mirror of
https://github.com/facebookresearch/pytorch3d.git
synced 2025-07-31 10:52:50 +08:00
Make OpenGL optional in tests
Summary: Add an option to run tests without the OpenGL Renderer. Reviewed By: patricklabatut Differential Revision: D53573400 fbshipit-source-id: 54a14e7b2f156d24e0c561fdb279f4a9af01b793
This commit is contained in:
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c292c71c1a
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@ -24,6 +24,13 @@ def interactive_testing_requested() -> bool:
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return os.environ.get("PYTORCH3D_INTERACTIVE_TESTING", "") == "1"
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def skip_opengl_requested() -> bool:
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return os.environ.get("PYTORCH3D_NO_TEST_OPENGL", "") == "1"
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usesOpengl = unittest.skipIf(skip_opengl_requested(), "uses opengl")
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def get_tests_dir() -> Path:
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"""
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Returns Path for the directory containing this file.
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@ -26,7 +26,7 @@ from pytorch3d.renderer.opengl.opengl_utils import ( # noqa
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global_device_context_store,
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)
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from .common_testing import TestCaseMixin # noqa
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from .common_testing import TestCaseMixin, usesOpengl # noqa
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MAX_EGL_HEIGHT = global_device_context_store.max_egl_height
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MAX_EGL_WIDTH = global_device_context_store.max_egl_width
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@ -82,6 +82,7 @@ def _draw_squares_with_context_store(
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result[thread_id] = data
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@usesOpengl
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class TestDeviceContextStore(TestCaseMixin, unittest.TestCase):
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def test_cuda_context(self):
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cuda_context_1 = global_device_context_store.get_cuda_context(
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@ -118,6 +119,7 @@ class TestDeviceContextStore(TestCaseMixin, unittest.TestCase):
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self.assertIsNot(egl_context_1, egl_context_3)
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@usesOpengl
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class TestUtils(TestCaseMixin, unittest.TestCase):
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def test_load_extensions(self):
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# This should work
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@ -145,6 +147,7 @@ class TestUtils(TestCaseMixin, unittest.TestCase):
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self.assertEqual(attribute_array[2], egl.EGL_NONE)
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@usesOpengl
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class TestOpenGLSingleThreaded(TestCaseMixin, unittest.TestCase):
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def test_draw_square(self):
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context = EGLContext(width=MAX_EGL_WIDTH, height=MAX_EGL_HEIGHT)
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@ -184,6 +187,7 @@ class TestOpenGLSingleThreaded(TestCaseMixin, unittest.TestCase):
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)
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@usesOpengl
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class TestOpenGLMultiThreaded(TestCaseMixin, unittest.TestCase):
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def test_multiple_renders_single_gpu_single_context(self):
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_draw_squares_with_context()
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@ -321,6 +325,7 @@ class TestOpenGLMultiThreaded(TestCaseMixin, unittest.TestCase):
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thread.join()
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@usesOpengl
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class TestOpenGLUtils(TestCaseMixin, unittest.TestCase):
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@classmethod
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def tearDownClass(cls):
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@ -51,6 +51,7 @@ from .common_testing import (
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get_tests_dir,
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load_rgb_image,
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TestCaseMixin,
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usesOpengl,
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)
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@ -454,6 +455,7 @@ class TestRasterizeRectangleImagesMeshes(TestCaseMixin, unittest.TestCase):
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def test_render_cow(self):
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self._render_cow(MeshRasterizer)
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@usesOpengl
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def test_render_cow_opengl(self):
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self._render_cow(MeshRasterizerOpenGL)
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@ -33,7 +33,12 @@ from pytorch3d.structures import Pointclouds
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from pytorch3d.structures.meshes import Meshes
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from pytorch3d.utils.ico_sphere import ico_sphere
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from .common_testing import get_tests_dir, TestCaseMixin
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from .common_testing import (
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get_tests_dir,
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skip_opengl_requested,
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TestCaseMixin,
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usesOpengl,
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)
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DATA_DIR = get_tests_dir() / "data"
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@ -55,6 +60,7 @@ class TestMeshRasterizer(unittest.TestCase):
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def test_simple_sphere_fisheye(self):
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self._simple_sphere_fisheye_against_perspective(MeshRasterizer)
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@usesOpengl
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def test_simple_sphere_opengl(self):
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self._simple_sphere(MeshRasterizerOpenGL)
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@ -250,9 +256,11 @@ class TestMeshRasterizer(unittest.TestCase):
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rasterizer = MeshRasterizer()
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rasterizer.to(device)
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rasterizer = MeshRasterizerOpenGL()
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rasterizer.to(device)
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if not skip_opengl_requested():
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rasterizer = MeshRasterizerOpenGL()
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rasterizer.to(device)
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@usesOpengl
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def test_compare_rasterizers(self):
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device = torch.device("cuda:0")
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@ -321,6 +329,7 @@ class TestMeshRasterizer(unittest.TestCase):
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)
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@usesOpengl
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class TestMeshRasterizerOpenGLUtils(TestCaseMixin, unittest.TestCase):
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def setUp(self):
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verts = torch.tensor(
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@ -59,7 +59,9 @@ from .common_testing import (
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get_pytorch3d_dir,
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get_tests_dir,
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load_rgb_image,
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skip_opengl_requested,
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TestCaseMixin,
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usesOpengl,
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)
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# If DEBUG=True, save out images generated in the tests for debugging.
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@ -159,13 +161,16 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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MeshRasterizer, HardGouraudShader, "gouraud", "hard_gouraud"
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),
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RasterizerTest(MeshRasterizer, HardFlatShader, "flat", "hard_flat"),
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RasterizerTest(
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MeshRasterizerOpenGL,
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SplatterPhongShader,
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"splatter",
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"splatter_phong",
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),
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]
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if not skip_opengl_requested():
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rasterizer_tests.append(
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RasterizerTest(
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MeshRasterizerOpenGL,
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SplatterPhongShader,
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"splatter",
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"splatter_phong",
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)
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)
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for test in rasterizer_tests:
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shader = test.shader(
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lights=lights,
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@ -400,13 +405,16 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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MeshRasterizer, HardGouraudShader, "gouraud", "hard_gouraud"
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),
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RasterizerTest(MeshRasterizer, HardFlatShader, "flat", "hard_flat"),
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RasterizerTest(
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MeshRasterizerOpenGL,
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SplatterPhongShader,
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"splatter",
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"splatter_phong",
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),
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]
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if not skip_opengl_requested():
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rasterizer_tests.append(
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RasterizerTest(
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MeshRasterizerOpenGL,
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SplatterPhongShader,
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"splatter",
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"splatter_phong",
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)
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)
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for test in rasterizer_tests:
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reference_name = test.reference_name
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debug_name = test.debug_name
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@ -518,6 +526,7 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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"""
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self._texture_map_per_rasterizer(MeshRasterizer)
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@usesOpengl
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def test_texture_map_opengl(self):
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"""
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Test a mesh with a texture map is loaded and rendered correctly.
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@ -694,6 +703,7 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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def test_batch_uvs(self):
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self._batch_uvs(MeshRasterizer)
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@usesOpengl
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def test_batch_uvs_opengl(self):
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self._batch_uvs(MeshRasterizer)
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@ -786,6 +796,7 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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def test_join_uvs(self):
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self._join_uvs(MeshRasterizer)
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@usesOpengl
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def test_join_uvs_opengl(self):
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self._join_uvs(MeshRasterizerOpenGL)
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@ -975,6 +986,7 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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def test_join_verts(self):
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self._join_verts(MeshRasterizer)
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@usesOpengl
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def test_join_verts_opengl(self):
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self._join_verts(MeshRasterizerOpenGL)
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@ -1051,6 +1063,7 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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def test_join_atlas(self):
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self._join_atlas(MeshRasterizer)
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@usesOpengl
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def test_join_atlas_opengl(self):
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self._join_atlas(MeshRasterizerOpenGL)
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@ -1151,6 +1164,7 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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def test_joined_spheres(self):
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self._joined_spheres(MeshRasterizer)
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@usesOpengl
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def test_joined_spheres_opengl(self):
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self._joined_spheres(MeshRasterizerOpenGL)
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@ -1233,6 +1247,7 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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def test_texture_map_atlas(self):
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self._texture_map_atlas(MeshRasterizer)
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@usesOpengl
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def test_texture_map_atlas_opengl(self):
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self._texture_map_atlas(MeshRasterizerOpenGL)
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@ -1351,6 +1366,7 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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def test_simple_sphere_outside_zfar(self):
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self._simple_sphere_outside_zfar(MeshRasterizer)
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@usesOpengl
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def test_simple_sphere_outside_zfar_opengl(self):
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self._simple_sphere_outside_zfar(MeshRasterizerOpenGL)
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@ -1445,13 +1461,16 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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# No elevation or azimuth rotation
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rasterizer_tests = [
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RasterizerTest(MeshRasterizer, HardPhongShader, "phong", "hard_phong"),
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RasterizerTest(
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MeshRasterizerOpenGL,
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SplatterPhongShader,
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"splatter",
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"splatter_phong",
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),
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]
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if not skip_opengl_requested():
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rasterizer_tests.append(
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RasterizerTest(
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MeshRasterizerOpenGL,
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SplatterPhongShader,
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"splatter",
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"splatter_phong",
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)
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)
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R, T = look_at_view_transform(2.7, 0.0, 0.0)
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for cam_type in (
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FoVPerspectiveCameras,
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@ -29,7 +29,7 @@ from pytorch3d.renderer.opengl import MeshRasterizerOpenGL
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from pytorch3d.structures import Meshes, Pointclouds
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from pytorch3d.utils.ico_sphere import ico_sphere
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from .common_testing import TestCaseMixin
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from .common_testing import TestCaseMixin, usesOpengl
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# Set the number of GPUS you want to test with
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@ -119,6 +119,7 @@ class TestRenderMeshesMultiGPU(TestCaseMixin, unittest.TestCase):
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def test_mesh_renderer_to(self):
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self._mesh_renderer_to(MeshRasterizer, SoftPhongShader)
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@usesOpengl
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def test_mesh_renderer_opengl_to(self):
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self._mesh_renderer_to(MeshRasterizerOpenGL, SplatterPhongShader)
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@ -177,6 +178,7 @@ class TestRenderMeshesMultiGPU(TestCaseMixin, unittest.TestCase):
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self._render_meshes(MeshRasterizer, HardGouraudShader)
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# @unittest.skip("Multi-GPU OpenGL training is currently not supported.")
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@usesOpengl
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def test_render_meshes_opengl(self):
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self._render_meshes(MeshRasterizerOpenGL, SplatterPhongShader)
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