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	Fix some Transform3D -> Transform3d
Summary: Fix some typos in comments. Reviewed By: patricklabatut Differential Revision: D32596645 fbshipit-source-id: 09b6d8c49f4f0301b80df626c6f9a2d5b5d9b1a7
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				@ -227,7 +227,7 @@ class CamerasBase(TensorProperties):
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            eps: If eps!=None, the argument is used to clamp the
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                divisor in the homogeneous normalization of the points
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                transformed to the ndc space. Please see
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                `transforms.Transform3D.transform_points` for details.
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                `transforms.Transform3d.transform_points` for details.
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                For `CamerasBase.transform_points`, setting `eps > 0`
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                stabilizes gradients since it leads to avoiding division
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@ -283,7 +283,7 @@ class CamerasBase(TensorProperties):
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            eps: If eps!=None, the argument is used to clamp the
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                divisor in the homogeneous normalization of the points
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                transformed to the ndc space. Please see
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                `transforms.Transform3D.transform_points` for details.
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                `transforms.Transform3d.transform_points` for details.
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                For `CamerasBase.transform_points`, setting `eps > 0`
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                stabilizes gradients since it leads to avoiding division
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@ -313,7 +313,7 @@ class CamerasBase(TensorProperties):
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            eps: If eps!=None, the argument is used to clamp the
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                divisor in the homogeneous normalization of the points
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                transformed to the ndc space. Please see
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                `transforms.Transform3D.transform_points` for details.
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                `transforms.Transform3d.transform_points` for details.
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                For `CamerasBase.transform_points`, setting `eps > 0`
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                stabilizes gradients since it leads to avoiding division
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@ -124,7 +124,7 @@ class Volumes:
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    appropriate `world_coordinates` argument.
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    Internally, the mapping between `x_local` and `x_world` is represented
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    as a `Transform3D` object `Volumes._local_to_world_transform`.
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    as a `Transform3d` object `Volumes._local_to_world_transform`.
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    Users can access the relevant transformations with the
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    `Volumes.get_world_to_local_coords_transform()` and
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    `Volumes.get_local_to_world_coords_transform()`
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@ -260,7 +260,7 @@ class Volumes:
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    ) -> Transform3d:
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        """
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        Converts the `voxel_size` and `volume_translation` constructor arguments
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        to the internal `Transform3D` object `local_to_world_transform`.
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        to the internal `Transform3d` object `local_to_world_transform`.
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        """
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        volume_size_zyx = self.get_grid_sizes().float()
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        volume_size_xyz = volume_size_zyx[:, [2, 1, 0]]
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@ -32,7 +32,7 @@ class Transform3d:
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    BROADCASTING
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    Transform3d objects supports broadcasting. Suppose that t1 and tN are
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    Transform3D objects with len(t1) == 1 and len(tN) == N respectively. Then we
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    Transform3d objects with len(t1) == 1 and len(tN) == N respectively. Then we
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    can broadcast transforms like this:
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    .. code-block:: python
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@ -248,7 +248,7 @@ class Transform3d:
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    def inverse(self, invert_composed: bool = False):
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        """
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        Returns a new Transform3D object that represents an inverse of the
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        Returns a new Transform3d object that represents an inverse of the
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        current transformation.
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        Args:
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@ -262,7 +262,7 @@ class Transform3d:
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                  independently without composing them.
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        Returns:
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            A new Transform3D object containing the inverse of the original
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            A new Transform3d object containing the inverse of the original
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            transformation.
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        """
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