pytorch3d/tests/test_texturing.py
Jeremy Reizenstein e25ccab3d9 align_corners and padding for TexturesUV
Summary:
Allow, and make default, align_corners=True for texture maps. Allow changing the padding_mode and set the default to be "border" which produces more logical results. Some new documentation.

The previous behavior corresponds to padding_mode="zeros" and align_corners=False.

Reviewed By: gkioxari

Differential Revision: D23268775

fbshipit-source-id: 58d6229baa591baa69705bcf97471c80ba3651de
2020-08-25 11:28:40 -07:00

733 lines
30 KiB
Python

# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
import unittest
import torch
import torch.nn.functional as F
from common_testing import TestCaseMixin
from pytorch3d.renderer.mesh.rasterizer import Fragments
from pytorch3d.renderer.mesh.textures import (
TexturesAtlas,
TexturesUV,
TexturesVertex,
_list_to_padded_wrapper,
)
from pytorch3d.structures import Meshes, list_to_packed, packed_to_list
from test_meshes import TestMeshes
def tryindex(self, index, tex, meshes, source):
tex2 = tex[index]
meshes2 = meshes[index]
tex_from_meshes = meshes2.textures
for item in source:
basic = source[item][index]
from_texture = getattr(tex2, item + "_padded")()
from_meshes = getattr(tex_from_meshes, item + "_padded")()
if isinstance(index, int):
basic = basic[None]
if len(basic) == 0:
self.assertEqual(len(from_texture), 0)
self.assertEqual(len(from_meshes), 0)
else:
self.assertClose(basic, from_texture)
self.assertClose(basic, from_meshes)
self.assertEqual(from_texture.ndim, getattr(tex, item + "_padded")().ndim)
item_list = getattr(tex_from_meshes, item + "_list")()
self.assertEqual(basic.shape[0], len(item_list))
for i, elem in enumerate(item_list):
self.assertClose(elem, basic[i])
class TestTexturesVertex(TestCaseMixin, unittest.TestCase):
def test_sample_vertex_textures(self):
"""
This tests both interpolate_vertex_colors as well as
interpolate_face_attributes.
"""
verts = torch.randn((4, 3), dtype=torch.float32)
faces = torch.tensor([[2, 1, 0], [3, 1, 0]], dtype=torch.int64)
vert_tex = torch.tensor(
[[0, 1, 0], [0, 1, 1], [1, 1, 0], [1, 1, 1]], dtype=torch.float32
)
verts_features = vert_tex
tex = TexturesVertex(verts_features=[verts_features])
mesh = Meshes(verts=[verts], faces=[faces], textures=tex)
pix_to_face = torch.tensor([0, 1], dtype=torch.int64).view(1, 1, 1, 2)
barycentric_coords = torch.tensor(
[[0.5, 0.3, 0.2], [0.3, 0.6, 0.1]], dtype=torch.float32
).view(1, 1, 1, 2, -1)
expected_vals = torch.tensor(
[[0.5, 1.0, 0.3], [0.3, 1.0, 0.9]], dtype=torch.float32
).view(1, 1, 1, 2, -1)
fragments = Fragments(
pix_to_face=pix_to_face,
bary_coords=barycentric_coords,
zbuf=torch.ones_like(pix_to_face),
dists=torch.ones_like(pix_to_face),
)
# sample_textures calls interpolate_vertex_colors
texels = mesh.sample_textures(fragments)
self.assertTrue(torch.allclose(texels, expected_vals[None, :]))
def test_sample_vertex_textures_grad(self):
verts = torch.randn((4, 3), dtype=torch.float32)
faces = torch.tensor([[2, 1, 0], [3, 1, 0]], dtype=torch.int64)
vert_tex = torch.tensor(
[[0, 1, 0], [0, 1, 1], [1, 1, 0], [1, 1, 1]],
dtype=torch.float32,
requires_grad=True,
)
verts_features = vert_tex
tex = TexturesVertex(verts_features=[verts_features])
mesh = Meshes(verts=[verts], faces=[faces], textures=tex)
pix_to_face = torch.tensor([0, 1], dtype=torch.int64).view(1, 1, 1, 2)
barycentric_coords = torch.tensor(
[[0.5, 0.3, 0.2], [0.3, 0.6, 0.1]], dtype=torch.float32
).view(1, 1, 1, 2, -1)
fragments = Fragments(
pix_to_face=pix_to_face,
bary_coords=barycentric_coords,
zbuf=torch.ones_like(pix_to_face),
dists=torch.ones_like(pix_to_face),
)
grad_vert_tex = torch.tensor(
[[0.3, 0.3, 0.3], [0.9, 0.9, 0.9], [0.5, 0.5, 0.5], [0.3, 0.3, 0.3]],
dtype=torch.float32,
)
texels = mesh.sample_textures(fragments)
texels.sum().backward()
self.assertTrue(hasattr(vert_tex, "grad"))
self.assertTrue(torch.allclose(vert_tex.grad, grad_vert_tex[None, :]))
def test_textures_vertex_init_fail(self):
# Incorrect sized tensors
with self.assertRaisesRegex(ValueError, "verts_features"):
TexturesVertex(verts_features=torch.rand(size=(5, 10)))
# Not a list or a tensor
with self.assertRaisesRegex(ValueError, "verts_features"):
TexturesVertex(verts_features=(1, 1, 1))
def test_clone(self):
tex = TexturesVertex(verts_features=torch.rand(size=(10, 100, 128)))
tex.verts_features_list()
tex_cloned = tex.clone()
self.assertSeparate(
tex._verts_features_padded, tex_cloned._verts_features_padded
)
self.assertClose(tex._verts_features_padded, tex_cloned._verts_features_padded)
self.assertSeparate(tex.valid, tex_cloned.valid)
self.assertTrue(tex.valid.eq(tex_cloned.valid).all())
for i in range(tex._N):
self.assertSeparate(
tex._verts_features_list[i], tex_cloned._verts_features_list[i]
)
self.assertClose(
tex._verts_features_list[i], tex_cloned._verts_features_list[i]
)
def test_detach(self):
tex = TexturesVertex(
verts_features=torch.rand(size=(10, 100, 128), requires_grad=True)
)
tex.verts_features_list()
tex_detached = tex.detach()
self.assertFalse(tex_detached._verts_features_padded.requires_grad)
self.assertClose(
tex_detached._verts_features_padded, tex._verts_features_padded
)
for i in range(tex._N):
self.assertClose(
tex._verts_features_list[i], tex_detached._verts_features_list[i]
)
self.assertFalse(tex_detached._verts_features_list[i].requires_grad)
def test_extend(self):
B = 10
mesh = TestMeshes.init_mesh(B, 30, 50)
V = mesh._V
tex_uv = TexturesVertex(verts_features=torch.randn((B, V, 3)))
tex_mesh = Meshes(
verts=mesh.verts_padded(), faces=mesh.faces_padded(), textures=tex_uv
)
N = 20
new_mesh = tex_mesh.extend(N)
self.assertEqual(len(tex_mesh) * N, len(new_mesh))
tex_init = tex_mesh.textures
new_tex = new_mesh.textures
for i in range(len(tex_mesh)):
for n in range(N):
self.assertClose(
tex_init.verts_features_list()[i],
new_tex.verts_features_list()[i * N + n],
)
self.assertClose(
tex_init._num_faces_per_mesh[i],
new_tex._num_faces_per_mesh[i * N + n],
)
self.assertAllSeparate(
[tex_init.verts_features_padded(), new_tex.verts_features_padded()]
)
with self.assertRaises(ValueError):
tex_mesh.extend(N=-1)
def test_padded_to_packed(self):
# Case where each face in the mesh has 3 unique uv vertex indices
# - i.e. even if a vertex is shared between multiple faces it will
# have a unique uv coordinate for each face.
num_verts_per_mesh = [9, 6]
D = 10
verts_features_list = [torch.rand(v, D) for v in num_verts_per_mesh]
verts_features_packed = list_to_packed(verts_features_list)[0]
verts_features_list = packed_to_list(verts_features_packed, num_verts_per_mesh)
tex = TexturesVertex(verts_features=verts_features_list)
# This is set inside Meshes when textures is passed as an input.
# Here we set _num_faces_per_mesh and _num_verts_per_mesh explicity.
tex1 = tex.clone()
tex1._num_verts_per_mesh = num_verts_per_mesh
verts_packed = tex1.verts_features_packed()
verts_verts_list = tex1.verts_features_list()
verts_padded = tex1.verts_features_padded()
for f1, f2 in zip(verts_verts_list, verts_features_list):
self.assertTrue((f1 == f2).all().item())
self.assertTrue(verts_packed.shape == (sum(num_verts_per_mesh), D))
self.assertTrue(verts_padded.shape == (2, 9, D))
# Case where num_verts_per_mesh is not set and textures
# are initialized with a padded tensor.
tex2 = TexturesVertex(verts_features=verts_padded)
verts_packed = tex2.verts_features_packed()
verts_list = tex2.verts_features_list()
# Packed is just flattened padded as num_verts_per_mesh
# has not been provided.
self.assertTrue(verts_packed.shape == (9 * 2, D))
for i, (f1, f2) in enumerate(zip(verts_list, verts_features_list)):
n = num_verts_per_mesh[i]
self.assertTrue((f1[:n] == f2).all().item())
def test_getitem(self):
N = 5
V = 20
source = {"verts_features": torch.randn(size=(N, 10, 128))}
tex = TexturesVertex(verts_features=source["verts_features"])
verts = torch.rand(size=(N, V, 3))
faces = torch.randint(size=(N, 10, 3), high=V)
meshes = Meshes(verts=verts, faces=faces, textures=tex)
tryindex(self, 2, tex, meshes, source)
tryindex(self, slice(0, 2, 1), tex, meshes, source)
index = torch.tensor([1, 0, 1, 0, 0], dtype=torch.bool)
tryindex(self, index, tex, meshes, source)
index = torch.tensor([0, 0, 0, 0, 0], dtype=torch.bool)
tryindex(self, index, tex, meshes, source)
index = torch.tensor([1, 2], dtype=torch.int64)
tryindex(self, index, tex, meshes, source)
tryindex(self, [2, 4], tex, meshes, source)
class TestTexturesAtlas(TestCaseMixin, unittest.TestCase):
def test_sample_texture_atlas(self):
N, F, R = 1, 2, 2
verts = torch.randn((4, 3), dtype=torch.float32)
faces = torch.tensor([[2, 1, 0], [3, 1, 0]], dtype=torch.int64)
faces_atlas = torch.rand(size=(N, F, R, R, 3))
tex = TexturesAtlas(atlas=faces_atlas)
mesh = Meshes(verts=[verts], faces=[faces], textures=tex)
pix_to_face = torch.tensor([0, 1], dtype=torch.int64).view(1, 1, 1, 2)
barycentric_coords = torch.tensor(
[[0.5, 0.3, 0.2], [0.3, 0.6, 0.1]], dtype=torch.float32
).view(1, 1, 1, 2, -1)
expected_vals = torch.tensor(
[[0.5, 1.0, 0.3], [0.3, 1.0, 0.9]], dtype=torch.float32
)
expected_vals = torch.zeros((1, 1, 1, 2, 3), dtype=torch.float32)
expected_vals[..., 0, :] = faces_atlas[0, 0, 0, 1, ...]
expected_vals[..., 1, :] = faces_atlas[0, 1, 1, 0, ...]
fragments = Fragments(
pix_to_face=pix_to_face,
bary_coords=barycentric_coords,
zbuf=torch.ones_like(pix_to_face),
dists=torch.ones_like(pix_to_face),
)
texels = mesh.textures.sample_textures(fragments)
self.assertTrue(torch.allclose(texels, expected_vals))
def test_textures_atlas_grad(self):
N, F, R = 1, 2, 2
verts = torch.randn((4, 3), dtype=torch.float32)
faces = torch.tensor([[2, 1, 0], [3, 1, 0]], dtype=torch.int64)
faces_atlas = torch.rand(size=(N, F, R, R, 3), requires_grad=True)
tex = TexturesAtlas(atlas=faces_atlas)
mesh = Meshes(verts=[verts], faces=[faces], textures=tex)
pix_to_face = torch.tensor([0, 1], dtype=torch.int64).view(1, 1, 1, 2)
barycentric_coords = torch.tensor(
[[0.5, 0.3, 0.2], [0.3, 0.6, 0.1]], dtype=torch.float32
).view(1, 1, 1, 2, -1)
fragments = Fragments(
pix_to_face=pix_to_face,
bary_coords=barycentric_coords,
zbuf=torch.ones_like(pix_to_face),
dists=torch.ones_like(pix_to_face),
)
texels = mesh.textures.sample_textures(fragments)
grad_tex = torch.rand_like(texels)
grad_expected = torch.zeros_like(faces_atlas)
grad_expected[0, 0, 0, 1, :] = grad_tex[..., 0:1, :]
grad_expected[0, 1, 1, 0, :] = grad_tex[..., 1:2, :]
texels.backward(grad_tex)
self.assertTrue(hasattr(faces_atlas, "grad"))
self.assertTrue(torch.allclose(faces_atlas.grad, grad_expected))
def test_textures_atlas_init_fail(self):
# Incorrect sized tensors
with self.assertRaisesRegex(ValueError, "atlas"):
TexturesAtlas(atlas=torch.rand(size=(5, 10, 3)))
# Not a list or a tensor
with self.assertRaisesRegex(ValueError, "atlas"):
TexturesAtlas(atlas=(1, 1, 1))
def test_clone(self):
tex = TexturesAtlas(atlas=torch.rand(size=(1, 10, 2, 2, 3)))
tex.atlas_list()
tex_cloned = tex.clone()
self.assertSeparate(tex._atlas_padded, tex_cloned._atlas_padded)
self.assertClose(tex._atlas_padded, tex_cloned._atlas_padded)
self.assertSeparate(tex.valid, tex_cloned.valid)
self.assertTrue(tex.valid.eq(tex_cloned.valid).all())
for i in range(tex._N):
self.assertSeparate(tex._atlas_list[i], tex_cloned._atlas_list[i])
self.assertClose(tex._atlas_list[i], tex_cloned._atlas_list[i])
def test_detach(self):
tex = TexturesAtlas(atlas=torch.rand(size=(1, 10, 2, 2, 3), requires_grad=True))
tex.atlas_list()
tex_detached = tex.detach()
self.assertFalse(tex_detached._atlas_padded.requires_grad)
self.assertClose(tex_detached._atlas_padded, tex._atlas_padded)
for i in range(tex._N):
self.assertFalse(tex_detached._atlas_list[i].requires_grad)
self.assertClose(tex._atlas_list[i], tex_detached._atlas_list[i])
def test_extend(self):
B = 10
mesh = TestMeshes.init_mesh(B, 30, 50)
F = mesh._F
tex_uv = TexturesAtlas(atlas=torch.randn((B, F, 2, 2, 3)))
tex_mesh = Meshes(
verts=mesh.verts_padded(), faces=mesh.faces_padded(), textures=tex_uv
)
N = 20
new_mesh = tex_mesh.extend(N)
self.assertEqual(len(tex_mesh) * N, len(new_mesh))
tex_init = tex_mesh.textures
new_tex = new_mesh.textures
for i in range(len(tex_mesh)):
for n in range(N):
self.assertClose(
tex_init.atlas_list()[i], new_tex.atlas_list()[i * N + n]
)
self.assertClose(
tex_init._num_faces_per_mesh[i],
new_tex._num_faces_per_mesh[i * N + n],
)
self.assertAllSeparate([tex_init.atlas_padded(), new_tex.atlas_padded()])
with self.assertRaises(ValueError):
tex_mesh.extend(N=-1)
def test_padded_to_packed(self):
# Case where each face in the mesh has 3 unique uv vertex indices
# - i.e. even if a vertex is shared between multiple faces it will
# have a unique uv coordinate for each face.
R = 2
N = 20
num_faces_per_mesh = torch.randint(size=(N,), low=0, high=30)
atlas_list = [torch.rand(f, R, R, 3) for f in num_faces_per_mesh]
tex = TexturesAtlas(atlas=atlas_list)
# This is set inside Meshes when textures is passed as an input.
# Here we set _num_faces_per_mesh explicity.
tex1 = tex.clone()
tex1._num_faces_per_mesh = num_faces_per_mesh.tolist()
atlas_packed = tex1.atlas_packed()
atlas_list_new = tex1.atlas_list()
atlas_padded = tex1.atlas_padded()
for f1, f2 in zip(atlas_list_new, atlas_list):
self.assertTrue((f1 == f2).all().item())
sum_F = num_faces_per_mesh.sum()
max_F = num_faces_per_mesh.max().item()
self.assertTrue(atlas_packed.shape == (sum_F, R, R, 3))
self.assertTrue(atlas_padded.shape == (N, max_F, R, R, 3))
# Case where num_faces_per_mesh is not set and textures
# are initialized with a padded tensor.
atlas_list_padded = _list_to_padded_wrapper(atlas_list)
tex2 = TexturesAtlas(atlas=atlas_list_padded)
atlas_packed = tex2.atlas_packed()
atlas_list_new = tex2.atlas_list()
# Packed is just flattened padded as num_faces_per_mesh
# has not been provided.
self.assertTrue(atlas_packed.shape == (N * max_F, R, R, 3))
for i, (f1, f2) in enumerate(zip(atlas_list_new, atlas_list)):
n = num_faces_per_mesh[i]
self.assertTrue((f1[:n] == f2).all().item())
def test_getitem(self):
N = 5
V = 20
source = {"atlas": torch.randn(size=(N, 10, 4, 4, 3))}
tex = TexturesAtlas(atlas=source["atlas"])
verts = torch.rand(size=(N, V, 3))
faces = torch.randint(size=(N, 10, 3), high=V)
meshes = Meshes(verts=verts, faces=faces, textures=tex)
tryindex(self, 2, tex, meshes, source)
tryindex(self, slice(0, 2, 1), tex, meshes, source)
index = torch.tensor([1, 0, 1, 0, 0], dtype=torch.bool)
tryindex(self, index, tex, meshes, source)
index = torch.tensor([0, 0, 0, 0, 0], dtype=torch.bool)
tryindex(self, index, tex, meshes, source)
index = torch.tensor([1, 2], dtype=torch.int64)
tryindex(self, index, tex, meshes, source)
tryindex(self, [2, 4], tex, meshes, source)
class TestTexturesUV(TestCaseMixin, unittest.TestCase):
def test_sample_textures_uv(self):
barycentric_coords = torch.tensor(
[[0.5, 0.3, 0.2], [0.3, 0.6, 0.1]], dtype=torch.float32
).view(1, 1, 1, 2, -1)
dummy_verts = torch.zeros(4, 3)
vert_uvs = torch.tensor([[1, 0], [0, 1], [1, 1], [0, 0]], dtype=torch.float32)
face_uvs = torch.tensor([[0, 1, 2], [1, 2, 3]], dtype=torch.int64)
interpolated_uvs = torch.tensor(
[[0.5 + 0.2, 0.3 + 0.2], [0.6, 0.3 + 0.6]], dtype=torch.float32
)
# Create a dummy texture map
H = 2
W = 2
x = torch.linspace(0, 1, W).view(1, W).expand(H, W)
y = torch.linspace(0, 1, H).view(H, 1).expand(H, W)
tex_map = torch.stack([x, y], dim=2).view(1, H, W, 2)
pix_to_face = torch.tensor([0, 1], dtype=torch.int64).view(1, 1, 1, 2)
fragments = Fragments(
pix_to_face=pix_to_face,
bary_coords=barycentric_coords,
zbuf=pix_to_face,
dists=pix_to_face,
)
for align_corners in [True, False]:
tex = TexturesUV(
maps=tex_map,
faces_uvs=[face_uvs],
verts_uvs=[vert_uvs],
align_corners=align_corners,
)
meshes = Meshes(verts=[dummy_verts], faces=[face_uvs], textures=tex)
mesh_textures = meshes.textures
texels = mesh_textures.sample_textures(fragments)
# Expected output
pixel_uvs = interpolated_uvs * 2.0 - 1.0
pixel_uvs = pixel_uvs.view(2, 1, 1, 2)
tex_map_ = torch.flip(tex_map, [1]).permute(0, 3, 1, 2)
tex_map_ = torch.cat([tex_map_, tex_map_], dim=0)
expected_out = F.grid_sample(
tex_map_, pixel_uvs, align_corners=align_corners, padding_mode="border"
)
self.assertTrue(torch.allclose(texels.squeeze(), expected_out.squeeze()))
def test_textures_uv_init_fail(self):
# Maps has wrong shape
with self.assertRaisesRegex(ValueError, "maps"):
TexturesUV(
maps=torch.ones((5, 16, 16, 3, 4)),
faces_uvs=torch.rand(size=(5, 10, 3)),
verts_uvs=torch.rand(size=(5, 15, 2)),
)
# faces_uvs has wrong shape
with self.assertRaisesRegex(ValueError, "faces_uvs"):
TexturesUV(
maps=torch.ones((5, 16, 16, 3)),
faces_uvs=torch.rand(size=(5, 10, 3, 3)),
verts_uvs=torch.rand(size=(5, 15, 2)),
)
# verts_uvs has wrong shape
with self.assertRaisesRegex(ValueError, "verts_uvs"):
TexturesUV(
maps=torch.ones((5, 16, 16, 3)),
faces_uvs=torch.rand(size=(5, 10, 3)),
verts_uvs=torch.rand(size=(5, 15, 2, 3)),
)
# verts has different batch dim to faces
with self.assertRaisesRegex(ValueError, "verts_uvs"):
TexturesUV(
maps=torch.ones((5, 16, 16, 3)),
faces_uvs=torch.rand(size=(5, 10, 3)),
verts_uvs=torch.rand(size=(8, 15, 2)),
)
# maps has different batch dim to faces
with self.assertRaisesRegex(ValueError, "maps"):
TexturesUV(
maps=torch.ones((8, 16, 16, 3)),
faces_uvs=torch.rand(size=(5, 10, 3)),
verts_uvs=torch.rand(size=(5, 15, 2)),
)
# verts on different device to faces
with self.assertRaisesRegex(ValueError, "verts_uvs"):
TexturesUV(
maps=torch.ones((5, 16, 16, 3)),
faces_uvs=torch.rand(size=(5, 10, 3)),
verts_uvs=torch.rand(size=(5, 15, 2, 3), device="cuda"),
)
# maps on different device to faces
with self.assertRaisesRegex(ValueError, "map"):
TexturesUV(
maps=torch.ones((5, 16, 16, 3), device="cuda"),
faces_uvs=torch.rand(size=(5, 10, 3)),
verts_uvs=torch.rand(size=(5, 15, 2)),
)
def test_clone(self):
tex = TexturesUV(
maps=torch.ones((5, 16, 16, 3)),
faces_uvs=torch.rand(size=(5, 10, 3)),
verts_uvs=torch.rand(size=(5, 15, 2)),
)
tex.faces_uvs_list()
tex.verts_uvs_list()
tex_cloned = tex.clone()
self.assertSeparate(tex._faces_uvs_padded, tex_cloned._faces_uvs_padded)
self.assertClose(tex._faces_uvs_padded, tex_cloned._faces_uvs_padded)
self.assertSeparate(tex._verts_uvs_padded, tex_cloned._verts_uvs_padded)
self.assertClose(tex._verts_uvs_padded, tex_cloned._verts_uvs_padded)
self.assertSeparate(tex._maps_padded, tex_cloned._maps_padded)
self.assertClose(tex._maps_padded, tex_cloned._maps_padded)
self.assertSeparate(tex.valid, tex_cloned.valid)
self.assertTrue(tex.valid.eq(tex_cloned.valid).all())
for i in range(tex._N):
self.assertSeparate(tex._faces_uvs_list[i], tex_cloned._faces_uvs_list[i])
self.assertClose(tex._faces_uvs_list[i], tex_cloned._faces_uvs_list[i])
self.assertSeparate(tex._verts_uvs_list[i], tex_cloned._verts_uvs_list[i])
self.assertClose(tex._verts_uvs_list[i], tex_cloned._verts_uvs_list[i])
# tex._maps_list is not use anywhere so it's not stored. We call it explicitly
self.assertSeparate(tex.maps_list()[i], tex_cloned.maps_list()[i])
self.assertClose(tex.maps_list()[i], tex_cloned.maps_list()[i])
def test_detach(self):
tex = TexturesUV(
maps=torch.ones((5, 16, 16, 3), requires_grad=True),
faces_uvs=torch.rand(size=(5, 10, 3)),
verts_uvs=torch.rand(size=(5, 15, 2)),
)
tex.faces_uvs_list()
tex.verts_uvs_list()
tex_detached = tex.detach()
self.assertFalse(tex_detached._maps_padded.requires_grad)
self.assertClose(tex._maps_padded, tex_detached._maps_padded)
self.assertFalse(tex_detached._verts_uvs_padded.requires_grad)
self.assertClose(tex._verts_uvs_padded, tex_detached._verts_uvs_padded)
self.assertFalse(tex_detached._faces_uvs_padded.requires_grad)
self.assertClose(tex._faces_uvs_padded, tex_detached._faces_uvs_padded)
for i in range(tex._N):
self.assertFalse(tex_detached._verts_uvs_list[i].requires_grad)
self.assertClose(tex._verts_uvs_list[i], tex_detached._verts_uvs_list[i])
self.assertFalse(tex_detached._faces_uvs_list[i].requires_grad)
self.assertClose(tex._faces_uvs_list[i], tex_detached._faces_uvs_list[i])
# tex._maps_list is not use anywhere so it's not stored. We call it explicitly
self.assertFalse(tex_detached.maps_list()[i].requires_grad)
self.assertClose(tex.maps_list()[i], tex_detached.maps_list()[i])
def test_extend(self):
B = 5
mesh = TestMeshes.init_mesh(B, 30, 50)
V = mesh._V
num_faces = mesh.num_faces_per_mesh()
num_verts = mesh.num_verts_per_mesh()
faces_uvs_list = [torch.randint(size=(f, 3), low=0, high=V) for f in num_faces]
verts_uvs_list = [torch.rand(v, 2) for v in num_verts]
tex_uv = TexturesUV(
maps=torch.ones((B, 16, 16, 3)),
faces_uvs=faces_uvs_list,
verts_uvs=verts_uvs_list,
)
tex_mesh = Meshes(
verts=mesh.verts_list(), faces=mesh.faces_list(), textures=tex_uv
)
N = 2
new_mesh = tex_mesh.extend(N)
self.assertEqual(len(tex_mesh) * N, len(new_mesh))
tex_init = tex_mesh.textures
new_tex = new_mesh.textures
new_tex_num_verts = new_mesh.num_verts_per_mesh()
for i in range(len(tex_mesh)):
for n in range(N):
tex_nv = new_tex_num_verts[i * N + n]
self.assertClose(
# The original textures were initialized using
# verts uvs list
tex_init.verts_uvs_list()[i],
# In the new textures, the verts_uvs are initialized
# from padded. The verts per mesh are not used to
# convert from padded to list. See TexturesUV for an
# explanation.
new_tex.verts_uvs_list()[i * N + n][:tex_nv, ...],
)
self.assertClose(
tex_init.faces_uvs_list()[i], new_tex.faces_uvs_list()[i * N + n]
)
self.assertClose(
tex_init.maps_padded()[i, ...], new_tex.maps_padded()[i * N + n]
)
self.assertClose(
tex_init._num_faces_per_mesh[i],
new_tex._num_faces_per_mesh[i * N + n],
)
self.assertAllSeparate(
[
tex_init.faces_uvs_padded(),
new_tex.faces_uvs_padded(),
tex_init.verts_uvs_padded(),
new_tex.verts_uvs_padded(),
tex_init.maps_padded(),
new_tex.maps_padded(),
]
)
with self.assertRaises(ValueError):
tex_mesh.extend(N=-1)
def test_padded_to_packed(self):
# Case where each face in the mesh has 3 unique uv vertex indices
# - i.e. even if a vertex is shared between multiple faces it will
# have a unique uv coordinate for each face.
N = 2
faces_uvs_list = [
torch.tensor([[0, 1, 2], [3, 5, 4], [7, 6, 8]]),
torch.tensor([[0, 1, 2], [3, 4, 5]]),
] # (N, 3, 3)
verts_uvs_list = [torch.ones(9, 2), torch.ones(6, 2)]
num_faces_per_mesh = [f.shape[0] for f in faces_uvs_list]
num_verts_per_mesh = [v.shape[0] for v in verts_uvs_list]
tex = TexturesUV(
maps=torch.ones((N, 16, 16, 3)),
faces_uvs=faces_uvs_list,
verts_uvs=verts_uvs_list,
)
# This is set inside Meshes when textures is passed as an input.
# Here we set _num_faces_per_mesh and _num_verts_per_mesh explicity.
tex1 = tex.clone()
tex1._num_faces_per_mesh = num_faces_per_mesh
tex1._num_verts_per_mesh = num_verts_per_mesh
verts_list = tex1.verts_uvs_list()
verts_padded = tex1.verts_uvs_padded()
faces_list = tex1.faces_uvs_list()
faces_padded = tex1.faces_uvs_padded()
for f1, f2 in zip(faces_list, faces_uvs_list):
self.assertTrue((f1 == f2).all().item())
for f1, f2 in zip(verts_list, verts_uvs_list):
self.assertTrue((f1 == f2).all().item())
self.assertTrue(faces_padded.shape == (2, 3, 3))
self.assertTrue(verts_padded.shape == (2, 9, 2))
# Case where num_faces_per_mesh is not set and faces_verts_uvs
# are initialized with a padded tensor.
tex2 = TexturesUV(
maps=torch.ones((N, 16, 16, 3)),
verts_uvs=verts_padded,
faces_uvs=faces_padded,
)
faces_list = tex2.faces_uvs_list()
verts_list = tex2.verts_uvs_list()
for i, (f1, f2) in enumerate(zip(faces_list, faces_uvs_list)):
n = num_faces_per_mesh[i]
self.assertTrue((f1[:n] == f2).all().item())
for i, (f1, f2) in enumerate(zip(verts_list, verts_uvs_list)):
n = num_verts_per_mesh[i]
self.assertTrue((f1[:n] == f2).all().item())
def test_to(self):
tex = TexturesUV(
maps=torch.ones((5, 16, 16, 3)),
faces_uvs=torch.randint(size=(5, 10, 3), high=15),
verts_uvs=torch.rand(size=(5, 15, 2)),
)
device = torch.device("cuda:0")
tex = tex.to(device)
self.assertTrue(tex._faces_uvs_padded.device == device)
self.assertTrue(tex._verts_uvs_padded.device == device)
self.assertTrue(tex._maps_padded.device == device)
def test_getitem(self):
N = 5
V = 20
source = {
"maps": torch.rand(size=(N, 1, 1, 3)),
"faces_uvs": torch.randint(size=(N, 10, 3), high=V),
"verts_uvs": torch.randn(size=(N, V, 2)),
}
tex = TexturesUV(
maps=source["maps"],
faces_uvs=source["faces_uvs"],
verts_uvs=source["verts_uvs"],
)
verts = torch.rand(size=(N, V, 3))
faces = torch.randint(size=(N, 10, 3), high=V)
meshes = Meshes(verts=verts, faces=faces, textures=tex)
tryindex(self, 2, tex, meshes, source)
tryindex(self, slice(0, 2, 1), tex, meshes, source)
index = torch.tensor([1, 0, 1, 0, 0], dtype=torch.bool)
tryindex(self, index, tex, meshes, source)
index = torch.tensor([0, 0, 0, 0, 0], dtype=torch.bool)
tryindex(self, index, tex, meshes, source)
index = torch.tensor([1, 2], dtype=torch.int64)
tryindex(self, index, tex, meshes, source)
tryindex(self, [2, 4], tex, meshes, source)