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Make OpenGL optional in tests
Summary: Add an option to run tests without the OpenGL Renderer. Reviewed By: patricklabatut Differential Revision: D53573400 fbshipit-source-id: 54a14e7b2f156d24e0c561fdb279f4a9af01b793
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@@ -33,7 +33,12 @@ from pytorch3d.structures import Pointclouds
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from pytorch3d.structures.meshes import Meshes
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from pytorch3d.utils.ico_sphere import ico_sphere
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from .common_testing import get_tests_dir, TestCaseMixin
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from .common_testing import (
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get_tests_dir,
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skip_opengl_requested,
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TestCaseMixin,
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usesOpengl,
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)
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DATA_DIR = get_tests_dir() / "data"
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@@ -55,6 +60,7 @@ class TestMeshRasterizer(unittest.TestCase):
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def test_simple_sphere_fisheye(self):
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self._simple_sphere_fisheye_against_perspective(MeshRasterizer)
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@usesOpengl
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def test_simple_sphere_opengl(self):
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self._simple_sphere(MeshRasterizerOpenGL)
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@@ -250,9 +256,11 @@ class TestMeshRasterizer(unittest.TestCase):
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rasterizer = MeshRasterizer()
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rasterizer.to(device)
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rasterizer = MeshRasterizerOpenGL()
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rasterizer.to(device)
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if not skip_opengl_requested():
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rasterizer = MeshRasterizerOpenGL()
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rasterizer.to(device)
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@usesOpengl
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def test_compare_rasterizers(self):
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device = torch.device("cuda:0")
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@@ -321,6 +329,7 @@ class TestMeshRasterizer(unittest.TestCase):
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)
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@usesOpengl
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class TestMeshRasterizerOpenGLUtils(TestCaseMixin, unittest.TestCase):
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def setUp(self):
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verts = torch.tensor(
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