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Single function to load meshes from OBJs. join_meshes.
Summary: Create the textures and the Meshes object from OBJ files in a single call. There is functionality in OBJ files (like normals) which is ignored by this function. Reviewed By: gkioxari Differential Revision: D19691699 fbshipit-source-id: e26442ed80ff231b65b17d6c54c9d41e22b4e4a3
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@@ -7,10 +7,13 @@ from io import StringIO
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from pathlib import Path
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import torch
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from pytorch3d.io import load_obj, save_obj
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from pytorch3d.io import load_obj, load_objs_as_meshes, save_obj
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from pytorch3d.structures import Meshes, Textures, join_meshes
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from common_testing import TestCaseMixin
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class TestMeshObjIO(unittest.TestCase):
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class TestMeshObjIO(TestCaseMixin, unittest.TestCase):
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def test_load_obj_simple(self):
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obj_file = "\n".join(
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[
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@@ -517,6 +520,88 @@ class TestMeshObjIO(unittest.TestCase):
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self.assertTrue(aux.material_colors is None)
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self.assertTrue(aux.texture_images is None)
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def test_join_meshes(self):
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"""
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Test that join_meshes and load_objs_as_meshes are consistent with single
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meshes.
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"""
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def check_triple(mesh, mesh3):
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"""
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Verify that mesh3 is three copies of mesh.
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"""
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def check_item(x, y):
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self.assertEqual(x is None, y is None)
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if x is not None:
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self.assertClose(torch.cat([x, x, x]), y)
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check_item(mesh.verts_padded(), mesh3.verts_padded())
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check_item(mesh.faces_padded(), mesh3.faces_padded())
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if mesh.textures is not None:
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check_item(
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mesh.textures.maps_padded(), mesh3.textures.maps_padded()
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)
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check_item(
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mesh.textures.faces_uvs_padded(),
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mesh3.textures.faces_uvs_padded(),
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)
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check_item(
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mesh.textures.verts_uvs_padded(),
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mesh3.textures.verts_uvs_padded(),
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)
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check_item(
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mesh.textures.verts_rgb_padded(),
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mesh3.textures.verts_rgb_padded(),
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)
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DATA_DIR = (
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Path(__file__).resolve().parent.parent / "docs/tutorials/data"
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)
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obj_filename = DATA_DIR / "cow_mesh/cow.obj"
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mesh = load_objs_as_meshes([obj_filename])
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mesh3 = load_objs_as_meshes([obj_filename, obj_filename, obj_filename])
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check_triple(mesh, mesh3)
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self.assertTupleEqual(
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mesh.textures.maps_padded().shape, (1, 1024, 1024, 3)
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)
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mesh_notex = load_objs_as_meshes([obj_filename], load_textures=False)
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mesh3_notex = load_objs_as_meshes(
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[obj_filename, obj_filename, obj_filename], load_textures=False
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)
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check_triple(mesh_notex, mesh3_notex)
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self.assertIsNone(mesh_notex.textures)
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verts = torch.randn((4, 3), dtype=torch.float32)
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faces = torch.tensor([[2, 1, 0], [3, 1, 0]], dtype=torch.int64)
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vert_tex = torch.tensor(
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[[0, 1, 0], [0, 1, 1], [1, 1, 0], [1, 1, 1]], dtype=torch.float32
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)
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tex = Textures(verts_rgb=vert_tex[None, :])
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mesh_rgb = Meshes(verts=[verts], faces=[faces], textures=tex)
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mesh_rgb3 = join_meshes([mesh_rgb, mesh_rgb, mesh_rgb])
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check_triple(mesh_rgb, mesh_rgb3)
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teapot_obj = DATA_DIR / "teapot.obj"
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mesh_teapot = load_objs_as_meshes([teapot_obj])
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teapot_verts, teapot_faces = mesh_teapot.get_mesh_verts_faces(0)
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mix_mesh = load_objs_as_meshes(
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[obj_filename, teapot_obj], load_textures=False
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)
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self.assertEqual(len(mix_mesh), 2)
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self.assertClose(mix_mesh.verts_list()[0], mesh.verts_list()[0])
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self.assertClose(mix_mesh.faces_list()[0], mesh.faces_list()[0])
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self.assertClose(mix_mesh.verts_list()[1], teapot_verts)
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self.assertClose(mix_mesh.faces_list()[1], teapot_faces)
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cow3_tea = join_meshes([mesh3, mesh_teapot], include_textures=False)
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self.assertEqual(len(cow3_tea), 4)
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check_triple(mesh_notex, cow3_tea[:3])
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self.assertClose(cow3_tea.verts_list()[3], mesh_teapot.verts_list()[0])
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self.assertClose(cow3_tea.faces_list()[3], mesh_teapot.faces_list()[0])
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@staticmethod
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def save_obj_with_init(V: int, F: int):
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verts_list = torch.tensor(V * [[0.11, 0.22, 0.33]]).view(-1, 3)
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@@ -11,7 +11,7 @@ from pathlib import Path
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import torch
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from PIL import Image
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from pytorch3d.io import load_obj
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from pytorch3d.io import load_objs_as_meshes
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from pytorch3d.renderer.cameras import (
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OpenGLPerspectiveCameras,
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look_at_view_transform,
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@@ -274,21 +274,7 @@ class TestRenderingMeshes(unittest.TestCase):
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obj_filename = DATA_DIR / "cow_mesh/cow.obj"
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# Load mesh + texture
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verts, faces, aux = load_obj(obj_filename)
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faces_idx = faces.verts_idx.to(device)
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verts = verts.to(device)
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texture_uvs = aux.verts_uvs
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materials = aux.material_colors
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tex_maps = aux.texture_images
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# tex_maps is a dictionary of material names as keys and texture images
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# as values. Only need the images for this example.
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textures = Textures(
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maps=list(tex_maps.values()),
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faces_uvs=faces.textures_idx.to(torch.int64).to(device)[None, :],
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verts_uvs=texture_uvs.to(torch.float32).to(device)[None, :],
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)
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mesh = Meshes(verts=[verts], faces=[faces_idx], textures=textures)
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mesh = load_objs_as_meshes([obj_filename], device=device)
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# Init rasterizer settings
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R, T = look_at_view_transform(2.7, 10, 20)
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@@ -333,9 +319,11 @@ class TestRenderingMeshes(unittest.TestCase):
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self.assertTrue(torch.allclose(rgb, image_ref, atol=0.05))
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# Check grad exists
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verts = verts.clone()
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[verts] = mesh.verts_list()
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verts.requires_grad = True
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mesh = Meshes(verts=[verts], faces=[faces_idx], textures=textures)
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images = renderer(mesh)
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mesh2 = Meshes(
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verts=[verts], faces=mesh.faces_list(), textures=mesh.textures
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)
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images = renderer(mesh2)
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images[0, ...].sum().backward()
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self.assertIsNotNone(verts.grad)
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