=0.055)
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@@ -253,11 +262,20 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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obj_filename = obj_dir / "cow_mesh/cow.obj"
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# Load mesh + texture
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mesh = load_objs_as_meshes([obj_filename], device=device)
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verts, faces, aux = load_obj(
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obj_filename, device=device, load_textures=True, texture_wrap=None
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)
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tex_map = list(aux.texture_images.values())[0]
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tex_map = tex_map[None, ...].to(faces.textures_idx.device)
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textures = TexturesUV(
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maps=tex_map, faces_uvs=[faces.textures_idx], verts_uvs=[aux.verts_uvs]
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)
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mesh = Meshes(verts=[verts], faces=[faces.verts_idx], textures=textures)
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# Init rasterizer settings
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R, T = look_at_view_transform(2.7, 0, 0)
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cameras = OpenGLPerspectiveCameras(device=device, R=R, T=T)
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raster_settings = RasterizationSettings(
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image_size=512, blur_radius=0.0, faces_per_pixel=1
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)
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@@ -405,8 +423,8 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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Meshes(verts=verts, faces=sphere_list[i].faces_padded())
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)
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joined_sphere_mesh = join_mesh(sphere_mesh_list)
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joined_sphere_mesh.textures = Textures(
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verts_rgb=torch.ones_like(joined_sphere_mesh.verts_padded())
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joined_sphere_mesh.textures = TexturesVertex(
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verts_features=torch.ones_like(joined_sphere_mesh.verts_padded())
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)
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# Init rasterizer settings
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@@ -446,3 +464,61 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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)
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image_ref = load_rgb_image("test_joined_spheres_%s.png" % name, DATA_DIR)
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self.assertClose(rgb, image_ref, atol=0.05)
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def test_texture_map_atlas(self):
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"""
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Test a mesh with a texture map as a per face atlas is loaded and rendered correctly.
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"""
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device = torch.device("cuda:0")
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obj_dir = Path(__file__).resolve().parent.parent / "docs/tutorials/data"
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obj_filename = obj_dir / "cow_mesh/cow.obj"
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# Load mesh and texture as a per face texture atlas.
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verts, faces, aux = load_obj(
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obj_filename,
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device=device,
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load_textures=True,
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create_texture_atlas=True,
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texture_atlas_size=8,
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texture_wrap=None,
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)
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mesh = Meshes(
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verts=[verts],
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faces=[faces.verts_idx],
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textures=TexturesAtlas(atlas=[aux.texture_atlas]),
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)
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# Init rasterizer settings
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R, T = look_at_view_transform(2.7, 0, 0)
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cameras = OpenGLPerspectiveCameras(device=device, R=R, T=T)
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raster_settings = RasterizationSettings(
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image_size=512, blur_radius=0.0, faces_per_pixel=1, cull_backfaces=True
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)
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# Init shader settings
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materials = Materials(device=device, specular_color=((0, 0, 0),), shininess=0.0)
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lights = PointLights(device=device)
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# Place light behind the cow in world space. The front of
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# the cow is facing the -z direction.
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lights.location = torch.tensor([0.0, 0.0, 2.0], device=device)[None]
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# The HardPhongShader can be used directly with atlas textures.
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renderer = MeshRenderer(
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rasterizer=MeshRasterizer(cameras=cameras, raster_settings=raster_settings),
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shader=HardPhongShader(lights=lights, cameras=cameras, materials=materials),
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)
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images = renderer(mesh)
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rgb = images[0, ..., :3].squeeze().cpu()
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# Load reference image
|
||||
image_ref = load_rgb_image("test_texture_atlas_8x8_back.png", DATA_DIR)
|
||||
|
||||
if DEBUG:
|
||||
Image.fromarray((rgb.numpy() * 255).astype(np.uint8)).save(
|
||||
DATA_DIR / "DEBUG_texture_atlas_8x8_back.png"
|
||||
)
|
||||
|
||||
self.assertClose(rgb, image_ref, atol=0.05)
|
||||
|
||||
@@ -7,14 +7,376 @@ import torch
|
||||
import torch.nn.functional as F
|
||||
from common_testing import TestCaseMixin
|
||||
from pytorch3d.renderer.mesh.rasterizer import Fragments
|
||||
from pytorch3d.renderer.mesh.texturing import interpolate_texture_map
|
||||
from pytorch3d.structures import Meshes, Textures
|
||||
from pytorch3d.structures.utils import list_to_padded
|
||||
from pytorch3d.renderer.mesh.textures import (
|
||||
TexturesAtlas,
|
||||
TexturesUV,
|
||||
TexturesVertex,
|
||||
_list_to_padded_wrapper,
|
||||
)
|
||||
from pytorch3d.structures import Meshes, list_to_packed, packed_to_list
|
||||
from test_meshes import TestMeshes
|
||||
|
||||
|
||||
class TestTexturing(TestCaseMixin, unittest.TestCase):
|
||||
def test_interpolate_texture_map(self):
|
||||
def tryindex(self, index, tex, meshes, source):
|
||||
tex2 = tex[index]
|
||||
meshes2 = meshes[index]
|
||||
tex_from_meshes = meshes2.textures
|
||||
for item in source:
|
||||
basic = source[item][index]
|
||||
from_texture = getattr(tex2, item + "_padded")()
|
||||
from_meshes = getattr(tex_from_meshes, item + "_padded")()
|
||||
if isinstance(index, int):
|
||||
basic = basic[None]
|
||||
|
||||
if len(basic) == 0:
|
||||
self.assertEquals(len(from_texture), 0)
|
||||
self.assertEquals(len(from_meshes), 0)
|
||||
else:
|
||||
self.assertClose(basic, from_texture)
|
||||
self.assertClose(basic, from_meshes)
|
||||
self.assertEqual(from_texture.ndim, getattr(tex, item + "_padded")().ndim)
|
||||
item_list = getattr(tex_from_meshes, item + "_list")()
|
||||
self.assertEqual(basic.shape[0], len(item_list))
|
||||
for i, elem in enumerate(item_list):
|
||||
self.assertClose(elem, basic[i])
|
||||
|
||||
|
||||
class TestTexturesVertex(TestCaseMixin, unittest.TestCase):
|
||||
def test_sample_vertex_textures(self):
|
||||
"""
|
||||
This tests both interpolate_vertex_colors as well as
|
||||
interpolate_face_attributes.
|
||||
"""
|
||||
verts = torch.randn((4, 3), dtype=torch.float32)
|
||||
faces = torch.tensor([[2, 1, 0], [3, 1, 0]], dtype=torch.int64)
|
||||
vert_tex = torch.tensor(
|
||||
[[0, 1, 0], [0, 1, 1], [1, 1, 0], [1, 1, 1]], dtype=torch.float32
|
||||
)
|
||||
verts_features = vert_tex
|
||||
tex = TexturesVertex(verts_features=[verts_features])
|
||||
mesh = Meshes(verts=[verts], faces=[faces], textures=tex)
|
||||
pix_to_face = torch.tensor([0, 1], dtype=torch.int64).view(1, 1, 1, 2)
|
||||
barycentric_coords = torch.tensor(
|
||||
[[0.5, 0.3, 0.2], [0.3, 0.6, 0.1]], dtype=torch.float32
|
||||
).view(1, 1, 1, 2, -1)
|
||||
expected_vals = torch.tensor(
|
||||
[[0.5, 1.0, 0.3], [0.3, 1.0, 0.9]], dtype=torch.float32
|
||||
).view(1, 1, 1, 2, -1)
|
||||
fragments = Fragments(
|
||||
pix_to_face=pix_to_face,
|
||||
bary_coords=barycentric_coords,
|
||||
zbuf=torch.ones_like(pix_to_face),
|
||||
dists=torch.ones_like(pix_to_face),
|
||||
)
|
||||
# sample_textures calls interpolate_vertex_colors
|
||||
texels = mesh.sample_textures(fragments)
|
||||
self.assertTrue(torch.allclose(texels, expected_vals[None, :]))
|
||||
|
||||
def test_sample_vertex_textures_grad(self):
|
||||
verts = torch.randn((4, 3), dtype=torch.float32)
|
||||
faces = torch.tensor([[2, 1, 0], [3, 1, 0]], dtype=torch.int64)
|
||||
vert_tex = torch.tensor(
|
||||
[[0, 1, 0], [0, 1, 1], [1, 1, 0], [1, 1, 1]],
|
||||
dtype=torch.float32,
|
||||
requires_grad=True,
|
||||
)
|
||||
verts_features = vert_tex
|
||||
tex = TexturesVertex(verts_features=[verts_features])
|
||||
mesh = Meshes(verts=[verts], faces=[faces], textures=tex)
|
||||
pix_to_face = torch.tensor([0, 1], dtype=torch.int64).view(1, 1, 1, 2)
|
||||
barycentric_coords = torch.tensor(
|
||||
[[0.5, 0.3, 0.2], [0.3, 0.6, 0.1]], dtype=torch.float32
|
||||
).view(1, 1, 1, 2, -1)
|
||||
fragments = Fragments(
|
||||
pix_to_face=pix_to_face,
|
||||
bary_coords=barycentric_coords,
|
||||
zbuf=torch.ones_like(pix_to_face),
|
||||
dists=torch.ones_like(pix_to_face),
|
||||
)
|
||||
grad_vert_tex = torch.tensor(
|
||||
[[0.3, 0.3, 0.3], [0.9, 0.9, 0.9], [0.5, 0.5, 0.5], [0.3, 0.3, 0.3]],
|
||||
dtype=torch.float32,
|
||||
)
|
||||
texels = mesh.sample_textures(fragments)
|
||||
texels.sum().backward()
|
||||
self.assertTrue(hasattr(vert_tex, "grad"))
|
||||
self.assertTrue(torch.allclose(vert_tex.grad, grad_vert_tex[None, :]))
|
||||
|
||||
def test_textures_vertex_init_fail(self):
|
||||
# Incorrect sized tensors
|
||||
with self.assertRaisesRegex(ValueError, "verts_features"):
|
||||
TexturesVertex(verts_features=torch.rand(size=(5, 10)))
|
||||
|
||||
# Not a list or a tensor
|
||||
with self.assertRaisesRegex(ValueError, "verts_features"):
|
||||
TexturesVertex(verts_features=(1, 1, 1))
|
||||
|
||||
def test_clone(self):
|
||||
tex = TexturesVertex(verts_features=torch.rand(size=(10, 100, 128)))
|
||||
tex_cloned = tex.clone()
|
||||
self.assertSeparate(
|
||||
tex._verts_features_padded, tex_cloned._verts_features_padded
|
||||
)
|
||||
self.assertSeparate(tex.valid, tex_cloned.valid)
|
||||
|
||||
def test_extend(self):
|
||||
B = 10
|
||||
mesh = TestMeshes.init_mesh(B, 30, 50)
|
||||
V = mesh._V
|
||||
tex_uv = TexturesVertex(verts_features=torch.randn((B, V, 3)))
|
||||
tex_mesh = Meshes(
|
||||
verts=mesh.verts_padded(), faces=mesh.faces_padded(), textures=tex_uv
|
||||
)
|
||||
N = 20
|
||||
new_mesh = tex_mesh.extend(N)
|
||||
|
||||
self.assertEqual(len(tex_mesh) * N, len(new_mesh))
|
||||
|
||||
tex_init = tex_mesh.textures
|
||||
new_tex = new_mesh.textures
|
||||
|
||||
for i in range(len(tex_mesh)):
|
||||
for n in range(N):
|
||||
self.assertClose(
|
||||
tex_init.verts_features_list()[i],
|
||||
new_tex.verts_features_list()[i * N + n],
|
||||
)
|
||||
self.assertClose(
|
||||
tex_init._num_faces_per_mesh[i],
|
||||
new_tex._num_faces_per_mesh[i * N + n],
|
||||
)
|
||||
|
||||
self.assertAllSeparate(
|
||||
[tex_init.verts_features_padded(), new_tex.verts_features_padded()]
|
||||
)
|
||||
|
||||
with self.assertRaises(ValueError):
|
||||
tex_mesh.extend(N=-1)
|
||||
|
||||
def test_padded_to_packed(self):
|
||||
# Case where each face in the mesh has 3 unique uv vertex indices
|
||||
# - i.e. even if a vertex is shared between multiple faces it will
|
||||
# have a unique uv coordinate for each face.
|
||||
num_verts_per_mesh = [9, 6]
|
||||
D = 10
|
||||
verts_features_list = [torch.rand(v, D) for v in num_verts_per_mesh]
|
||||
verts_features_packed = list_to_packed(verts_features_list)[0]
|
||||
verts_features_list = packed_to_list(verts_features_packed, num_verts_per_mesh)
|
||||
tex = TexturesVertex(verts_features=verts_features_list)
|
||||
|
||||
# This is set inside Meshes when textures is passed as an input.
|
||||
# Here we set _num_faces_per_mesh and _num_verts_per_mesh explicity.
|
||||
tex1 = tex.clone()
|
||||
tex1._num_verts_per_mesh = num_verts_per_mesh
|
||||
verts_packed = tex1.verts_features_packed()
|
||||
verts_verts_list = tex1.verts_features_list()
|
||||
verts_padded = tex1.verts_features_padded()
|
||||
|
||||
for f1, f2 in zip(verts_verts_list, verts_features_list):
|
||||
self.assertTrue((f1 == f2).all().item())
|
||||
|
||||
self.assertTrue(verts_packed.shape == (sum(num_verts_per_mesh), D))
|
||||
self.assertTrue(verts_padded.shape == (2, 9, D))
|
||||
|
||||
# Case where num_verts_per_mesh is not set and textures
|
||||
# are initialized with a padded tensor.
|
||||
tex2 = TexturesVertex(verts_features=verts_padded)
|
||||
verts_packed = tex2.verts_features_packed()
|
||||
verts_list = tex2.verts_features_list()
|
||||
|
||||
# Packed is just flattened padded as num_verts_per_mesh
|
||||
# has not been provided.
|
||||
self.assertTrue(verts_packed.shape == (9 * 2, D))
|
||||
|
||||
for i, (f1, f2) in enumerate(zip(verts_list, verts_features_list)):
|
||||
n = num_verts_per_mesh[i]
|
||||
self.assertTrue((f1[:n] == f2).all().item())
|
||||
|
||||
def test_getitem(self):
|
||||
N = 5
|
||||
V = 20
|
||||
source = {"verts_features": torch.randn(size=(N, 10, 128))}
|
||||
tex = TexturesVertex(verts_features=source["verts_features"])
|
||||
|
||||
verts = torch.rand(size=(N, V, 3))
|
||||
faces = torch.randint(size=(N, 10, 3), high=V)
|
||||
meshes = Meshes(verts=verts, faces=faces, textures=tex)
|
||||
|
||||
tryindex(self, 2, tex, meshes, source)
|
||||
tryindex(self, slice(0, 2, 1), tex, meshes, source)
|
||||
index = torch.tensor([1, 0, 1, 0, 0], dtype=torch.bool)
|
||||
tryindex(self, index, tex, meshes, source)
|
||||
index = torch.tensor([0, 0, 0, 0, 0], dtype=torch.bool)
|
||||
tryindex(self, index, tex, meshes, source)
|
||||
index = torch.tensor([1, 2], dtype=torch.int64)
|
||||
tryindex(self, index, tex, meshes, source)
|
||||
tryindex(self, [2, 4], tex, meshes, source)
|
||||
|
||||
|
||||
class TestTexturesAtlas(TestCaseMixin, unittest.TestCase):
|
||||
def test_sample_texture_atlas(self):
|
||||
N, F, R = 1, 2, 2
|
||||
verts = torch.randn((4, 3), dtype=torch.float32)
|
||||
faces = torch.tensor([[2, 1, 0], [3, 1, 0]], dtype=torch.int64)
|
||||
faces_atlas = torch.rand(size=(N, F, R, R, 3))
|
||||
tex = TexturesAtlas(atlas=faces_atlas)
|
||||
mesh = Meshes(verts=[verts], faces=[faces], textures=tex)
|
||||
pix_to_face = torch.tensor([0, 1], dtype=torch.int64).view(1, 1, 1, 2)
|
||||
barycentric_coords = torch.tensor(
|
||||
[[0.5, 0.3, 0.2], [0.3, 0.6, 0.1]], dtype=torch.float32
|
||||
).view(1, 1, 1, 2, -1)
|
||||
expected_vals = torch.tensor(
|
||||
[[0.5, 1.0, 0.3], [0.3, 1.0, 0.9]], dtype=torch.float32
|
||||
)
|
||||
expected_vals = torch.zeros((1, 1, 1, 2, 3), dtype=torch.float32)
|
||||
expected_vals[..., 0, :] = faces_atlas[0, 0, 0, 1, ...]
|
||||
expected_vals[..., 1, :] = faces_atlas[0, 1, 1, 0, ...]
|
||||
|
||||
fragments = Fragments(
|
||||
pix_to_face=pix_to_face,
|
||||
bary_coords=barycentric_coords,
|
||||
zbuf=torch.ones_like(pix_to_face),
|
||||
dists=torch.ones_like(pix_to_face),
|
||||
)
|
||||
texels = mesh.textures.sample_textures(fragments)
|
||||
self.assertTrue(torch.allclose(texels, expected_vals))
|
||||
|
||||
def test_textures_atlas_grad(self):
|
||||
N, F, R = 1, 2, 2
|
||||
verts = torch.randn((4, 3), dtype=torch.float32)
|
||||
faces = torch.tensor([[2, 1, 0], [3, 1, 0]], dtype=torch.int64)
|
||||
faces_atlas = torch.rand(size=(N, F, R, R, 3), requires_grad=True)
|
||||
tex = TexturesAtlas(atlas=faces_atlas)
|
||||
mesh = Meshes(verts=[verts], faces=[faces], textures=tex)
|
||||
pix_to_face = torch.tensor([0, 1], dtype=torch.int64).view(1, 1, 1, 2)
|
||||
barycentric_coords = torch.tensor(
|
||||
[[0.5, 0.3, 0.2], [0.3, 0.6, 0.1]], dtype=torch.float32
|
||||
).view(1, 1, 1, 2, -1)
|
||||
fragments = Fragments(
|
||||
pix_to_face=pix_to_face,
|
||||
bary_coords=barycentric_coords,
|
||||
zbuf=torch.ones_like(pix_to_face),
|
||||
dists=torch.ones_like(pix_to_face),
|
||||
)
|
||||
texels = mesh.textures.sample_textures(fragments)
|
||||
grad_tex = torch.rand_like(texels)
|
||||
grad_expected = torch.zeros_like(faces_atlas)
|
||||
grad_expected[0, 0, 0, 1, :] = grad_tex[..., 0:1, :]
|
||||
grad_expected[0, 1, 1, 0, :] = grad_tex[..., 1:2, :]
|
||||
texels.backward(grad_tex)
|
||||
self.assertTrue(hasattr(faces_atlas, "grad"))
|
||||
self.assertTrue(torch.allclose(faces_atlas.grad, grad_expected))
|
||||
|
||||
def test_textures_atlas_init_fail(self):
|
||||
# Incorrect sized tensors
|
||||
with self.assertRaisesRegex(ValueError, "atlas"):
|
||||
TexturesAtlas(atlas=torch.rand(size=(5, 10, 3)))
|
||||
|
||||
# Not a list or a tensor
|
||||
with self.assertRaisesRegex(ValueError, "atlas"):
|
||||
TexturesAtlas(atlas=(1, 1, 1))
|
||||
|
||||
def test_clone(self):
|
||||
tex = TexturesAtlas(atlas=torch.rand(size=(1, 10, 2, 2, 3)))
|
||||
tex_cloned = tex.clone()
|
||||
self.assertSeparate(tex._atlas_padded, tex_cloned._atlas_padded)
|
||||
self.assertSeparate(tex.valid, tex_cloned.valid)
|
||||
|
||||
def test_extend(self):
|
||||
B = 10
|
||||
mesh = TestMeshes.init_mesh(B, 30, 50)
|
||||
F = mesh._F
|
||||
tex_uv = TexturesAtlas(atlas=torch.randn((B, F, 2, 2, 3)))
|
||||
tex_mesh = Meshes(
|
||||
verts=mesh.verts_padded(), faces=mesh.faces_padded(), textures=tex_uv
|
||||
)
|
||||
N = 20
|
||||
new_mesh = tex_mesh.extend(N)
|
||||
|
||||
self.assertEqual(len(tex_mesh) * N, len(new_mesh))
|
||||
|
||||
tex_init = tex_mesh.textures
|
||||
new_tex = new_mesh.textures
|
||||
|
||||
for i in range(len(tex_mesh)):
|
||||
for n in range(N):
|
||||
self.assertClose(
|
||||
tex_init.atlas_list()[i], new_tex.atlas_list()[i * N + n]
|
||||
)
|
||||
self.assertClose(
|
||||
tex_init._num_faces_per_mesh[i],
|
||||
new_tex._num_faces_per_mesh[i * N + n],
|
||||
)
|
||||
|
||||
self.assertAllSeparate([tex_init.atlas_padded(), new_tex.atlas_padded()])
|
||||
|
||||
with self.assertRaises(ValueError):
|
||||
tex_mesh.extend(N=-1)
|
||||
|
||||
def test_padded_to_packed(self):
|
||||
# Case where each face in the mesh has 3 unique uv vertex indices
|
||||
# - i.e. even if a vertex is shared between multiple faces it will
|
||||
# have a unique uv coordinate for each face.
|
||||
R = 2
|
||||
N = 20
|
||||
num_faces_per_mesh = torch.randint(size=(N,), low=0, high=30)
|
||||
atlas_list = [torch.rand(f, R, R, 3) for f in num_faces_per_mesh]
|
||||
tex = TexturesAtlas(atlas=atlas_list)
|
||||
|
||||
# This is set inside Meshes when textures is passed as an input.
|
||||
# Here we set _num_faces_per_mesh explicity.
|
||||
tex1 = tex.clone()
|
||||
tex1._num_faces_per_mesh = num_faces_per_mesh.tolist()
|
||||
atlas_packed = tex1.atlas_packed()
|
||||
atlas_list_new = tex1.atlas_list()
|
||||
atlas_padded = tex1.atlas_padded()
|
||||
|
||||
for f1, f2 in zip(atlas_list_new, atlas_list):
|
||||
self.assertTrue((f1 == f2).all().item())
|
||||
|
||||
sum_F = num_faces_per_mesh.sum()
|
||||
max_F = num_faces_per_mesh.max().item()
|
||||
self.assertTrue(atlas_packed.shape == (sum_F, R, R, 3))
|
||||
self.assertTrue(atlas_padded.shape == (N, max_F, R, R, 3))
|
||||
|
||||
# Case where num_faces_per_mesh is not set and textures
|
||||
# are initialized with a padded tensor.
|
||||
atlas_list_padded = _list_to_padded_wrapper(atlas_list)
|
||||
tex2 = TexturesAtlas(atlas=atlas_list_padded)
|
||||
atlas_packed = tex2.atlas_packed()
|
||||
atlas_list_new = tex2.atlas_list()
|
||||
|
||||
# Packed is just flattened padded as num_faces_per_mesh
|
||||
# has not been provided.
|
||||
self.assertTrue(atlas_packed.shape == (N * max_F, R, R, 3))
|
||||
|
||||
for i, (f1, f2) in enumerate(zip(atlas_list_new, atlas_list)):
|
||||
n = num_faces_per_mesh[i]
|
||||
self.assertTrue((f1[:n] == f2).all().item())
|
||||
|
||||
def test_getitem(self):
|
||||
N = 5
|
||||
V = 20
|
||||
source = {"atlas": torch.randn(size=(N, 10, 4, 4, 3))}
|
||||
tex = TexturesAtlas(atlas=source["atlas"])
|
||||
|
||||
verts = torch.rand(size=(N, V, 3))
|
||||
faces = torch.randint(size=(N, 10, 3), high=V)
|
||||
meshes = Meshes(verts=verts, faces=faces, textures=tex)
|
||||
|
||||
tryindex(self, 2, tex, meshes, source)
|
||||
tryindex(self, slice(0, 2, 1), tex, meshes, source)
|
||||
index = torch.tensor([1, 0, 1, 0, 0], dtype=torch.bool)
|
||||
tryindex(self, index, tex, meshes, source)
|
||||
index = torch.tensor([0, 0, 0, 0, 0], dtype=torch.bool)
|
||||
tryindex(self, index, tex, meshes, source)
|
||||
index = torch.tensor([1, 2], dtype=torch.int64)
|
||||
tryindex(self, index, tex, meshes, source)
|
||||
tryindex(self, [2, 4], tex, meshes, source)
|
||||
|
||||
|
||||
class TestTexturesUV(TestCaseMixin, unittest.TestCase):
|
||||
def test_sample_textures_uv(self):
|
||||
barycentric_coords = torch.tensor(
|
||||
[[0.5, 0.3, 0.2], [0.3, 0.6, 0.1]], dtype=torch.float32
|
||||
).view(1, 1, 1, 2, -1)
|
||||
@@ -38,11 +400,11 @@ class TestTexturing(TestCaseMixin, unittest.TestCase):
|
||||
zbuf=pix_to_face,
|
||||
dists=pix_to_face,
|
||||
)
|
||||
tex = Textures(
|
||||
maps=tex_map, faces_uvs=face_uvs[None, ...], verts_uvs=vert_uvs[None, ...]
|
||||
)
|
||||
|
||||
tex = TexturesUV(maps=tex_map, faces_uvs=[face_uvs], verts_uvs=[vert_uvs])
|
||||
meshes = Meshes(verts=[dummy_verts], faces=[face_uvs], textures=tex)
|
||||
texels = interpolate_texture_map(fragments, meshes)
|
||||
mesh_textures = meshes.textures
|
||||
texels = mesh_textures.sample_textures(fragments)
|
||||
|
||||
# Expected output
|
||||
pixel_uvs = interpolated_uvs * 2.0 - 1.0
|
||||
@@ -53,190 +415,92 @@ class TestTexturing(TestCaseMixin, unittest.TestCase):
|
||||
expected_out = F.grid_sample(tex_map, pixel_uvs, align_corners=False)
|
||||
self.assertTrue(torch.allclose(texels.squeeze(), expected_out.squeeze()))
|
||||
|
||||
def test_init_rgb_uv_fail(self):
|
||||
V = 20
|
||||
def test_textures_uv_init_fail(self):
|
||||
# Maps has wrong shape
|
||||
with self.assertRaisesRegex(ValueError, "maps"):
|
||||
Textures(
|
||||
TexturesUV(
|
||||
maps=torch.ones((5, 16, 16, 3, 4)),
|
||||
faces_uvs=torch.randint(size=(5, 10, 3), low=0, high=V),
|
||||
verts_uvs=torch.ones((5, V, 2)),
|
||||
faces_uvs=torch.rand(size=(5, 10, 3)),
|
||||
verts_uvs=torch.rand(size=(5, 15, 2)),
|
||||
)
|
||||
|
||||
# faces_uvs has wrong shape
|
||||
with self.assertRaisesRegex(ValueError, "faces_uvs"):
|
||||
Textures(
|
||||
TexturesUV(
|
||||
maps=torch.ones((5, 16, 16, 3)),
|
||||
faces_uvs=torch.randint(size=(5, 10, 3, 3), low=0, high=V),
|
||||
verts_uvs=torch.ones((5, V, 2)),
|
||||
faces_uvs=torch.rand(size=(5, 10, 3, 3)),
|
||||
verts_uvs=torch.rand(size=(5, 15, 2)),
|
||||
)
|
||||
|
||||
# verts_uvs has wrong shape
|
||||
with self.assertRaisesRegex(ValueError, "verts_uvs"):
|
||||
Textures(
|
||||
TexturesUV(
|
||||
maps=torch.ones((5, 16, 16, 3)),
|
||||
faces_uvs=torch.randint(size=(5, 10, 3), low=0, high=V),
|
||||
verts_uvs=torch.ones((5, V, 2, 3)),
|
||||
)
|
||||
# verts_rgb has wrong shape
|
||||
with self.assertRaisesRegex(ValueError, "verts_rgb"):
|
||||
Textures(verts_rgb=torch.ones((5, 16, 16, 3)))
|
||||
|
||||
# maps provided without verts/faces uvs
|
||||
with self.assertRaisesRegex(ValueError, "faces_uvs and verts_uvs are required"):
|
||||
Textures(maps=torch.ones((5, 16, 16, 3)))
|
||||
|
||||
def test_padded_to_packed(self):
|
||||
N = 2
|
||||
# Case where each face in the mesh has 3 unique uv vertex indices
|
||||
# - i.e. even if a vertex is shared between multiple faces it will
|
||||
# have a unique uv coordinate for each face.
|
||||
faces_uvs_list = [
|
||||
torch.tensor([[0, 1, 2], [3, 5, 4], [7, 6, 8]]),
|
||||
torch.tensor([[0, 1, 2], [3, 4, 5]]),
|
||||
] # (N, 3, 3)
|
||||
verts_uvs_list = [torch.ones(9, 2), torch.ones(6, 2)]
|
||||
faces_uvs_padded = list_to_padded(faces_uvs_list, pad_value=-1)
|
||||
verts_uvs_padded = list_to_padded(verts_uvs_list)
|
||||
tex = Textures(
|
||||
maps=torch.ones((N, 16, 16, 3)),
|
||||
faces_uvs=faces_uvs_padded,
|
||||
verts_uvs=verts_uvs_padded,
|
||||
)
|
||||
|
||||
# This is set inside Meshes when textures is passed as an input.
|
||||
# Here we set _num_faces_per_mesh and _num_verts_per_mesh explicity.
|
||||
tex1 = tex.clone()
|
||||
tex1._num_faces_per_mesh = faces_uvs_padded.gt(-1).all(-1).sum(-1).tolist()
|
||||
tex1._num_verts_per_mesh = torch.tensor([5, 4])
|
||||
faces_packed = tex1.faces_uvs_packed()
|
||||
verts_packed = tex1.verts_uvs_packed()
|
||||
faces_list = tex1.faces_uvs_list()
|
||||
verts_list = tex1.verts_uvs_list()
|
||||
|
||||
for f1, f2 in zip(faces_uvs_list, faces_list):
|
||||
self.assertTrue((f1 == f2).all().item())
|
||||
|
||||
for f, v1, v2 in zip(faces_list, verts_list, verts_uvs_list):
|
||||
idx = f.unique()
|
||||
self.assertTrue((v1[idx] == v2).all().item())
|
||||
|
||||
self.assertTrue(faces_packed.shape == (3 + 2, 3))
|
||||
|
||||
# verts_packed is just flattened verts_padded.
|
||||
# split sizes are not used for verts_uvs.
|
||||
self.assertTrue(verts_packed.shape == (9 * 2, 2))
|
||||
|
||||
# Case where num_faces_per_mesh is not set
|
||||
tex2 = tex.clone()
|
||||
faces_packed = tex2.faces_uvs_packed()
|
||||
verts_packed = tex2.verts_uvs_packed()
|
||||
faces_list = tex2.faces_uvs_list()
|
||||
verts_list = tex2.verts_uvs_list()
|
||||
|
||||
# Packed is just flattened padded as num_faces_per_mesh
|
||||
# has not been provided.
|
||||
self.assertTrue(verts_packed.shape == (9 * 2, 2))
|
||||
self.assertTrue(faces_packed.shape == (3 * 2, 3))
|
||||
|
||||
for i in range(N):
|
||||
self.assertTrue(
|
||||
(faces_list[i] == faces_uvs_padded[i, ...].squeeze()).all().item()
|
||||
faces_uvs=torch.rand(size=(5, 10, 3)),
|
||||
verts_uvs=torch.rand(size=(5, 15, 2, 3)),
|
||||
)
|
||||
|
||||
for i in range(N):
|
||||
self.assertTrue(
|
||||
(verts_list[i] == verts_uvs_padded[i, ...].squeeze()).all().item()
|
||||
# verts has different batch dim to faces
|
||||
with self.assertRaisesRegex(ValueError, "verts_uvs"):
|
||||
TexturesUV(
|
||||
maps=torch.ones((5, 16, 16, 3)),
|
||||
faces_uvs=torch.rand(size=(5, 10, 3)),
|
||||
verts_uvs=torch.rand(size=(8, 15, 2)),
|
||||
)
|
||||
|
||||
# maps has different batch dim to faces
|
||||
with self.assertRaisesRegex(ValueError, "maps"):
|
||||
TexturesUV(
|
||||
maps=torch.ones((8, 16, 16, 3)),
|
||||
faces_uvs=torch.rand(size=(5, 10, 3)),
|
||||
verts_uvs=torch.rand(size=(5, 15, 2)),
|
||||
)
|
||||
|
||||
# verts on different device to faces
|
||||
with self.assertRaisesRegex(ValueError, "verts_uvs"):
|
||||
TexturesUV(
|
||||
maps=torch.ones((5, 16, 16, 3)),
|
||||
faces_uvs=torch.rand(size=(5, 10, 3)),
|
||||
verts_uvs=torch.rand(size=(5, 15, 2, 3), device="cuda"),
|
||||
)
|
||||
|
||||
# maps on different device to faces
|
||||
with self.assertRaisesRegex(ValueError, "map"):
|
||||
TexturesUV(
|
||||
maps=torch.ones((5, 16, 16, 3), device="cuda"),
|
||||
faces_uvs=torch.rand(size=(5, 10, 3)),
|
||||
verts_uvs=torch.rand(size=(5, 15, 2)),
|
||||
)
|
||||
|
||||
def test_clone(self):
|
||||
V = 20
|
||||
tex = Textures(
|
||||
tex = TexturesUV(
|
||||
maps=torch.ones((5, 16, 16, 3)),
|
||||
faces_uvs=torch.randint(size=(5, 10, 3), low=0, high=V),
|
||||
verts_uvs=torch.ones((5, V, 2)),
|
||||
faces_uvs=torch.rand(size=(5, 10, 3)),
|
||||
verts_uvs=torch.rand(size=(5, 15, 2)),
|
||||
)
|
||||
tex_cloned = tex.clone()
|
||||
self.assertSeparate(tex._faces_uvs_padded, tex_cloned._faces_uvs_padded)
|
||||
self.assertSeparate(tex._verts_uvs_padded, tex_cloned._verts_uvs_padded)
|
||||
self.assertSeparate(tex._maps_padded, tex_cloned._maps_padded)
|
||||
|
||||
def test_getitem(self):
|
||||
N = 5
|
||||
V = 20
|
||||
source = {
|
||||
"maps": torch.rand(size=(N, 16, 16, 3)),
|
||||
"faces_uvs": torch.randint(size=(N, 10, 3), low=0, high=V),
|
||||
"verts_uvs": torch.rand((N, V, 2)),
|
||||
}
|
||||
tex = Textures(
|
||||
maps=source["maps"],
|
||||
faces_uvs=source["faces_uvs"],
|
||||
verts_uvs=source["verts_uvs"],
|
||||
)
|
||||
|
||||
verts = torch.rand(size=(N, V, 3))
|
||||
faces = torch.randint(size=(N, 10, 3), high=V)
|
||||
meshes = Meshes(verts=verts, faces=faces, textures=tex)
|
||||
|
||||
def tryindex(index):
|
||||
tex2 = tex[index]
|
||||
meshes2 = meshes[index]
|
||||
tex_from_meshes = meshes2.textures
|
||||
for item in source:
|
||||
basic = source[item][index]
|
||||
from_texture = getattr(tex2, item + "_padded")()
|
||||
from_meshes = getattr(tex_from_meshes, item + "_padded")()
|
||||
if isinstance(index, int):
|
||||
basic = basic[None]
|
||||
self.assertClose(basic, from_texture)
|
||||
self.assertClose(basic, from_meshes)
|
||||
self.assertEqual(
|
||||
from_texture.ndim, getattr(tex, item + "_padded")().ndim
|
||||
)
|
||||
if item == "faces_uvs":
|
||||
faces_uvs_list = tex_from_meshes.faces_uvs_list()
|
||||
self.assertEqual(basic.shape[0], len(faces_uvs_list))
|
||||
for i, faces_uvs in enumerate(faces_uvs_list):
|
||||
self.assertClose(faces_uvs, basic[i])
|
||||
|
||||
tryindex(2)
|
||||
tryindex(slice(0, 2, 1))
|
||||
index = torch.tensor([1, 0, 1, 0, 0], dtype=torch.bool)
|
||||
tryindex(index)
|
||||
index = torch.tensor([0, 0, 0, 0, 0], dtype=torch.bool)
|
||||
tryindex(index)
|
||||
index = torch.tensor([1, 2], dtype=torch.int64)
|
||||
tryindex(index)
|
||||
tryindex([2, 4])
|
||||
|
||||
def test_to(self):
|
||||
V = 20
|
||||
tex = Textures(
|
||||
maps=torch.ones((5, 16, 16, 3)),
|
||||
faces_uvs=torch.randint(size=(5, 10, 3), low=0, high=V),
|
||||
verts_uvs=torch.ones((5, V, 2)),
|
||||
)
|
||||
device = torch.device("cuda:0")
|
||||
tex = tex.to(device)
|
||||
self.assertTrue(tex._faces_uvs_padded.device == device)
|
||||
self.assertTrue(tex._verts_uvs_padded.device == device)
|
||||
self.assertTrue(tex._maps_padded.device == device)
|
||||
self.assertSeparate(tex.valid, tex_cloned.valid)
|
||||
|
||||
def test_extend(self):
|
||||
B = 10
|
||||
B = 5
|
||||
mesh = TestMeshes.init_mesh(B, 30, 50)
|
||||
V = mesh._V
|
||||
F = mesh._F
|
||||
|
||||
# 1. Texture uvs
|
||||
tex_uv = Textures(
|
||||
maps=torch.randn((B, 16, 16, 3)),
|
||||
faces_uvs=torch.randint(size=(B, F, 3), low=0, high=V),
|
||||
verts_uvs=torch.randn((B, V, 2)),
|
||||
num_faces = mesh.num_faces_per_mesh()
|
||||
num_verts = mesh.num_verts_per_mesh()
|
||||
faces_uvs_list = [torch.randint(size=(f, 3), low=0, high=V) for f in num_faces]
|
||||
verts_uvs_list = [torch.rand(v, 2) for v in num_verts]
|
||||
tex_uv = TexturesUV(
|
||||
maps=torch.ones((B, 16, 16, 3)),
|
||||
faces_uvs=faces_uvs_list,
|
||||
verts_uvs=verts_uvs_list,
|
||||
)
|
||||
tex_mesh = Meshes(
|
||||
verts=mesh.verts_padded(), faces=mesh.faces_padded(), textures=tex_uv
|
||||
verts=mesh.verts_list(), faces=mesh.faces_list(), textures=tex_uv
|
||||
)
|
||||
N = 20
|
||||
N = 2
|
||||
new_mesh = tex_mesh.extend(N)
|
||||
|
||||
self.assertEqual(len(tex_mesh) * N, len(new_mesh))
|
||||
@@ -246,56 +510,142 @@ class TestTexturing(TestCaseMixin, unittest.TestCase):
|
||||
|
||||
for i in range(len(tex_mesh)):
|
||||
for n in range(N):
|
||||
self.assertClose(
|
||||
tex_init.verts_uvs_list()[i], new_tex.verts_uvs_list()[i * N + n]
|
||||
)
|
||||
self.assertClose(
|
||||
tex_init.faces_uvs_list()[i], new_tex.faces_uvs_list()[i * N + n]
|
||||
)
|
||||
self.assertClose(
|
||||
tex_init.verts_uvs_list()[i], new_tex.verts_uvs_list()[i * N + n]
|
||||
tex_init.maps_padded()[i, ...], new_tex.maps_padded()[i * N + n]
|
||||
)
|
||||
self.assertClose(
|
||||
tex_init._num_faces_per_mesh[i],
|
||||
new_tex._num_faces_per_mesh[i * N + n],
|
||||
)
|
||||
|
||||
self.assertAllSeparate(
|
||||
[
|
||||
tex_init.faces_uvs_padded(),
|
||||
new_tex.faces_uvs_padded(),
|
||||
tex_init.faces_uvs_packed(),
|
||||
new_tex.faces_uvs_packed(),
|
||||
tex_init.verts_uvs_padded(),
|
||||
new_tex.verts_uvs_padded(),
|
||||
tex_init.verts_uvs_packed(),
|
||||
new_tex.verts_uvs_packed(),
|
||||
tex_init.maps_padded(),
|
||||
new_tex.maps_padded(),
|
||||
]
|
||||
)
|
||||
|
||||
self.assertIsNone(new_tex.verts_rgb_list())
|
||||
self.assertIsNone(new_tex.verts_rgb_padded())
|
||||
self.assertIsNone(new_tex.verts_rgb_packed())
|
||||
|
||||
# 2. Texture vertex RGB
|
||||
tex_rgb = Textures(verts_rgb=torch.randn((B, V, 3)))
|
||||
tex_mesh_rgb = Meshes(
|
||||
verts=mesh.verts_padded(), faces=mesh.faces_padded(), textures=tex_rgb
|
||||
)
|
||||
N = 20
|
||||
new_mesh_rgb = tex_mesh_rgb.extend(N)
|
||||
|
||||
self.assertEqual(len(tex_mesh_rgb) * N, len(new_mesh_rgb))
|
||||
|
||||
tex_init = tex_mesh_rgb.textures
|
||||
new_tex = new_mesh_rgb.textures
|
||||
|
||||
for i in range(len(tex_mesh_rgb)):
|
||||
for n in range(N):
|
||||
self.assertClose(
|
||||
tex_init.verts_rgb_list()[i], new_tex.verts_rgb_list()[i * N + n]
|
||||
)
|
||||
self.assertAllSeparate(
|
||||
[tex_init.verts_rgb_padded(), new_tex.verts_rgb_padded()]
|
||||
)
|
||||
|
||||
self.assertIsNone(new_tex.verts_uvs_padded())
|
||||
self.assertIsNone(new_tex.verts_uvs_list())
|
||||
self.assertIsNone(new_tex.verts_uvs_packed())
|
||||
self.assertIsNone(new_tex.faces_uvs_padded())
|
||||
self.assertIsNone(new_tex.faces_uvs_list())
|
||||
self.assertIsNone(new_tex.faces_uvs_packed())
|
||||
|
||||
# 3. Error
|
||||
with self.assertRaises(ValueError):
|
||||
tex_mesh.extend(N=-1)
|
||||
|
||||
def test_padded_to_packed(self):
|
||||
# Case where each face in the mesh has 3 unique uv vertex indices
|
||||
# - i.e. even if a vertex is shared between multiple faces it will
|
||||
# have a unique uv coordinate for each face.
|
||||
N = 2
|
||||
faces_uvs_list = [
|
||||
torch.tensor([[0, 1, 2], [3, 5, 4], [7, 6, 8]]),
|
||||
torch.tensor([[0, 1, 2], [3, 4, 5]]),
|
||||
] # (N, 3, 3)
|
||||
verts_uvs_list = [torch.ones(9, 2), torch.ones(6, 2)]
|
||||
|
||||
num_faces_per_mesh = [f.shape[0] for f in faces_uvs_list]
|
||||
num_verts_per_mesh = [v.shape[0] for v in verts_uvs_list]
|
||||
tex = TexturesUV(
|
||||
maps=torch.ones((N, 16, 16, 3)),
|
||||
faces_uvs=faces_uvs_list,
|
||||
verts_uvs=verts_uvs_list,
|
||||
)
|
||||
|
||||
# This is set inside Meshes when textures is passed as an input.
|
||||
# Here we set _num_faces_per_mesh and _num_verts_per_mesh explicity.
|
||||
tex1 = tex.clone()
|
||||
tex1._num_faces_per_mesh = num_faces_per_mesh
|
||||
tex1._num_verts_per_mesh = num_verts_per_mesh
|
||||
verts_packed = tex1.verts_uvs_packed()
|
||||
verts_list = tex1.verts_uvs_list()
|
||||
verts_padded = tex1.verts_uvs_padded()
|
||||
|
||||
faces_packed = tex1.faces_uvs_packed()
|
||||
faces_list = tex1.faces_uvs_list()
|
||||
faces_padded = tex1.faces_uvs_padded()
|
||||
|
||||
for f1, f2 in zip(faces_list, faces_uvs_list):
|
||||
self.assertTrue((f1 == f2).all().item())
|
||||
|
||||
for f1, f2 in zip(verts_list, verts_uvs_list):
|
||||
self.assertTrue((f1 == f2).all().item())
|
||||
|
||||
self.assertTrue(faces_packed.shape == (3 + 2, 3))
|
||||
self.assertTrue(faces_padded.shape == (2, 3, 3))
|
||||
self.assertTrue(verts_packed.shape == (9 + 6, 2))
|
||||
self.assertTrue(verts_padded.shape == (2, 9, 2))
|
||||
|
||||
# Case where num_faces_per_mesh is not set and faces_verts_uvs
|
||||
# are initialized with a padded tensor.
|
||||
tex2 = TexturesUV(
|
||||
maps=torch.ones((N, 16, 16, 3)),
|
||||
verts_uvs=verts_padded,
|
||||
faces_uvs=faces_padded,
|
||||
)
|
||||
faces_packed = tex2.faces_uvs_packed()
|
||||
faces_list = tex2.faces_uvs_list()
|
||||
verts_packed = tex2.verts_uvs_packed()
|
||||
verts_list = tex2.verts_uvs_list()
|
||||
|
||||
# Packed is just flattened padded as num_faces_per_mesh
|
||||
# has not been provided.
|
||||
self.assertTrue(faces_packed.shape == (3 * 2, 3))
|
||||
self.assertTrue(verts_packed.shape == (9 * 2, 2))
|
||||
|
||||
for i, (f1, f2) in enumerate(zip(faces_list, faces_uvs_list)):
|
||||
n = num_faces_per_mesh[i]
|
||||
self.assertTrue((f1[:n] == f2).all().item())
|
||||
|
||||
for i, (f1, f2) in enumerate(zip(verts_list, verts_uvs_list)):
|
||||
n = num_verts_per_mesh[i]
|
||||
self.assertTrue((f1[:n] == f2).all().item())
|
||||
|
||||
def test_to(self):
|
||||
tex = TexturesUV(
|
||||
maps=torch.ones((5, 16, 16, 3)),
|
||||
faces_uvs=torch.randint(size=(5, 10, 3), high=15),
|
||||
verts_uvs=torch.rand(size=(5, 15, 2)),
|
||||
)
|
||||
device = torch.device("cuda:0")
|
||||
tex = tex.to(device)
|
||||
self.assertTrue(tex._faces_uvs_padded.device == device)
|
||||
self.assertTrue(tex._verts_uvs_padded.device == device)
|
||||
self.assertTrue(tex._maps_padded.device == device)
|
||||
|
||||
def test_getitem(self):
|
||||
N = 5
|
||||
V = 20
|
||||
source = {
|
||||
"maps": torch.rand(size=(N, 1, 1, 3)),
|
||||
"faces_uvs": torch.randint(size=(N, 10, 3), high=V),
|
||||
"verts_uvs": torch.randn(size=(N, V, 2)),
|
||||
}
|
||||
tex = TexturesUV(
|
||||
maps=source["maps"],
|
||||
faces_uvs=source["faces_uvs"],
|
||||
verts_uvs=source["verts_uvs"],
|
||||
)
|
||||
|
||||
verts = torch.rand(size=(N, V, 3))
|
||||
faces = torch.randint(size=(N, 10, 3), high=V)
|
||||
meshes = Meshes(verts=verts, faces=faces, textures=tex)
|
||||
|
||||
tryindex(self, 2, tex, meshes, source)
|
||||
tryindex(self, slice(0, 2, 1), tex, meshes, source)
|
||||
index = torch.tensor([1, 0, 1, 0, 0], dtype=torch.bool)
|
||||
tryindex(self, index, tex, meshes, source)
|
||||
index = torch.tensor([0, 0, 0, 0, 0], dtype=torch.bool)
|
||||
tryindex(self, index, tex, meshes, source)
|
||||
index = torch.tensor([1, 2], dtype=torch.int64)
|
||||
tryindex(self, index, tex, meshes, source)
|
||||
tryindex(self, [2, 4], tex, meshes, source)
|
||||
|
||||
Reference in New Issue
Block a user