数据结构第三章作业

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2023-10-29 11:17:01 +08:00
parent 0069fae271
commit afb7c5086e
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// @Time : 2023-10-28 16:11:17
// @FileName: MVC.cpp
// @Author : 423A35C7
// @Software: VSCode
#include "controller.hpp"
#include "MVC.h"
// #ifdef __WIN32__
// 添加"-D_HAS_STD_BYTE=0",的方法不知道为什么没用
// #include <windows.h>
// #else
// #include <unistd.h>
// #define Sleep(a) usleep(a * 1000) // 需要小于一秒
// #endif
// 用_sleep了虽然会提示不建议使用了但是用window.h编译出来的会被认为是病毒
class Simple {
private:
SingleQueueModel<Customer> model;
SimpleQueueView<Customer, SingleQueueModel<Customer>> view{model, 5, 5};
// SimpleQueueView<SingleQueueModel<Customer>> view = SimpleQueueView<SingleQueueModel<Customer>>(model, 5, 5, 20);
BackgroundView background_view{gate_x, gate_y};
SingleQueueController<Customer> controller{model, view, speed};
// int probability_num = DEFAULT_PROBABILITY_NUM;
public:
// main可以认为是外部对Controller的操作
// num是序号
Status _main() {
static int_ num = 0;
if (rand() % probability_num == 0) { // 0.01的概率
Customer customer{num++, rand() % (max_money) + 1};
this->model.push(customer);
}
return OK;
}
// 可以认为此操作不应出错
void refresh() {
this->controller.refresh();
this->background_view.refresh();
this->view.refresh();
_sleep(sleep_time);
}
};
class Multi {
using one_model = SingleQueueModel<Customer>;
using one_view = SimpleQueueView<Customer, SingleQueueModel<Customer>>;
using one_controller = SingleQueueController<Customer>;
std::vector<std::shared_ptr<one_model>> models;
std::vector<std::shared_ptr<one_view>> views;
BackgroundView background_view{gate_x, gate_y};
std::vector<std::shared_ptr<one_controller>> controllers;
DriftingView<Customer> drifting_view;
DriftingController<Customer> drift_controller;
int len = 0;
int probability_num = DEFAULT_PROBABILITY_NUM;
int speed = DEFAULT_SPEED;
int max_money = MAX_MONEY;
double walk_speed = DEFAULT_WALK_SPEED;
public:
Multi(int len, int probability_num = DEFAULT_PROBABILITY_NUM, int speed = DEFAULT_SPEED, int max_money = MAX_MONEY, double walk_speed = DEFAULT_WALK_SPEED) : len(len), probability_num(probability_num), speed(speed), max_money(max_money), walk_speed(walk_speed), drift_controller(controllers, drifting_view) {
if (len < 1)
throw std::bad_array_new_length(); // 异常这样用好像不太对
for (int i = 0; i < len; i++) {
// one_model _model {};
// one_view _view(_model, 5 + i * 20, 5);
// one_controller _controller(_model, _view); // 这里的引用很奇怪可能是自己创建的类在_model离开作用域后继续引用它无法保证它不被修改也就是说它引用的可能还是原来的变量名但原来的变量名被更改了但vector里可以继续正确引用
// one_view _view(this->models.back()); // 这样也无法正确引用,看来还是得用指针
// one_controller _controller(this->models.back(), this->views.back());
// vector内对一个对象可能有多个引用所以可能使用了unique_ptr就无法放置在vector里
std::shared_ptr<one_model> _model(new one_model());
std::shared_ptr<one_view> _view(new one_view(*_model, base_x, base_y + i * sep));
std::shared_ptr<one_controller> _controller(new one_controller(*_model, *_view, this->speed));
this->models.push_back(_model);
this->views.push_back(_view);
this->controllers.push_back(_controller);
}
}
// 如果有多个最短的,最左边的优先
int get_shortest_queue() {
int min_value = int_MAX;
int argmin = 0;
for (int i = 0; i < this->len; i++) {
if (this->models[i]->get_length() < min_value) {
min_value = this->models[i]->get_length();
argmin = i;
}
}
return argmin;
}
Status _main() {
static int_ num = 0;
this->drifting_view.main();
if (rand() % this->probability_num == 0) { // 0.01的概率
Customer customer{num++, rand() % (this->max_money) + 1};
// this->models[this->get_shortest_queue()]->push(customer);
this->drift_controller.push(
customer,
this->get_shortest_queue(),
std::make_pair(gate_x, gate_y),
this->walk_speed);
}
return OK;
}
void refresh() {
for (auto _controller : this->controllers) {
_controller->refresh();
}
this->background_view.refresh();
for (auto _view : this->views) {
_view->refresh();
}
this->drifting_view.refresh();
_sleep(sleep_time);
}
};
Status main_simple() {
Simple simple;
std::function<Status()> _main = std::bind(&Simple::_main, &simple);
std::function<void()> refresh = std::bind(&Simple::refresh, &simple);
return mainloop(_main, refresh, total_time);
}
Status main_multi() {
Multi multi(window_num, probability_num, speed, max_money);
std::function<Status()> _main = std::bind(&Multi::_main, &multi);
std::function<void()> refresh = std::bind(&Multi::refresh, &multi);
return mainloop(_main, refresh, total_time);
}

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// @Time : 2023-10-23 19:40:03
// @FileName: main.cpp
// @Author : 423A35C7
// @Software: VSCode
#include "MVC.h" // 应该是cmake里不应该重复include一遍
using namespace std;
// 以下的是通过向类传递参数设置的
int probability_num = DEFAULT_PROBABILITY_NUM; // 每个时刻有1/probability_num的概率来人
int speed = DEFAULT_SPEED; // 每个窗口办理的速度
int_ total_time = DEFAULT_TOTAL_TIME; // 总时刻数
int max_money = MAX_MONEY; // 最大携带金额
int window_num = DEFAULT_WINDOW_NUM; // 柜台数量
double walk_speed = DEFAULT_WALK_SPEED; // 人的走路速度
// 以下的是通过全局变量设置的
int sleep_time = DEFAULT_SLEEP_TIME; // 每次刷新间隔多少毫秒
int base_x = DEFAULT_BASE_X; // 起始位置距离终端上边几个字符的距离
int base_y = DEFAULT_BASE_Y; // 起始位置距离终端左边几个字符的距离
int sep = DEFAULT_SEP; // 每个窗口间隔多少距离
int gate_x = DEFAULT_GATE_X; // 大门的位置终端上边几个字符的距离
int gate_y = DEFAULT_GATE_Y; // 大门的位置终端左边几个字符的距离
unsigned seed = DEFAULT_RANDOM_SEED; // 随机数种子
template <typename T>
Status get_input(T &variable, string prompt) {
cout << "请输入" << prompt << "(默认值" << variable << " ";
while (true) {
if (cin >> variable) {
break;
}
cin.clear();
cin.ignore(2048, '\n');
cout << "输入错误,请重新输入:";
}
return OK;
}
int main(int, char **) {
// std::cout << "Hello, from 第三章作业!\n";
srand(seed);
int mode = 2;
get_input(mode, "模式1为单个队列2为多个队列3为自定义其他整数表示退出");
switch (mode) {
case 1:
return main_simple();
break;
case 2:
return main_multi();
break;
case 3:
get_input<int>(probability_num, "每个时刻有1/{输入值}的概率来人");
get_input<int>(speed, "每个窗口办理的速度");
get_input<int_>(total_time, "总时刻数");
get_input<int>(max_money, "最大携带金额");
get_input<int>(window_num, "柜台数量");
get_input<double>(walk_speed, "人的走路速度(浮点数)");
get_input<int>(sleep_time, "每次刷新间隔多少毫秒");
get_input<unsigned>(seed, "随机数种子");
srand(seed);
return main_multi();
break;
}
return OK;
}