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Submesh 4/n: TexturesVertex submeshing
Summary: Add submeshing capability for meshes with TexturesVertex. Reviewed By: bottler Differential Revision: D35448534 fbshipit-source-id: 6d16a31a5bfb24ce122cf3c300a7616bc58353d1
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@ -242,6 +242,16 @@ class TexturesBase:
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"""
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raise NotImplementedError()
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def submeshes(
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self,
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vertex_ids_list: Optional[List[List[torch.LongTensor]]],
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faces_ids_list: Optional[List[List[torch.LongTensor]]],
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) -> "TexturesBase":
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"""
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Extract sub-textures used for submeshing.
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"""
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raise NotImplementedError(f"{self.__class__} does not support submeshes")
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def faces_verts_textures_packed(self) -> torch.Tensor:
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"""
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Returns the texture for each vertex for each face in the mesh.
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@ -1465,6 +1475,47 @@ class TexturesVertex(TexturesBase):
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)
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return texels
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def submeshes(
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self,
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vertex_ids_list: Optional[List[List[torch.LongTensor]]],
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faces_ids_list: Optional[List[List[torch.LongTensor]]],
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) -> "TexturesVertex":
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"""
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Extract a sub-texture for use in a submesh.
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If the meshes batch corresponding to this TexturesVertex contains
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`n = len(vertex_ids_list)` meshes, then self.verts_features_list()
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will be of length n. After submeshing, we obtain a batch of
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`k = sum(len(v) for v in vertex_ids_list` submeshes (see Meshes.submeshes). This
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function creates a corresponding TexturesVertex object with `verts_features_list`
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of length `k`.
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Args:
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vertex_ids_list: A list of length equal to self.verts_features_list. Each
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element is a LongTensor listing the vertices that the submesh keeps in
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each respective mesh.
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face_ids_list: Not used when submeshing TexturesVertex.
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Returns:
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A TexturesVertex in which verts_features_list has length
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sum(len(vertices) for vertices in vertex_ids_list). Each element contains
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vertex features corresponding to the subset of vertices in that submesh.
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"""
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if vertex_ids_list is None or len(vertex_ids_list) != len(
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self.verts_features_list()
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):
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raise IndexError(
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"verts_features_list must be of " "the same length as vertex_ids_list."
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)
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sub_features = []
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for vertex_ids, features in zip(vertex_ids_list, self.verts_features_list()):
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for vertex_ids_submesh in vertex_ids:
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sub_features.append(features[vertex_ids_submesh])
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return self.__class__(sub_features)
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def faces_verts_textures_packed(self, faces_packed=None) -> torch.Tensor:
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"""
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Samples texture from each vertex and for each face in the mesh.
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@ -1618,13 +1618,6 @@ class Meshes:
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* There are no submeshes of cubes[1] and cubes[3] in subcubes.
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* subcubes[0] and subcubes[1] are not watertight. subcubes[2] is.
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"""
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if not (
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self.textures is None or type(self.textures).__name__ == "TexturesVertex"
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):
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raise ValueError(
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"Submesh extraction only works with no textures or TexturesVertex."
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)
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if len(face_indices) != len(self):
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raise ValueError(
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"You must specify exactly one set of submeshes"
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@ -1632,13 +1625,18 @@ class Meshes:
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)
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sub_verts = []
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sub_verts_ids = []
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sub_faces = []
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sub_face_ids = []
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for face_ids_per_mesh, faces, verts in zip(
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face_indices, self.faces_list(), self.verts_list()
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):
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sub_verts_ids.append([])
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sub_face_ids.append([])
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for submesh_face_ids in face_ids_per_mesh:
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faces_to_keep = faces[submesh_face_ids]
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sub_face_ids[-1].append(faces_to_keep)
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# Say we are keeping two faces from a mesh with six vertices:
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# faces_to_keep = [[0, 6, 4],
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@ -1646,6 +1644,7 @@ class Meshes:
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# Then we want verts_to_keep to contain only vertices [0, 2, 4, 6]:
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vertex_ids_to_keep = torch.unique(faces_to_keep, sorted=True)
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sub_verts.append(verts[vertex_ids_to_keep])
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sub_verts_ids[-1].append(vertex_ids_to_keep)
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# Now, convert faces_to_keep to use the new vertex ids.
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# In our example, instead of
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@ -1663,6 +1662,11 @@ class Meshes:
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return self.__class__(
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verts=sub_verts,
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faces=sub_faces,
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textures=(
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self.textures.submeshes(sub_verts_ids, sub_face_ids)
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if self.textures
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else None
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),
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)
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@ -145,6 +145,53 @@ class TestTexturesVertex(TestCaseMixin, unittest.TestCase):
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self.assertClose(faces_verts_texts_packed, faces_verts_texts)
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def test_submeshes(self):
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# define TexturesVertex
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verts_features = torch.tensor(
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[
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[1, 0, 0],
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[1, 0, 0],
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[1, 0, 0],
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[1, 0, 0],
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[0, 1, 0],
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[0, 1, 0],
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[0, 1, 0],
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[0, 1, 0],
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],
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dtype=torch.float32,
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)
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textures = TexturesVertex(
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verts_features=[verts_features, verts_features, verts_features]
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)
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subtextures = textures.submeshes(
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[
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[
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torch.LongTensor([0, 2, 3]),
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torch.LongTensor(list(range(8))),
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],
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[],
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[
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torch.LongTensor([4]),
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],
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],
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None,
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)
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subtextures_features = subtextures.verts_features_list()
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self.assertEqual(len(subtextures_features), 3)
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self.assertTrue(
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torch.equal(
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subtextures_features[0],
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torch.FloatTensor([[1, 0, 0], [1, 0, 0], [1, 0, 0]]),
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)
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)
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self.assertTrue(torch.equal(subtextures_features[1], verts_features))
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self.assertTrue(
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torch.equal(subtextures_features[2], torch.FloatTensor([[0, 1, 0]]))
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)
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def test_clone(self):
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tex = TexturesVertex(verts_features=torch.rand(size=(10, 100, 128)))
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tex.verts_features_list()
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