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Add .to methods to the splatter and SplatterPhongShader.
Summary: Needed to properly change devices during OpenGL rasterization. Reviewed By: jcjohnson Differential Revision: D37698568 fbshipit-source-id: 38968149d577322e662d3b5d04880204b0a7be29
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@@ -60,7 +60,7 @@ class TestShader(TestCaseMixin, unittest.TestCase):
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self.assertIs(cpu_shader, cuda_shader)
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if cameras is None:
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self.assertIsNone(cuda_shader.cameras)
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with self.assertRaisesRegexp(ValueError, "Cameras must be"):
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with self.assertRaisesRegex(ValueError, "Cameras must be"):
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cuda_shader._get_cameras()
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else:
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self.assertEqual(cuda_device, cuda_shader.cameras.device)
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