Add .to methods to the splatter and SplatterPhongShader.

Summary: Needed to properly change devices during OpenGL rasterization.

Reviewed By: jcjohnson

Differential Revision: D37698568

fbshipit-source-id: 38968149d577322e662d3b5d04880204b0a7be29
This commit is contained in:
Krzysztof Chalupka
2022-07-22 14:36:22 -07:00
committed by Facebook GitHub Bot
parent 78bb6d17fa
commit 36edf2b302
3 changed files with 16 additions and 2 deletions

View File

@@ -60,7 +60,7 @@ class TestShader(TestCaseMixin, unittest.TestCase):
self.assertIs(cpu_shader, cuda_shader)
if cameras is None:
self.assertIsNone(cuda_shader.cameras)
with self.assertRaisesRegexp(ValueError, "Cameras must be"):
with self.assertRaisesRegex(ValueError, "Cameras must be"):
cuda_shader._get_cameras()
else:
self.assertEqual(cuda_device, cuda_shader.cameras.device)