mirror of
https://github.com/facebookresearch/pytorch3d.git
synced 2025-12-19 05:40:34 +08:00
Add EGLContext and DeviceContextManager
Summary: EGLContext is a utility to render with OpenGL without an attached display (that is, without a monitor). DeviceContextManager allows us to avoid unnecessary context creations and releases. See docstrings for more info. Reviewed By: jcjohnson Differential Revision: D36562551 fbshipit-source-id: eb0d2a2f85555ee110e203d435a44ad243281d2c
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@@ -27,7 +27,7 @@ class TestBuild(unittest.TestCase):
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root_dir = get_pytorch3d_dir() / "pytorch3d"
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for module_file in root_dir.glob("**/*.py"):
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if module_file.stem in ("__init__", "plotly_vis"):
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if module_file.stem in ("__init__", "plotly_vis", "opengl_utils"):
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continue
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relative_module = str(module_file.relative_to(root_dir))[:-3]
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module = "pytorch3d." + relative_module.replace("/", ".")
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387
tests/test_opengl_utils.py
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387
tests/test_opengl_utils.py
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@@ -0,0 +1,387 @@
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# Copyright (c) Meta Platforms, Inc. and affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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import ctypes
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import os
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import sys
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import threading
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import unittest
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import torch
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os.environ["PYOPENGL_PLATFORM"] = "egl"
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import pycuda._driver # noqa
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from OpenGL import GL as gl # noqa
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from OpenGL.raw.EGL._errors import EGLError # noqa
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from pytorch3d.renderer.opengl import _can_import_egl_and_pycuda # noqa
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from pytorch3d.renderer.opengl.opengl_utils import ( # noqa
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_define_egl_extension,
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_egl_convert_to_int_array,
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_get_cuda_device,
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egl,
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EGLContext,
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global_device_context_store,
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)
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from .common_testing import TestCaseMixin # noqa
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MAX_EGL_HEIGHT = global_device_context_store.max_egl_height
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MAX_EGL_WIDTH = global_device_context_store.max_egl_width
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def _draw_square(r=1.0, g=0.0, b=1.0, **kwargs) -> torch.Tensor:
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gl.glClear(gl.GL_COLOR_BUFFER_BIT)
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gl.glColor3f(r, g, b)
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x1, x2 = -0.5, 0.5
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y1, y2 = -0.5, 0.5
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gl.glRectf(x1, y1, x2, y2)
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out_buffer = gl.glReadPixels(
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0, 0, MAX_EGL_WIDTH, MAX_EGL_HEIGHT, gl.GL_RGB, gl.GL_UNSIGNED_BYTE
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)
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image = torch.frombuffer(out_buffer, dtype=torch.uint8).reshape(
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MAX_EGL_HEIGHT, MAX_EGL_WIDTH, 3
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)
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return image
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def _draw_squares_with_context(
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cuda_device_id=0, result=None, thread_id=None, **kwargs
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) -> None:
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context = EGLContext(MAX_EGL_WIDTH, MAX_EGL_HEIGHT, cuda_device_id)
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with context.active_and_locked():
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images = []
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for _ in range(3):
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images.append(_draw_square(**kwargs).float())
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if result is not None and thread_id is not None:
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egl_info = context.get_context_info()
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data = {"egl": egl_info, "images": images}
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result[thread_id] = data
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def _draw_squares_with_context_store(
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cuda_device_id=0,
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result=None,
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thread_id=None,
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verbose=False,
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**kwargs,
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) -> None:
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device = torch.device(f"cuda:{cuda_device_id}")
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context = global_device_context_store.get_egl_context(device)
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if verbose:
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print(f"In thread {thread_id}, device {cuda_device_id}.")
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with context.active_and_locked():
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images = []
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for _ in range(3):
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images.append(_draw_square(**kwargs).float())
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if result is not None and thread_id is not None:
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egl_info = context.get_context_info()
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data = {"egl": egl_info, "images": images}
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result[thread_id] = data
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class TestDeviceContextStore(TestCaseMixin, unittest.TestCase):
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def test_cuda_context(self):
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cuda_context_1 = global_device_context_store.get_cuda_context(
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device=torch.device("cuda:0")
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)
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cuda_context_2 = global_device_context_store.get_cuda_context(
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device=torch.device("cuda:0")
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)
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cuda_context_3 = global_device_context_store.get_cuda_context(
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device=torch.device("cuda:1")
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)
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cuda_context_4 = global_device_context_store.get_cuda_context(
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device=torch.device("cuda:1")
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)
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self.assertIs(cuda_context_1, cuda_context_2)
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self.assertIs(cuda_context_3, cuda_context_4)
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self.assertIsNot(cuda_context_1, cuda_context_3)
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def test_egl_context(self):
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egl_context_1 = global_device_context_store.get_egl_context(
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torch.device("cuda:0")
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)
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egl_context_2 = global_device_context_store.get_egl_context(
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torch.device("cuda:0")
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)
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egl_context_3 = global_device_context_store.get_egl_context(
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torch.device("cuda:1")
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)
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egl_context_4 = global_device_context_store.get_egl_context(
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torch.device("cuda:1")
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)
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self.assertIs(egl_context_1, egl_context_2)
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self.assertIs(egl_context_3, egl_context_4)
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self.assertIsNot(egl_context_1, egl_context_3)
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class TestUtils(TestCaseMixin, unittest.TestCase):
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def test_load_extensions(self):
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# This should work
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_define_egl_extension("eglGetPlatformDisplayEXT", egl.EGLDisplay)
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# And this shouldn't (wrong extension)
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with self.assertRaisesRegex(RuntimeError, "Cannot find EGL extension"):
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_define_egl_extension("eglFakeExtensionEXT", egl.EGLBoolean)
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def test_get_cuda_device(self):
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# This should work
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device = _get_cuda_device(0)
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self.assertIsNotNone(device)
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with self.assertRaisesRegex(ValueError, "Device 10000 not available"):
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_get_cuda_device(10000)
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def test_egl_convert_to_int_array(self):
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egl_attributes = {egl.EGL_RED_SIZE: 8}
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attribute_array = _egl_convert_to_int_array(egl_attributes)
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self.assertEqual(attribute_array._type_, ctypes.c_int)
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self.assertEqual(attribute_array._length_, 3)
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self.assertEqual(attribute_array[0], egl.EGL_RED_SIZE)
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self.assertEqual(attribute_array[1], 8)
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self.assertEqual(attribute_array[2], egl.EGL_NONE)
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class TestOpenGLSingleThreaded(TestCaseMixin, unittest.TestCase):
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def test_draw_square(self):
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context = EGLContext(width=MAX_EGL_WIDTH, height=MAX_EGL_HEIGHT)
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with context.active_and_locked():
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rendering_result = _draw_square().float()
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expected_result = torch.zeros(
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(MAX_EGL_WIDTH, MAX_EGL_HEIGHT, 3), dtype=torch.float
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)
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start_px = int(MAX_EGL_WIDTH / 4)
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end_px = int(MAX_EGL_WIDTH * 3 / 4)
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expected_result[start_px:end_px, start_px:end_px, 0] = 255.0
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expected_result[start_px:end_px, start_px:end_px, 2] = 255.0
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self.assertTrue(torch.all(expected_result == rendering_result))
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def test_render_two_squares(self):
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# Check that drawing twice doesn't overwrite the initial buffer.
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context = EGLContext(width=MAX_EGL_WIDTH, height=MAX_EGL_HEIGHT)
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with context.active_and_locked():
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red_square = _draw_square(r=1.0, g=0.0, b=0.0)
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blue_square = _draw_square(r=0.0, g=0.0, b=1.0)
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start_px = int(MAX_EGL_WIDTH / 4)
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end_px = int(MAX_EGL_WIDTH * 3 / 4)
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self.assertTrue(
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torch.all(
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red_square[start_px:end_px, start_px:end_px]
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== torch.tensor([255, 0, 0])
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)
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)
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self.assertTrue(
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torch.all(
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blue_square[start_px:end_px, start_px:end_px]
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== torch.tensor([0, 0, 255])
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)
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)
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class TestOpenGLMultiThreaded(TestCaseMixin, unittest.TestCase):
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def test_multiple_renders_single_gpu_single_context(self):
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_draw_squares_with_context()
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def test_multiple_renders_single_gpu_context_store(self):
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_draw_squares_with_context_store()
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def test_render_two_threads_single_gpu(self):
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self._render_two_threads_single_gpu(_draw_squares_with_context)
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def test_render_two_threads_single_gpu_context_store(self):
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self._render_two_threads_single_gpu(_draw_squares_with_context_store)
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def test_render_two_threads_two_gpus(self):
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self._render_two_threads_two_gpus(_draw_squares_with_context)
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def test_render_two_threads_two_gpus_context_store(self):
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self._render_two_threads_two_gpus(_draw_squares_with_context_store)
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def _render_two_threads_single_gpu(self, draw_fn):
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result = [None] * 2
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thread1 = threading.Thread(
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target=draw_fn,
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kwargs={
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"cuda_device_id": 0,
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"result": result,
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"thread_id": 0,
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"r": 1.0,
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"g": 0.0,
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"b": 0.0,
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},
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)
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thread2 = threading.Thread(
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target=draw_fn,
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kwargs={
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"cuda_device_id": 0,
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"result": result,
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"thread_id": 1,
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"r": 0.0,
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"g": 1.0,
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"b": 0.0,
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},
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)
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thread1.start()
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thread2.start()
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thread1.join()
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thread2.join()
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start_px = int(MAX_EGL_WIDTH / 4)
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end_px = int(MAX_EGL_WIDTH * 3 / 4)
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red_squares = torch.stack(result[0]["images"], dim=0)[
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:, start_px:end_px, start_px:end_px
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]
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green_squares = torch.stack(result[1]["images"], dim=0)[
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:, start_px:end_px, start_px:end_px
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]
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self.assertTrue(torch.all(red_squares == torch.tensor([255.0, 0.0, 0.0])))
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self.assertTrue(torch.all(green_squares == torch.tensor([0.0, 255.0, 0.0])))
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def _render_two_threads_two_gpus(self, draw_fn):
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# Contrary to _render_two_threads_two_gpus, this renders in two separate threads
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# but on a different GPU each. This means using different EGL contexts and is a
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# much less risky endeavour.
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result = [None] * 2
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thread1 = threading.Thread(
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target=draw_fn,
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kwargs={
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"cuda_device_id": 0,
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"result": result,
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"thread_id": 0,
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"r": 1.0,
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"g": 0.0,
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"b": 0.0,
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},
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)
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thread2 = threading.Thread(
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target=draw_fn,
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kwargs={
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"cuda_device_id": 1,
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"result": result,
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"thread_id": 1,
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"r": 0.0,
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"g": 1.0,
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"b": 0.0,
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},
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)
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thread1.start()
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thread2.start()
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thread1.join()
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thread2.join()
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self.assertNotEqual(
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result[0]["egl"]["context"].address, result[1]["egl"]["context"].address
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)
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start_px = int(MAX_EGL_WIDTH / 4)
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end_px = int(MAX_EGL_WIDTH * 3 / 4)
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red_squares = torch.stack(result[0]["images"], dim=0)[
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:, start_px:end_px, start_px:end_px
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]
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green_squares = torch.stack(result[1]["images"], dim=0)[
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:, start_px:end_px, start_px:end_px
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]
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self.assertTrue(torch.all(red_squares == torch.tensor([255.0, 0.0, 0.0])))
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self.assertTrue(torch.all(green_squares == torch.tensor([0.0, 255.0, 0.0])))
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def test_render_multi_thread_multi_gpu(self):
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# Multiple threads using up multiple GPUs; more threads than GPUs.
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# This is certainly not encouraged in practice, but shouldn't fail. Note that
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# the context store will only allow one rendering at a time to occur on a
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# single GPU, even across threads.
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n_gpus = torch.cuda.device_count()
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n_threads = 10
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kwargs = {
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"r": 1.0,
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"g": 0.0,
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"b": 0.0,
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"verbose": True,
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}
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threads = []
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for thread_id in range(n_threads):
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kwargs.update(
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{"cuda_device_id": thread_id % n_gpus, "thread_id": thread_id}
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)
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threads.append(
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threading.Thread(
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target=_draw_squares_with_context_store, kwargs=dict(kwargs)
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)
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)
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for thread in threads:
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thread.start()
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for thread in threads:
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thread.join()
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class TestOpenGLUtils(TestCaseMixin, unittest.TestCase):
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def test_device_context_store(self):
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# Most of DCS's functionality is tested in the tests above, test the remainder.
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device = torch.device("cuda:0")
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global_device_context_store.set_context_data(device, 123)
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self.assertEqual(global_device_context_store.get_context_data(device), 123)
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self.assertEqual(
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global_device_context_store.get_context_data(torch.device("cuda:1")), None
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)
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# Check that contexts in store can be manually released (although that's a very
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# bad idea! Don't do it manually!)
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egl_ctx = global_device_context_store.get_egl_context(device)
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cuda_ctx = global_device_context_store.get_cuda_context(device)
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egl_ctx.release()
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cuda_ctx.detach()
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# Reset the contexts (just for testing! never do this manually!). Then, check
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# that first running DeviceContextStore.release() will cause subsequent releases
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# to fail (because we already released all the contexts).
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global_device_context_store._cuda_contexts = {}
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global_device_context_store._egl_contexts = {}
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egl_ctx = global_device_context_store.get_egl_context(device)
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cuda_ctx = global_device_context_store.get_cuda_context(device)
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global_device_context_store.release()
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with self.assertRaisesRegex(EGLError, "EGL_NOT_INITIALIZED"):
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egl_ctx.release()
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with self.assertRaisesRegex(pycuda._driver.LogicError, "cannot detach"):
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cuda_ctx.detach()
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def test_no_egl_error(self):
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# Remove EGL, import OpenGL with the wrong backend. This should make it
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# impossible to import OpenGL.EGL.
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del os.environ["PYOPENGL_PLATFORM"]
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modules = list(sys.modules)
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for m in modules:
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if "OpenGL" in m:
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del sys.modules[m]
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import OpenGL.GL # noqa
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self.assertFalse(_can_import_egl_and_pycuda())
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# Import OpenGL back with the right backend. This should get things on track.
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modules = list(sys.modules)
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for m in modules:
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if "OpenGL" in m:
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del sys.modules[m]
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os.environ["PYOPENGL_PLATFORM"] = "egl"
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self.assertTrue(_can_import_egl_and_pycuda())
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def test_egl_release_error(self):
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# Creating two contexts on the same device will lead to trouble (that's one of
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# the reasons behind DeviceContextStore). You can release one of them,
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# but you cannot release the same EGL resources twice!
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ctx1 = EGLContext(width=100, height=100)
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ctx2 = EGLContext(width=100, height=100)
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ctx1.release()
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with self.assertRaisesRegex(EGLError, "EGL_NOT_INITIALIZED"):
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ctx2.release()
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