SplatterPhongShader Benchmarks

Summary:
Benchmarking. We only use num_faces=2 for splatter, because as far as I can see one would never need to use more. Pose optimization and mesh optimization experiments (see next two diffs) showed that Splatter with 2 faces beats Softmax with 50 and 100 faces in terms of accuracy.

Results: We're slower at 64px^2. At 128px and 256px, we're slower than Softmax+50faces, but faster than Softmax+100faces. We're also slower at 10 faces/pix, but expectation as well as results show that more then 2 faces shouldn't be necessary. See also more results in .https://fburl.com/gdoc/ttv7u7hp

Reviewed By: jcjohnson

Differential Revision: D36210575

fbshipit-source-id: c8de28c8a59ce5fe21a47263bd43d2757b15d123
This commit is contained in:
Krzysztof Chalupka
2022-05-24 22:31:12 -07:00
committed by Facebook GitHub Bot
parent c5a83f46ef
commit 7c25d34d22
2 changed files with 73 additions and 1 deletions

View File

@@ -16,7 +16,7 @@ def bm_blending() -> None:
kwargs_list = []
num_meshes = [8]
image_size = [64, 128, 256]
faces_per_pixel = [50, 100]
faces_per_pixel = [2, 50, 100]
backend = ["pytorch", "custom"]
test_cases = product(num_meshes, image_size, faces_per_pixel, devices, backend)
@@ -47,6 +47,28 @@ def bm_blending() -> None:
warmup_iters=1,
)
kwargs_list = []
faces_per_pixel = [2, 10]
backend = ["pytorch"]
test_cases = product(num_meshes, image_size, faces_per_pixel, devices, backend)
for case in test_cases:
n, s, k, d, b = case
kwargs_list.append(
{
"num_meshes": n,
"image_size": s,
"faces_per_pixel": k,
"device": d,
"backend": b,
}
)
benchmark(
TestBlending.bm_splatter_blending,
"SPLATTER_BLENDING_PYTORCH",
kwargs_list,
warmup_iters=1,
)
if __name__ == "__main__":
bm_blending()