mirror of
https://github.com/facebookresearch/pytorch3d.git
synced 2025-08-02 03:42:50 +08:00
Summary: Address black + isort fbsource linter warnings from D20558374 (previous diff) Reviewed By: nikhilaravi Differential Revision: D20558373 fbshipit-source-id: d3607de4a01fb24c0d5269634563a7914bddf1c8
679 lines
23 KiB
Python
679 lines
23 KiB
Python
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
|
|
|
import math
|
|
import warnings
|
|
from typing import Optional
|
|
|
|
import torch
|
|
|
|
from .rotation_conversions import _axis_angle_rotation
|
|
|
|
|
|
class Transform3d:
|
|
"""
|
|
A Transform3d object encapsulates a batch of N 3D transformations, and knows
|
|
how to transform points and normal vectors. Suppose that t is a Transform3d;
|
|
then we can do the following:
|
|
|
|
.. code-block:: python
|
|
|
|
N = len(t)
|
|
points = torch.randn(N, P, 3)
|
|
normals = torch.randn(N, P, 3)
|
|
points_transformed = t.transform_points(points) # => (N, P, 3)
|
|
normals_transformed = t.transform_points(normals) # => (N, P, 3)
|
|
|
|
|
|
BROADCASTING
|
|
Transform3d objects supports broadcasting. Suppose that t1 and tN are
|
|
Transform3D objects with len(t1) == 1 and len(tN) == N respectively. Then we
|
|
can broadcast transforms like this:
|
|
|
|
.. code-block:: python
|
|
|
|
t1.transform_points(torch.randn(P, 3)) # => (P, 3)
|
|
t1.transform_points(torch.randn(1, P, 3)) # => (1, P, 3)
|
|
t1.transform_points(torch.randn(M, P, 3)) # => (M, P, 3)
|
|
tN.transform_points(torch.randn(P, 3)) # => (N, P, 3)
|
|
tN.transform_points(torch.randn(1, P, 3)) # => (N, P, 3)
|
|
|
|
|
|
COMBINING TRANSFORMS
|
|
Transform3d objects can be combined in two ways: composing and stacking.
|
|
Composing is function composition. Given Transform3d objects t1, t2, t3,
|
|
the following all compute the same thing:
|
|
|
|
.. code-block:: python
|
|
|
|
y1 = t3.transform_points(t2.transform_points(t2.transform_points(x)))
|
|
y2 = t1.compose(t2).compose(t3).transform_points()
|
|
y3 = t1.compose(t2, t3).transform_points()
|
|
|
|
|
|
Composing transforms should broadcast.
|
|
|
|
.. code-block:: python
|
|
|
|
if len(t1) == 1 and len(t2) == N, then len(t1.compose(t2)) == N.
|
|
|
|
We can also stack a sequence of Transform3d objects, which represents
|
|
composition along the batch dimension; then the following should compute the
|
|
same thing.
|
|
|
|
.. code-block:: python
|
|
|
|
N, M = len(tN), len(tM)
|
|
xN = torch.randn(N, P, 3)
|
|
xM = torch.randn(M, P, 3)
|
|
y1 = torch.cat([tN.transform_points(xN), tM.transform_points(xM)], dim=0)
|
|
y2 = tN.stack(tM).transform_points(torch.cat([xN, xM], dim=0))
|
|
|
|
BUILDING TRANSFORMS
|
|
We provide convenience methods for easily building Transform3d objects
|
|
as compositions of basic transforms.
|
|
|
|
.. code-block:: python
|
|
|
|
# Scale by 0.5, then translate by (1, 2, 3)
|
|
t1 = Transform3d().scale(0.5).translate(1, 2, 3)
|
|
|
|
# Scale each axis by a different amount, then translate, then scale
|
|
t2 = Transform3d().scale(1, 3, 3).translate(2, 3, 1).scale(2.0)
|
|
|
|
t3 = t1.compose(t2)
|
|
tN = t1.stack(t3, t3)
|
|
|
|
|
|
BACKPROP THROUGH TRANSFORMS
|
|
When building transforms, we can also parameterize them by Torch tensors;
|
|
in this case we can backprop through the construction and application of
|
|
Transform objects, so they could be learned via gradient descent or
|
|
predicted by a neural network.
|
|
|
|
.. code-block:: python
|
|
|
|
s1_params = torch.randn(N, requires_grad=True)
|
|
t_params = torch.randn(N, 3, requires_grad=True)
|
|
s2_params = torch.randn(N, 3, requires_grad=True)
|
|
|
|
t = Transform3d().scale(s1_params).translate(t_params).scale(s2_params)
|
|
x = torch.randn(N, 3)
|
|
y = t.transform_points(x)
|
|
loss = compute_loss(y)
|
|
loss.backward()
|
|
|
|
with torch.no_grad():
|
|
s1_params -= lr * s1_params.grad
|
|
t_params -= lr * t_params.grad
|
|
s2_params -= lr * s2_params.grad
|
|
|
|
CONVENTIONS
|
|
We adopt a right-hand coordinate system, meaning that rotation about an axis
|
|
with a positive angle results in a counter clockwise rotation.
|
|
|
|
This class assumes that transformations are applied on inputs which
|
|
are row vectors. The internal representation of the Nx4x4 transformation
|
|
matrix is of the form:
|
|
|
|
.. code-block:: python
|
|
|
|
M = [
|
|
[Rxx, Ryx, Rzx, 0],
|
|
[Rxy, Ryy, Rzy, 0],
|
|
[Rxz, Ryz, Rzz, 0],
|
|
[Tx, Ty, Tz, 1],
|
|
]
|
|
|
|
To apply the transformation to points which are row vectors, the M matrix
|
|
can be pre multiplied by the points:
|
|
|
|
.. code-block:: python
|
|
|
|
points = [[0, 1, 2]] # (1 x 3) xyz coordinates of a point
|
|
transformed_points = points * M
|
|
|
|
"""
|
|
|
|
def __init__(self, dtype=torch.float32, device="cpu"):
|
|
self._matrix = torch.eye(4, dtype=dtype, device=device).view(1, 4, 4)
|
|
self._transforms = [] # store transforms to compose
|
|
self._lu = None
|
|
self.device = device
|
|
|
|
def __len__(self):
|
|
return self.get_matrix().shape[0]
|
|
|
|
def compose(self, *others):
|
|
"""
|
|
Return a new Transform3d with the tranforms to compose stored as
|
|
an internal list.
|
|
|
|
Args:
|
|
*others: Any number of Transform3d objects
|
|
|
|
Returns:
|
|
A new Transform3d with the stored transforms
|
|
"""
|
|
out = Transform3d(device=self.device)
|
|
out._matrix = self._matrix.clone()
|
|
for other in others:
|
|
if not isinstance(other, Transform3d):
|
|
msg = "Only possible to compose Transform3d objects; got %s"
|
|
raise ValueError(msg % type(other))
|
|
out._transforms = self._transforms + list(others)
|
|
return out
|
|
|
|
def get_matrix(self):
|
|
"""
|
|
Return a matrix which is the result of composing this transform
|
|
with others stored in self.transforms. Where necessary transforms
|
|
are broadcast against each other.
|
|
For example, if self.transforms contains transforms t1, t2, and t3, and
|
|
given a set of points x, the following should be true:
|
|
|
|
.. code-block:: python
|
|
|
|
y1 = t1.compose(t2, t3).transform(x)
|
|
y2 = t3.transform(t2.transform(t1.transform(x)))
|
|
y1.get_matrix() == y2.get_matrix()
|
|
|
|
Returns:
|
|
A transformation matrix representing the composed inputs.
|
|
"""
|
|
composed_matrix = self._matrix.clone()
|
|
if len(self._transforms) > 0:
|
|
for other in self._transforms:
|
|
other_matrix = other.get_matrix()
|
|
composed_matrix = _broadcast_bmm(composed_matrix, other_matrix)
|
|
return composed_matrix
|
|
|
|
def _get_matrix_inverse(self):
|
|
"""
|
|
Return the inverse of self._matrix.
|
|
"""
|
|
return torch.inverse(self._matrix)
|
|
|
|
def inverse(self, invert_composed: bool = False):
|
|
"""
|
|
Returns a new Transform3D object that represents an inverse of the
|
|
current transformation.
|
|
|
|
Args:
|
|
invert_composed:
|
|
- True: First compose the list of stored transformations
|
|
and then apply inverse to the result. This is
|
|
potentially slower for classes of transformations
|
|
with inverses that can be computed efficiently
|
|
(e.g. rotations and translations).
|
|
- False: Invert the individual stored transformations
|
|
independently without composing them.
|
|
|
|
Returns:
|
|
A new Transform3D object contaning the inverse of the original
|
|
transformation.
|
|
"""
|
|
|
|
tinv = Transform3d(device=self.device)
|
|
|
|
if invert_composed:
|
|
# first compose then invert
|
|
tinv._matrix = torch.inverse(self.get_matrix())
|
|
else:
|
|
# self._get_matrix_inverse() implements efficient inverse
|
|
# of self._matrix
|
|
i_matrix = self._get_matrix_inverse()
|
|
|
|
# 2 cases:
|
|
if len(self._transforms) > 0:
|
|
# a) Either we have a non-empty list of transforms:
|
|
# Here we take self._matrix and append its inverse at the
|
|
# end of the reverted _transforms list. After composing
|
|
# the transformations with get_matrix(), this correctly
|
|
# right-multiplies by the inverse of self._matrix
|
|
# at the end of the composition.
|
|
tinv._transforms = [t.inverse() for t in reversed(self._transforms)]
|
|
last = Transform3d(device=self.device)
|
|
last._matrix = i_matrix
|
|
tinv._transforms.append(last)
|
|
else:
|
|
# b) Or there are no stored transformations
|
|
# we just set inverted matrix
|
|
tinv._matrix = i_matrix
|
|
|
|
return tinv
|
|
|
|
def stack(self, *others):
|
|
transforms = [self] + list(others)
|
|
matrix = torch.cat([t._matrix for t in transforms], dim=0)
|
|
out = Transform3d()
|
|
out._matrix = matrix
|
|
return out
|
|
|
|
def transform_points(self, points, eps: Optional[float] = None):
|
|
"""
|
|
Use this transform to transform a set of 3D points. Assumes row major
|
|
ordering of the input points.
|
|
|
|
Args:
|
|
points: Tensor of shape (P, 3) or (N, P, 3)
|
|
eps: If eps!=None, the argument is used to clamp the
|
|
last coordinate before peforming the final division.
|
|
The clamping corresponds to:
|
|
last_coord := (last_coord.sign() + (last_coord==0)) *
|
|
torch.clamp(last_coord.abs(), eps),
|
|
i.e. the last coordinates that are exactly 0 will
|
|
be clamped to +eps.
|
|
|
|
Returns:
|
|
points_out: points of shape (N, P, 3) or (P, 3) depending
|
|
on the dimensions of the transform
|
|
"""
|
|
points_batch = points.clone()
|
|
if points_batch.dim() == 2:
|
|
points_batch = points_batch[None] # (P, 3) -> (1, P, 3)
|
|
if points_batch.dim() != 3:
|
|
msg = "Expected points to have dim = 2 or dim = 3: got shape %r"
|
|
raise ValueError(msg % repr(points.shape))
|
|
|
|
N, P, _3 = points_batch.shape
|
|
ones = torch.ones(N, P, 1, dtype=points.dtype, device=points.device)
|
|
points_batch = torch.cat([points_batch, ones], dim=2)
|
|
|
|
composed_matrix = self.get_matrix()
|
|
points_out = _broadcast_bmm(points_batch, composed_matrix)
|
|
denom = points_out[..., 3:] # denominator
|
|
if eps is not None:
|
|
denom_sign = denom.sign() + (denom == 0.0).type_as(denom)
|
|
denom = denom_sign * torch.clamp(denom.abs(), eps)
|
|
points_out = points_out[..., :3] / denom
|
|
|
|
# When transform is (1, 4, 4) and points is (P, 3) return
|
|
# points_out of shape (P, 3)
|
|
if points_out.shape[0] == 1 and points.dim() == 2:
|
|
points_out = points_out.reshape(points.shape)
|
|
|
|
return points_out
|
|
|
|
def transform_normals(self, normals):
|
|
"""
|
|
Use this transform to transform a set of normal vectors.
|
|
|
|
Args:
|
|
normals: Tensor of shape (P, 3) or (N, P, 3)
|
|
|
|
Returns:
|
|
normals_out: Tensor of shape (P, 3) or (N, P, 3) depending
|
|
on the dimensions of the transform
|
|
"""
|
|
if normals.dim() not in [2, 3]:
|
|
msg = "Expected normals to have dim = 2 or dim = 3: got shape %r"
|
|
raise ValueError(msg % (normals.shape,))
|
|
composed_matrix = self.get_matrix()
|
|
|
|
# TODO: inverse is bad! Solve a linear system instead
|
|
mat = composed_matrix[:, :3, :3]
|
|
normals_out = _broadcast_bmm(normals, mat.transpose(1, 2).inverse())
|
|
|
|
# This doesn't pass unit tests. TODO investigate further
|
|
# if self._lu is None:
|
|
# self._lu = self._matrix[:, :3, :3].transpose(1, 2).lu()
|
|
# normals_out = normals.lu_solve(*self._lu)
|
|
|
|
# When transform is (1, 4, 4) and normals is (P, 3) return
|
|
# normals_out of shape (P, 3)
|
|
if normals_out.shape[0] == 1 and normals.dim() == 2:
|
|
normals_out = normals_out.reshape(normals.shape)
|
|
|
|
return normals_out
|
|
|
|
def translate(self, *args, **kwargs):
|
|
return self.compose(Translate(device=self.device, *args, **kwargs))
|
|
|
|
def scale(self, *args, **kwargs):
|
|
return self.compose(Scale(device=self.device, *args, **kwargs))
|
|
|
|
def rotate_axis_angle(self, *args, **kwargs):
|
|
return self.compose(RotateAxisAngle(device=self.device, *args, **kwargs))
|
|
|
|
def clone(self):
|
|
"""
|
|
Deep copy of Transforms object. All internal tensors are cloned
|
|
individually.
|
|
|
|
Returns:
|
|
new Transforms object.
|
|
"""
|
|
other = Transform3d(device=self.device)
|
|
if self._lu is not None:
|
|
other._lu = [l.clone() for l in self._lu]
|
|
other._matrix = self._matrix.clone()
|
|
other._transforms = [t.clone() for t in self._transforms]
|
|
return other
|
|
|
|
def to(self, device, copy: bool = False, dtype=None):
|
|
"""
|
|
Match functionality of torch.Tensor.to()
|
|
If copy = True or the self Tensor is on a different device, the
|
|
returned tensor is a copy of self with the desired torch.device.
|
|
If copy = False and the self Tensor already has the correct torch.device,
|
|
then self is returned.
|
|
|
|
Args:
|
|
device: Device id for the new tensor.
|
|
copy: Boolean indicator whether or not to clone self. Default False.
|
|
dtype: If not None, casts the internal tensor variables
|
|
to a given torch.dtype.
|
|
|
|
Returns:
|
|
Transform3d object.
|
|
"""
|
|
if not copy and self.device == device:
|
|
return self
|
|
other = self.clone()
|
|
if self.device != device:
|
|
other.device = device
|
|
other._matrix = self._matrix.to(device=device, dtype=dtype)
|
|
for t in other._transforms:
|
|
t.to(device, copy=copy, dtype=dtype)
|
|
return other
|
|
|
|
def cpu(self):
|
|
return self.to(torch.device("cpu"))
|
|
|
|
def cuda(self):
|
|
return self.to(torch.device("cuda"))
|
|
|
|
|
|
class Translate(Transform3d):
|
|
def __init__(self, x, y=None, z=None, dtype=torch.float32, device: str = "cpu"):
|
|
"""
|
|
Create a new Transform3d representing 3D translations.
|
|
|
|
Option I: Translate(xyz, dtype=torch.float32, device='cpu')
|
|
xyz should be a tensor of shape (N, 3)
|
|
|
|
Option II: Translate(x, y, z, dtype=torch.float32, device='cpu')
|
|
Here x, y, and z will be broadcast against each other and
|
|
concatenated to form the translation. Each can be:
|
|
- A python scalar
|
|
- A torch scalar
|
|
- A 1D torch tensor
|
|
"""
|
|
super().__init__(device=device)
|
|
xyz = _handle_input(x, y, z, dtype, device, "Translate")
|
|
N = xyz.shape[0]
|
|
|
|
mat = torch.eye(4, dtype=dtype, device=device)
|
|
mat = mat.view(1, 4, 4).repeat(N, 1, 1)
|
|
mat[:, 3, :3] = xyz
|
|
self._matrix = mat
|
|
|
|
def _get_matrix_inverse(self):
|
|
"""
|
|
Return the inverse of self._matrix.
|
|
"""
|
|
inv_mask = self._matrix.new_ones([1, 4, 4])
|
|
inv_mask[0, 3, :3] = -1.0
|
|
i_matrix = self._matrix * inv_mask
|
|
return i_matrix
|
|
|
|
|
|
class Scale(Transform3d):
|
|
def __init__(self, x, y=None, z=None, dtype=torch.float32, device: str = "cpu"):
|
|
"""
|
|
A Transform3d representing a scaling operation, with different scale
|
|
factors along each coordinate axis.
|
|
|
|
Option I: Scale(s, dtype=torch.float32, device='cpu')
|
|
s can be one of
|
|
- Python scalar or torch scalar: Single uniform scale
|
|
- 1D torch tensor of shape (N,): A batch of uniform scale
|
|
- 2D torch tensor of shape (N, 3): Scale differently along each axis
|
|
|
|
Option II: Scale(x, y, z, dtype=torch.float32, device='cpu')
|
|
Each of x, y, and z can be one of
|
|
- python scalar
|
|
- torch scalar
|
|
- 1D torch tensor
|
|
"""
|
|
super().__init__(device=device)
|
|
xyz = _handle_input(x, y, z, dtype, device, "scale", allow_singleton=True)
|
|
N = xyz.shape[0]
|
|
|
|
# TODO: Can we do this all in one go somehow?
|
|
mat = torch.eye(4, dtype=dtype, device=device)
|
|
mat = mat.view(1, 4, 4).repeat(N, 1, 1)
|
|
mat[:, 0, 0] = xyz[:, 0]
|
|
mat[:, 1, 1] = xyz[:, 1]
|
|
mat[:, 2, 2] = xyz[:, 2]
|
|
self._matrix = mat
|
|
|
|
def _get_matrix_inverse(self):
|
|
"""
|
|
Return the inverse of self._matrix.
|
|
"""
|
|
xyz = torch.stack([self._matrix[:, i, i] for i in range(4)], dim=1)
|
|
ixyz = 1.0 / xyz
|
|
imat = torch.diag_embed(ixyz, dim1=1, dim2=2)
|
|
return imat
|
|
|
|
|
|
class Rotate(Transform3d):
|
|
def __init__(
|
|
self, R, dtype=torch.float32, device: str = "cpu", orthogonal_tol: float = 1e-5
|
|
):
|
|
"""
|
|
Create a new Transform3d representing 3D rotation using a rotation
|
|
matrix as the input.
|
|
|
|
Args:
|
|
R: a tensor of shape (3, 3) or (N, 3, 3)
|
|
orthogonal_tol: tolerance for the test of the orthogonality of R
|
|
|
|
"""
|
|
super().__init__(device=device)
|
|
if R.dim() == 2:
|
|
R = R[None]
|
|
if R.shape[-2:] != (3, 3):
|
|
msg = "R must have shape (3, 3) or (N, 3, 3); got %s"
|
|
raise ValueError(msg % repr(R.shape))
|
|
R = R.to(dtype=dtype).to(device=device)
|
|
_check_valid_rotation_matrix(R, tol=orthogonal_tol)
|
|
N = R.shape[0]
|
|
mat = torch.eye(4, dtype=dtype, device=device)
|
|
mat = mat.view(1, 4, 4).repeat(N, 1, 1)
|
|
mat[:, :3, :3] = R
|
|
self._matrix = mat
|
|
|
|
def _get_matrix_inverse(self):
|
|
"""
|
|
Return the inverse of self._matrix.
|
|
"""
|
|
return self._matrix.permute(0, 2, 1).contiguous()
|
|
|
|
|
|
class RotateAxisAngle(Rotate):
|
|
def __init__(
|
|
self,
|
|
angle,
|
|
axis: str = "X",
|
|
degrees: bool = True,
|
|
dtype=torch.float64,
|
|
device: str = "cpu",
|
|
):
|
|
"""
|
|
Create a new Transform3d representing 3D rotation about an axis
|
|
by an angle.
|
|
|
|
Assuming a right-hand coordinate system, positive rotation angles result
|
|
in a counter clockwise rotation.
|
|
|
|
Args:
|
|
angle:
|
|
- A torch tensor of shape (N,)
|
|
- A python scalar
|
|
- A torch scalar
|
|
axis:
|
|
string: one of ["X", "Y", "Z"] indicating the axis about which
|
|
to rotate.
|
|
NOTE: All batch elements are rotated about the same axis.
|
|
"""
|
|
axis = axis.upper()
|
|
if axis not in ["X", "Y", "Z"]:
|
|
msg = "Expected axis to be one of ['X', 'Y', 'Z']; got %s"
|
|
raise ValueError(msg % axis)
|
|
angle = _handle_angle_input(angle, dtype, device, "RotateAxisAngle")
|
|
angle = (angle / 180.0 * math.pi) if degrees else angle
|
|
# We assume the points on which this transformation will be applied
|
|
# are row vectors. The rotation matrix returned from _axis_angle_rotation
|
|
# is for transforming column vectors. Therefore we transpose this matrix.
|
|
# R will always be of shape (N, 3, 3)
|
|
R = _axis_angle_rotation(axis, angle).transpose(1, 2)
|
|
super().__init__(device=device, R=R)
|
|
|
|
|
|
def _handle_coord(c, dtype, device):
|
|
"""
|
|
Helper function for _handle_input.
|
|
|
|
Args:
|
|
c: Python scalar, torch scalar, or 1D torch tensor
|
|
|
|
Returns:
|
|
c_vec: 1D torch tensor
|
|
"""
|
|
if not torch.is_tensor(c):
|
|
c = torch.tensor(c, dtype=dtype, device=device)
|
|
if c.dim() == 0:
|
|
c = c.view(1)
|
|
return c
|
|
|
|
|
|
def _handle_input(x, y, z, dtype, device, name: str, allow_singleton: bool = False):
|
|
"""
|
|
Helper function to handle parsing logic for building transforms. The output
|
|
is always a tensor of shape (N, 3), but there are several types of allowed
|
|
input.
|
|
|
|
Case I: Single Matrix
|
|
In this case x is a tensor of shape (N, 3), and y and z are None. Here just
|
|
return x.
|
|
|
|
Case II: Vectors and Scalars
|
|
In this case each of x, y, and z can be one of the following
|
|
- Python scalar
|
|
- Torch scalar
|
|
- Torch tensor of shape (N, 1) or (1, 1)
|
|
In this case x, y and z are broadcast to tensors of shape (N, 1)
|
|
and concatenated to a tensor of shape (N, 3)
|
|
|
|
Case III: Singleton (only if allow_singleton=True)
|
|
In this case y and z are None, and x can be one of the following:
|
|
- Python scalar
|
|
- Torch scalar
|
|
- Torch tensor of shape (N, 1) or (1, 1)
|
|
Here x will be duplicated 3 times, and we return a tensor of shape (N, 3)
|
|
|
|
Returns:
|
|
xyz: Tensor of shape (N, 3)
|
|
"""
|
|
# If x is actually a tensor of shape (N, 3) then just return it
|
|
if torch.is_tensor(x) and x.dim() == 2:
|
|
if x.shape[1] != 3:
|
|
msg = "Expected tensor of shape (N, 3); got %r (in %s)"
|
|
raise ValueError(msg % (x.shape, name))
|
|
if y is not None or z is not None:
|
|
msg = "Expected y and z to be None (in %s)" % name
|
|
raise ValueError(msg)
|
|
return x
|
|
|
|
if allow_singleton and y is None and z is None:
|
|
y = x
|
|
z = x
|
|
|
|
# Convert all to 1D tensors
|
|
xyz = [_handle_coord(c, dtype, device) for c in [x, y, z]]
|
|
|
|
# Broadcast and concatenate
|
|
sizes = [c.shape[0] for c in xyz]
|
|
N = max(sizes)
|
|
for c in xyz:
|
|
if c.shape[0] != 1 and c.shape[0] != N:
|
|
msg = "Got non-broadcastable sizes %r (in %s)" % (sizes, name)
|
|
raise ValueError(msg)
|
|
xyz = [c.expand(N) for c in xyz]
|
|
xyz = torch.stack(xyz, dim=1)
|
|
return xyz
|
|
|
|
|
|
def _handle_angle_input(x, dtype, device: str, name: str):
|
|
"""
|
|
Helper function for building a rotation function using angles.
|
|
The output is always of shape (N,).
|
|
|
|
The input can be one of:
|
|
- Torch tensor of shape (N,)
|
|
- Python scalar
|
|
- Torch scalar
|
|
"""
|
|
if torch.is_tensor(x) and x.dim() > 1:
|
|
msg = "Expected tensor of shape (N,); got %r (in %s)"
|
|
raise ValueError(msg % (x.shape, name))
|
|
else:
|
|
return _handle_coord(x, dtype, device)
|
|
|
|
|
|
def _broadcast_bmm(a, b):
|
|
"""
|
|
Batch multiply two matrices and broadcast if necessary.
|
|
|
|
Args:
|
|
a: torch tensor of shape (P, K) or (M, P, K)
|
|
b: torch tensor of shape (N, K, K)
|
|
|
|
Returns:
|
|
a and b broadcast multipled. The output batch dimension is max(N, M).
|
|
|
|
To broadcast transforms across a batch dimension if M != N then
|
|
expect that either M = 1 or N = 1. The tensor with batch dimension 1 is
|
|
expanded to have shape N or M.
|
|
"""
|
|
if a.dim() == 2:
|
|
a = a[None]
|
|
if len(a) != len(b):
|
|
if not ((len(a) == 1) or (len(b) == 1)):
|
|
msg = "Expected batch dim for bmm to be equal or 1; got %r, %r"
|
|
raise ValueError(msg % (a.shape, b.shape))
|
|
if len(a) == 1:
|
|
a = a.expand(len(b), -1, -1)
|
|
if len(b) == 1:
|
|
b = b.expand(len(a), -1, -1)
|
|
return a.bmm(b)
|
|
|
|
|
|
def _check_valid_rotation_matrix(R, tol: float = 1e-7):
|
|
"""
|
|
Determine if R is a valid rotation matrix by checking it satisfies the
|
|
following conditions:
|
|
|
|
``RR^T = I and det(R) = 1``
|
|
|
|
Args:
|
|
R: an (N, 3, 3) matrix
|
|
|
|
Returns:
|
|
None
|
|
|
|
Emits a warning if R is an invalid rotation matrix.
|
|
"""
|
|
N = R.shape[0]
|
|
eye = torch.eye(3, dtype=R.dtype, device=R.device)
|
|
eye = eye.view(1, 3, 3).expand(N, -1, -1)
|
|
orthogonal = torch.allclose(R.bmm(R.transpose(1, 2)), eye, atol=tol)
|
|
det_R = torch.det(R)
|
|
no_distortion = torch.allclose(det_R, torch.ones_like(det_R))
|
|
if not (orthogonal and no_distortion):
|
|
msg = "R is not a valid rotation matrix"
|
|
warnings.warn(msg)
|
|
return
|