pytorch3d/tests/test_mesh_rendering_utils.py
Nikhila Ravi ff19c642cb Barycentric clipping in the renderer and flat shading
Summary:
Updates to the Renderer to enable barycentric clipping. This is important when there is blurring in the rasterization step.

Also added support for flat shading.

Reviewed By: jcjohnson

Differential Revision: D19934259

fbshipit-source-id: 036e48636cd80d28a04405d7a29fcc71a2982904
2020-02-28 21:30:33 -08:00

25 lines
825 B
Python

#!/usr/bin/env python3
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
import unittest
import torch
from pytorch3d.renderer.mesh.utils import _clip_barycentric_coordinates
class TestMeshRenderingUtils(unittest.TestCase):
def test_bary_clip(self):
N = 10
bary = torch.randn(size=(N, 3))
# randomly make some values negative
bary[bary < 0.3] *= -1.0
# randomly make some values be greater than 1
bary[bary > 0.8] *= 2.0
negative_mask = bary < 0.0
positive_mask = bary > 1.0
clipped = _clip_barycentric_coordinates(bary)
self.assertTrue(clipped[negative_mask].sum() == 0)
self.assertTrue(clipped[positive_mask].gt(1.0).sum() == 0)
self.assertTrue(torch.allclose(clipped.sum(dim=-1), torch.ones(N)))